Table of Content
  • The Grail Lords
  • Character
  • Residence
  • Skills
  • Towns
  • The Grail Castle
  • Grail Tavern
  • Combat
  • Weather
  • World Map
  • Realm Events
  • Followers
  • The Grail Lords - Help-files
    Looking for more information? Contact Lord Arogandor.
    Last updated: 15th of September 2023
    The Grail Lords is a free Massive Multiplayer Online Role Playing Game (MMORPG) founded on 28th of August 2006 and designed by Lord Arogandor.
    Last updated: 22nd of March 2021
    Terms and conditions for using https://thegraillords.net and related pages.

    Welcome to The Grail Lords. If you continue to browse and use this website, you are agreeing to comply with and be bound by the following terms and conditions of use, which govern the Grail Lord Team's relationship with you in relation to this website. If you disagree with any part of these terms and conditions, please do not proceed to use our website.

    The Grail Lords' is a free game, The Grail Lords Team takes no responsibility for any wrong doing, change in service, or denial of service. Your account may be terminated at any time for any reason. Your game activity may be recorded, stored and processed in various ways for various purposes. The term 'Lord Arogandor' or 'Grail Lords Team' or 'Admin' refers to the owner of the website. The term 'you' refers to the user or viewer of our website.
    The use of this website is subject to the following terms of use:
    • You must be 13 years of age or older to sign up for an account.
    • The content of the pages of this website is subject to change without notice.
    • Neither the Grail Lords Team nor any third parties provide any warranty or guarantee as to the accuracy, timeliness, performance, completeness or suitability of the information and materials found or offered here. You acknowledge that such information and materials may contain inaccuracies or errors and we expressly exclude liability for any such inaccuracies or errors to the fullest extent permitted by law.
    • Your use of any information or materials on this website is entirely at your own risk, for which we shall not be liable. It shall be your own responsibility to ensure that any products, services or information available through this website meet your specific requirements.
    • Any third party information viewed, or stored on your computer is solely the responsibility of you, and said third party. In no way reflects the ideas, opinions, or ethics related to the website.
    • It is not allowed to play accounts for commercial purposes. It is not allowed to sell, buy or offer accounts or parts of accounts in exchange for any financial benefit in/outside of the game. Trades involving more than one game are also forbidden.
    • The e-mail address used for the registration of an account must be under the personal and exclusive control of the person who registered the account. The person owning the e-mail address used to register an account is considered the owner of the account, regardless of any other personal agreements.
    • The IP address might be stored and cookies created for purpose of tracking multiple accounts, cheaters, hackers. No other data from your computer will be stored by these cookies.
    • This website contains material which is owned by both the Grail Lords Team and other players. This material includes, but is not limited to, the information, design, layout, look, appearance and graphics. Reproduction is prohibited other than with express permission from the site Admin, or someone of equal standing in the Grail Lords Team.
    • Unauthorized use of this website may give rise to a claim for damages and/or be a criminal offense.
    • When signing up for The Grail Lords you agree that Lord Arogandor has the right to read your in-game communication which includes your mails and private chat messages without any notification or reason.
    • Each player is allowed one and only one account. Anyone found with multiple accounts will see all of their accounts terminated.
    • Account sharing/sitting is not allowed. Sharing your login details or having somebody playing on your behalf is prohibited and puts your account at risk.
    • No offensive language, messages, usernames, forum posts etc. Hostility within the game is allowed, as long as it is focused on in-game issues and not on personal attacks.
    • From time to time this website may also include links to other websites. These links are provided for your convenience to provide further information. They do not signify that we endorse the website(s). We have no responsibility for the content of the linked website(s).
    • No illegal activity is to be supported in the Grail Lords website which includes spamming, hacking, damaging game files, etc.
    • You are obligated to report critical bugs immediately. Using bugs to gain any advantage will lead to account banning and/or other punishments.
    • Your use of this website and any dispute arising out of such use of the website is subject to the laws of Belgium, and any non-government copyright organization.
    Last updated: 7th of June 2018
    The Grail Lords and your Privacy.

    This privacy statement is created in order to demonstrate our commitment to your privacy. The following discloses our information gathering and dissemination practices for The Grail Lords.

    We use your IP address to diagnose problems and to administer our website. Your IP address is also used to verify your unique identity so as to avoid duplication.

    When creating an account we require players to give us an valid email address. We may use the player's email to inform them about our services including any planned outages or changes.

    This site contains links to other sites. The Grail Lords are not responsible for the privacy practices or the content of such websites.

    Information Use, Sharing and Disclosure.
    • We do not share any personal information except as described in this policy. We do not share your information with unrelated third parties for their direct marketing purposes.
    • The Grail Lords may use or share your personal information where it is necessary for us to complete a transaction, to operate or improve The Grail Lords and related products and services, to do something that you have asked us to do, or tell you of products and services that we think may be of interest.
    • We may share your personal information to respond to subpoenas, court orders, or legal process, to establish or exercise our legal rights or, defend against legal claims and if in our judgment in such circumstances disclosure is required or appropriate.
    • We may share your personal information if we believe it is necessary in order to investigate, prevent, or take action regarding illegal activities, suspected fraud, situations involving potential threats to the physical safety of any person, violations of the terms of use, or as otherwise required by law.
    Confidentiality and Security.

    No data transmissions over the internet can be guaranteed to be 100% secure. Consequently, we cannot ensure or warrant the security of any information you transmit to us and you do so at your own risk. Once we receive your transmission, we make efforts to ensure security on our systems. We use physical, electronic, and procedural safeguards to protect personal information about you including, but not limited to:
    • Your Account Information is password protected.
    • You Password is stored in an encrypted method and will never be asked of you.
    • If a security breach is found, we may attempt to notify you electronically so that you can take appropriate protective steps. By using this web site or providing personal information to us you agree that we can communicate with you electronically regarding security, privacy and administrative issues relating to your use of this site. We may also post a security notice on our website or via email at the email address you have provided to us.
    Advertisers.

    Currently, we use Venatus Media as our Ad Provider.
    Their advertising policies may be viewed at https://www.venatusmedia.com/privacy.

    Contact Us.

    If you have a privacy concern regarding The Grail Lords, please contact us.
    Last updated: 12th of December 2020
    Lord Arogandor is the owner, developer and administrator of The Grail Lords. So far he's the only Grail Lord actively playing in the Realm. He lives alone in his Grail Monastery where he works relentless to further expand the Realm.

    As Lord Arogandor isn't an ordinary player and has an endless reserve of Stamina and Money he isn't listed in any ranking and his statistics are never taken in account in any calculation.

    Lord Arogandor can be contacted outside The Grail Lords:
    Email: arogandor@gmail.com
    Discord: Lord Arogandor#0565
    Facebook: Arogandor
    Last updated: 2nd of January 2013
    Any player of the Grail Lords and that includes you!
    Last updated: 5th of April 2023
    The Grail Nobles are Seekers who support this project by purchasing the Grail Nobility reward at the Grail Castle. Becoming a member of the nobility requires 110 Grail Tokens for 30 days or 1,100 Grail Tokens for 365 days and comes with various privileges.

    Nobility Privileges:
    + Your name displayed in bold.
    + A colored name in the Grail Taverns.
    + Customize your own entrance/leaving in the Taverns.
    + A Profile Icon to be proudly displayed on your profile.
    + Your own self-made title on your profile.
    + Be able to disable 3rd party advertisements.
    + Doubles the reward from your daily login favors.
    + Doubles the number of events shown.
    + Not limited by sending 1 letter each 30 seconds.
    + Better results on your re-roll during the Grailympics.
    + Cast an additional vote during Town Elections.
    + Go automatically into vacation mode after one day of inactivity.
    + Be selected to gain early access and help test new updates.

    Additional Notes:
    + The Nobility privileges might change during your nobility days.
    + The Nobility can also be obtained through one of the random rewards inside Presents.
    + When going into vacation mode, your nobility days aren't paused and keep decreasing.
    Last updated: 9th of October 2023
    The Daily Reset indicates a new day in the Realm and happens at 00:00 server time (GMT +03:00). The Grail Lords do ignore the daylight saving time. During that time, the Realm is temporarily unavailable for the Seekers. All remaining Stamina that a Seeker might have is lost at the start of the Reset.

    During the Daily Reset:
    - Seekers receive their daily amount of Stamina based on their Learning Skill, Honour, Mood, ...
    - Fed and plump Seekers will regenerate some missing Life-points from their Regeneration Skill.
    - The mood of Seekers decrease by 1%.
    - The phases of all Farm Fields progress.
    - The animals at the Town Ranch become older, hungry and possible die.
    - Cheese in the Cheese Curdle ages.
    - Beer and Wine at the Brewery Workshop progresses.

    Stamina Penalties:
    + Being starved: Seekers who didn't eat enough will lose 10% of their Stamina. Starving Seekers will also lose additional Life-points and Mood. Each point on the Endurance Skill reduces the chance for receiving this penalty by 0.5%.

    + Being wounded: In case a Seeker has less than 50 Life-points during the reset, there's a 80% chance to receive 10% less Stamina for that day. Each point on the Endurance Skill reduces the chance for receiving this penalty by 0.5%.

    Special Events:
    During the daily reset, Seekers might gain random events based on their mood, alcohol intoxication, popularity or town reputation. Such events can be either be positive or negative.
    Last updated: 15th of May 2022
    Seekers can support The Grail Lords by casting a vote on certain external websites that promote browser games like this one. The poll results of the Grail Intelligence Agency indicate that about 40% of the Seekers found their way into the Realm due to such a voting site, so your vote does matter.

    Voting can be done on a daily base and increases the visibility of The Grail Lords on those sites. In exchange for voting, Seekers receive one of the available rewards for each valid vote. A valid vote means that the IP address of the Seeker hasn't been used already that day to cast a vote for another browser game or by another Seeker who shares the same IP address.

    Daily Voting Rewards:
    + 1 Grail Token.
    + 2 Mood points.
    + Between 10 - 12 Bronze coins.

    In addition to the 3 daily rewards, each Seeker has a 1% chance with each valid vote to receive an extra 1 Silver or 100 extra Stamina for that day.

    The voting section can be found at the The Grail Voting Booth.
    Last updated: 29th of March 2022
    Your Character is who you are in the Grail Realm. The way you behave and act, the way you communicate and the choices you make during quests, will tell others more about your fictive character.
    Last updated: 4th of December 2019
    Stamina is the representation of the energy a Character has and get refilled once a day during the Daily Reset. Most actions in the Realm require a certain amount of stamina. With each stamina spend, Seekers receive experience on the Skill related to the action. As the amount of stamina is limited, Seekers have to make choices on what to do with their available stamina. Stamina can't be carried over and unused stamina is lost once a new day starts.

    Stamina gained during the Daily Reset:
    + Seekers receive a base amount of 100 Stamina.
    + Each Honour adds 1 extra Stamina.
    + Each point in the Learning Skill adds 1 extra Stamina.
    + Having 1,000 Mood during the Daily Reset add 15 extra Stamina.
    + Owning a Bed adds 4 Stamina * bed quality when being in Town.
    + Owning a Sleeping Bag adds 2 Stamina * bag quality when being outside.
    + Various events based on the Town Reputation, Alcohol Intoxication or Popularity might add additional Stamina.

    Seekers can also lose additional stamina during the Daily Reset.

    Stamina lost during the Daily Reset:
    + Being starved.
    + Being in a bad mood.
    + Being badly wounded.
    + Having less than 0 Honour.
    + Having a alcoholic hangover.

    Stamina gained during the day:
    + Various Quest rewards contain additional Stamina.
    + Pralines give 10 Stamina.
    + Daily Grail Motivation gives 10 Stamina in exchange for 1 Grail Token.
    + The Potion of Sacrifice gives 20 Stamina * quality in exchange for 5 Life-points * quality.
    + Stamina Potions give the Seeker 25 Stamina * Quality, or 200 Stamina in case of a Grail Stamina Potion.
    Last updated: 2nd of September 2021
    Grail Tokens are the premium currency in the Realm and can be exchanged for various rewards. They can be obtained in many different ways, allowing all Seekers to have access to premium rewards and advantages.

    Ways to earn Grail Tokens:
    + By supporting The Grail Lords and purchasing Token Chests at the Grail Castle.
    + Seekers can buy Grail Tokens from Marius Muchmonius at the Grail Castle.
    + By voting for The Grail Lords on a selection of voting websites.
    + As a reward for reporting bugs, issues and/or suggestions to further improve the Realm.
    + Grail Tokens are often awarded for completing Quests (e.g. The Weekly Errand).
    + Seekers can purchase lottery tickets and win Grail Tokens during the Grail Lottery.
    + Refer players to the game and receive Grail Tokens each time they claim Honour of complete Tutorial Quests.

    Ways to spend Grail Tokens:
    + Exchange them for various Rewards at the Grail Castle.
    + Exchange them to become a member of the Grail Nobility and enjoy their privileges.
    + Required to go into Vacation Mode.
    + Increasing the Grail Blessing during Realm wide battle events.
    + Obtain particular benefits during various Realm wide events.
    + They can be donated to a Town to increase the Reputation in that town.

    Grail Token Chests:
    Small Token ChestSmall Token ChestContains 50 Grail Tokens
    Medium Token ChestMedium Token ChestContains 150 Grail Tokens
    Large Token ChestLarge Token ChestContains 350 Grail Tokens
    Huge Token ChestHuge Token ChestContains 750 Grail Tokens
    Colossal Token ChestColossal Token ChestContains 2,000 Grail Tokens

    Selling Grail Tokens:
    Seekers can place their Grail Tokens for sale with the help of Marius Muchmonius. The sale goes anonymous and the seller receives the money once a Seeker bought the Tokens from Marius Muchmonius. The Grail Tokens with the lowest price are always offered first. A transfer fee of 1 Bronze for each Token is paid by the buyer, in addition on the price placed by the seller.

    Additional Notes:
    + Twice a year, there is a special promotion on purchasing Grail Token Chests.
    Last updated: 11th of November 2023
    Money is the standard currency used in the Realm and is split into Bronze Bronze, Silver Silver and Gold Gold Coins.
    100 Bronze coins automatically convert into 1 Silver and 100 Silver coins automatically convert into 1 Gold.

    Money is used to pay wages, make all kind of purchases on various markets and is an indication of the wealth of a Seeker.
    Seekers can also use money to purchase Grail Tokens (premium currency) at the Grail Castle.
    Last updated: 25th of October 2020
    Life-points represent how much pain, suffering and damage Seekers can endure before collapsing. All Seekers start with a base of 100 Life-points. Each point on the Constitution Skill increases their maximum by 1 Life-point. With a bonus of 50 when the Seeker has 100 on the Skill, bring the maximum up to 250 Life-points.

    There are various ways to lose Life-points and if Seekers would reach 0 Life-points, they will be badly wounded and immediately transported to the Town Hospital where they have to recover their lost Life-points.

    Ways to lose Life-points:
    + Receiving damage while fighting opponents in battle.
    + Not eating anything during the day and slowly starve.
    + Working accidents while mining, hunting, chopping wood,...
    + Working with bad tempered animals at the Ranch.
    + Various events during the Daily Reset.
    + Various encounters on the world map.
    + ...

    Ways to regain Life-points:
    + Drinking a Healing Potion.
    + Purchasing Grail Surgery using Grail Tokens.
    + Visiting the Town Hospital to recover Life-points.
    + During the Daily Reset a certain amount of Life-points is recovered based on the Regeneration Skill.
    + ...

    Stamina Penalty:
    In case the Seeker has less than 50 Life-points during the Daily Reset, he or she will receive a stamina penalty representing the bad state they are currently in. The penalty is 10% of the stamina they would receive normally. Each point on the Endurance Skill increases the chance by 0.5% to prevent this penalty from happening despite the low amount of Life-points.

    Being badly wounded:
    + Seekers lose all their remaining Stamina.
    + Seekers lose up to 100 Mood points.
    + Seekers lose 1% of the Money they had on hand.
    + Seekers are not able to leave the Town Hospital before being fully healed.
    Last updated: 5th of February 2024
    Mood represents the overall happiness or unhappiness of a Seeker.

    During the Daily Reset, Seekers have a chance to receive an additional 15 Stamina due to their high mood. The higher their mood, the higher this chance becomes. Seekers who are Jubilant during the daily reset have a 100% chance to receive this stamina bonus. Seekers of which their mood is lower than 500 have a chance of losing 15 Stamina. The lower their mood, the higher this chance becomes.

    Each day all Seekers lose 1% of their mood (rounded up) and Seekers with a high Decadence Skill will lose an additional 0.05% mood per point on the skill. In case the mood is higher than 1,000, it will be capped first at 1,000 before losing the 1%.

    Examples:
    + If your mood was 654 before the reset, you will lose 7 mood [rounded up(654 mood * 0.01)].
    + If your mood was 1,210 before reset, it will be capped at 1,000 mood first and then you lose 10 mood [rounded up(1,000 mood * 0.01)].

    Different moods states:
    + Jubilant:1,000 mood or more
    + Exultant:900 and 999 mood
    + Delighted:800 and 899 mood
    + Happy:700 and 799 mood
    + Pleased:600 and 699 mood
    + Content:500 and 599 mood
    + Grumpy:400 and 499 mood
    + Annoyed:300 and 399 mood
    + Irritated:200 and 299 mood
    + Pissed:100 and 199 mood
    + Miserable:less than 100 mood

    Ways to increase mood:
    + A Private Party Reward in the Reward Hall for 50 Grail Tokens (+100 mood).
    + Eating cooked meals (+1 mood per food ingredient).
    + Eating Plopcorn (varies between 6 and 12 mood).
    + Drinking Beer (+5 mood) or wine (+10 mood).
    + Drinking a Potion of Joy (+25 mood * potion quality level).
    + Donating bread to the Soup Kitchen (+1 mood per bread).
    + Going out Fishing (+1 mood per fishing attempt).
    + Winning a battle against a monster (+1 mood).
    + Winning a Goose Game (+2 mood).

    Ways to lose mood:
    + Daily loss of 1% + 0.05% per point on the Decadence Skill during the Daily Reset.
    + Rainy weather days (-5 mood).
    + Getting badly wounded (-100 mood).
    + Getting imprisoned (-50 mood).
    + Getting pick pocketed (-10 mood).
    + Being imprisoned during the Daily Reset (-5 mood).
    + Over eating cooked meals and vomiting (-3 mood per food ingredient).
    Last updated: 9th of October 2023
    All Seekers have to eat at least once a day to avoid starvation. Therefor eating a bread or a cooked meal is an important daily task. Each bread or meal will decrease the hunger by one. In case the Seeker didn't eat for several days, the Seeker can eat multiple meals and remove any hunger left.

    During the Daily reset all Seekers will become hungry and Seekers who didn't eat during the past day will slowly starve. Starving Seekers will lose additional Stamina, Life-points and their Personal Skills (such as Strength, Agility, Intelligence, ...) will decrease.

    The 5 Hunger stages:
    + Being Plump: You ate more than needed and can't stand another meal for the day.
    + Being Fed: The ideal hunger status! You ate for the day are not hungry.
    + Being Hungry: After the reset, you will be hungry. By eating a meal or bread you will become fed.
    + Being Very hungry: You didn't eat for multiple days and the amount of stamina you receive is reduced.
    + Being Starved: You are starving and losing mood, life-points, stamina and progress on Personal Skills.

    Additional Notes:
    + Seekers can remove all of their hunger by taking a "Udgar's Speciality" for 3 Grail Tokens.
    + Seekers who are hungry during the Daily Reset will not receive back missing Life-points from their Regeneration Skill.
    Last updated: 27th of January 2022
    Alcoholic beverages can be made by Seekers at the Brewery Workshop and raises the Mood and Alcohol Intoxication of the Seeker. In addition these alcoholic drinks will make the Seeker drunk. Which come with various effects during the next Daily Reset.

    Similar to other drinks (like milk, soups or potions), the amount of consumption is limited. However Seekers can visit the Grail Tavern where they can purchase additional beer that doesn't count toward their daily drink consumption.

    Currently there are 2 alcoholic beverages available:
    + Beer which raises the mood by 5 points and add an alcohol intoxication of 10 points.
    + Wine which raises the mood by 10 points and add an alcohol intoxication of 15 points.

    The 5 stages of being drunk:
    + Sober: Normal, you are not drunk and won't have or feel any special events.
    + Tipsy: Slight chance on having a special drunk event during the Daily Reset.
    + Drunk: Increased chance of having a special drunk event during the Daily Reset.
    + Wasted: High chance of having a special drunk event during the Daily Reset and a hangover.
    + Hammered: Highest chance of having a special drunk event and a hangover.

    Alcoholic Hangover:
    Seekers who are wasted or hammered during the daily reset, will have a hangover and start the day with a penalty of -20 Stamina.

    Drunk Events:
    Seekers who drank alcohol have a chance on special events during the Daily Reset. The more alcohol consumed, the higher the chance is on having such event. These events can be either positive or negative.

    Liquid Courage:
    The more Seekers drink, the less affected they are by psychological effects. Seekers who usually would be to afraid of entering certain locations on the map can overcome their fear by drinking alcohol. Each stage of being drunk temporarily increases the Bravery Skill effect to enter a location by 10 points.

    The Town Drunk:
    Once a month, on Tavern Tuesday, the Seeker who had the highest monthly Alcohol Intoxication of their town, will become the new Town Drunk for the entire next month. They receive the "Drinking Buddy" follower for the duration of that month.

    Additional Notes:
    + Seekers can remove their alcohol intoxication instantly with taking a "Hair of the Dog" brew for 6 Grail Tokens.
    Last updated: 3rd of June 2024
    Seekers can carry a certain amount of weight in their Backpack while traveling. When the maximum amount a Seeker can carry is crossed, they become over-encumbered and receive a stamina penalty while moving over the Map.

    + Maximum Weight
    There are various ways to increase the maximum amount of weight that you can carry. The higher your maximum, the more you can carry without being over-encumbered.

    NameWeight bonusInformation
    The Seeker100 wgtThe base amount for each Seeker
    Endurance Skill1 wgt per skill point50 wgt bonus once the Seeker has 100 on the Endurance Skill
    A Weight on your Shoulders20 wgtPermanent bonus for completing the Quest "A Weight on your Shoulders"
    Riding a Warhorse200 wgt-
    Travel Bag150 wgt-
    Handcart500 wgtSeekers can both have a Handcart and Horse Cart equipped at the same time
    Horse Cart2,000 wgtRequires to have a Warhorse
    Ogreish Porter Follower380 wgtThis follower can be hired at any town for 30 bronze/day
    Potion of Anti Gravity500 wgt * qualityEffects last for 24 hours

    + The Stamina penalty
    For each started 25% of weight the Seeker carries on top of their maximum weight, the stamina cost to travel increases by 1.

    + Additional notes
    + Bread, Pralines and Plopcorn have no weight value.
    + Equipment, Tools, Potions and Items have currently no weight value.
    + A Seeker in a group can't be carried if that Seeker is over-encumbered.
    + When abandoning a town, the content of the Storage will no longer be accessible until the Seeker join a town.

    [List of Inventory Objects]
    Last updated: 31st of January 2022
    The Grail Score is a representation of how good a Seeker is doing in The Grail Lords and the determining factor to become a Grail Legend one day. The score increases each time the Seeker unlocks one of the available Achievements. With each 500 points, the Seeker can claim 1 Honour.
    Last updated: 19th of March 2020
    Achievements are automatically earned when Seekers met the requirements for unlocking the achievement. Each unlocked achievement increases the Grail Score of the Seeker. The amount of points earned depends on the unlocked achievement. Many achievements can be unlocked multiple times, each time with more difficult requirements.

    Seekers can choose to either publicly display their earned achievements or keep them hidden as some achievements are difficult to find or obtain. The Grail Lords do no provide any official information on how to earn achievements.

    The Rarity of achievements is displayed by a Gold, Silver or Bronze star and get updated once a day.
    Gold Star: Rare Achievement (1% or less of all Seekers unlocked this achievement).
    Silver Star: Uncommon Achievement (10% or less of all Seekers unlocked this achievement).
    Bronze Star: Common achievement.

    There are 7 Achievements Chapters:

    + Economic Achievements: Covers the achievements that have to do with money, tokens and Blessings.
    + Combat Achievements: Covers all the achievements that have something to do with fighting.
    + Game Achievements: These achievements are gained when playing one of the mini-games of the Grail Lords.
    + Cultural Achievements: The achievements that show how educated, civilized and developed Seekers are.
    + Quest Achievements: The achievements gained by completing Quests.
    + Social Achievements: Covers the achievements gained from interacting with other Seekers.
    + Skill Achievements: Achievements earned when reaching certain milestones in Skills.

    Last updated: 19th of December 2021
    The Popularity of a Seeker is the sum of all the popularity points they received and represents how liked the character is among other Seekers. The popularity -or lack of it- might affect the social interaction with other players and characters in-game. Each popularity point (both positive or negative) fades away after 365 days and can be gained or lost through random events, encounters and quest rewards.

    + Possible ways to increase Popularity:
    + Receive a positive gift from another Seeker.
    + Popularity can be found as one of the rewards inside Presents.
    + Popularity can be earned one of the rewards during Realm Events and Quests.
    + There's a chance to receive popularity while being drunk during the Daily Reset.

    + Possible ways to decrease Popularity:
    + Receive a negative gift from another Seeker.
    + Popularity can be lost while making certain Quests decisions.
    + There's a chance to lose popularity while being Drunk during the Daily Reset.

    + Popularity Effects:
    + Popular Seekers being in the Jail will be released faster.
    + Each popularity point increases the chance by 1% to get a Praline during the Daily Reset.
    + The Seeker with lowest popularity in their town get the follower "Eldrick the Villain".
    + The Seeker with highest popularity in their town get the follower "Althalos the Esquire".

    + Sending a Popularity gift: (currently disabled)
    By clicking on the name of a Seeker the profile page will pop-up and the option to send gifts becomes available. These gifts increase or decrease the popularity and mood of the Seeker and are purchased with Grail Tokens. Popularity gifts can be sent anonymous for an additional fee of 5 Grail Tokens.

    Popularity GiftEffectCost
    Bottle of Wine5 Popularity and 50 Mood40 Grail Tokens
    Bottle of Tasty Cake3 Popularity and 30 Mood25 Grail Tokens
    Bottle of Beautiful Shell1 Popularity and 10 Mood10 Grail Tokens
    Bottle of Big Load of Muck-5 Popularity and -50 Mood40 Grail Tokens
    Bottle of Dead Rat-3 Popularity and -30 Mood25 Grail Tokens
    Bottle of Piece of Manure-1 Popularity and -10 Mood10 Grail Tokens
    Last updated: 6th of July 2024
    Recruits are players who filled in a valid referral ID of a Seeker when signing up for The Grail Lords.
    They offer various in-game advantages for the player who brought the new recruit into the Realm.

    Advantages of having recruits:
    + Receive 50 Grail Tokens each time a recruit claims 1 Honour.
    + Receive 2 Grail Tokens each time a recruit completes a Tutorial Quest.
    + Collect 5 Bronze once a day for each recruit that logged in the past 48 hours.

    Seekers receive the Grail Tokens automatically but the daily 5 Bronze reward has to be collected manually. This can be done at the list of recruits. Recruits can be removed from the list at any time but this is an action that can't be made undone afterwards.
    Last updated: 6th of July 2024
    Honour is used to represent the fame and glory of Seekers earned during their life time. Honour does not fade away over time and is more difficult to earn than Popularity or Town Reputation. Seekers can keep track of the honour earned in their Honour Log and compare their honour with that of other Seekers at the Hall of Fame.

    Seekers receive 1 Stamina extra for each Honour they have during the Daily Reset with a maximum bonus of 100 Stamina.

    Ways to gain Honour:
    + With each in-game Birthday the Seeker earns 1 Honour.
    + Can be earned as a reward for completing certain Quests.
    + Can be gained as one of the possible rewards inside Presents.
    + Honour can be found and/or earned during certain Realm Events.
    + Each 500 points on the Grail Score can be exchanged for 1 Honour.
    + Seekers can purchase a Shred of Honour for 200 Grail Tokens (only once).
    + Sell 4 different tools in Bandalf’s Quest: "Tool of Desire" and claim 1 Honour (only once).
    + Actively improving the Grail Lords project might sometimes be rewarded with additional Honour.

    Ways to lose Honour:
    + As an in-game punishment for bad or disrespectful behavior.
    + Can be lost based on certain (dishonorable) decisions made during Quests.
    + Attacking and killing certain characters that work directly for The Grail Lords.
    Last updated: 11th of December 2022
    Presents are special gifts that contain a random reward. They can be purchased during special events like Christmas, Easter or Valentine and on the Birthday of Seekers. Each present requires 50 Grail Tokens. Seekers can only receive presents from others, they can't purchase them for themselves. Arrangements can be made with others to exchange gifts but the Grail Lords do not take any responsibility if the exchange doesn't go as planned.

    Seekers can open a maximum of 15 Presents per day +1 for each 20 points on their Decadence Skill. There is however, no expiration date on presents and they remain available until opened. All received presents appear at the Residence.

    RewardChanceDescription
    Money35%Between 500 and 1,000 Bronze.
    Stamina25%Between 200 and 250 Stamina.
    Stamina Potion20%One Grail Stamina Potion placed in your Item Chest.
    Grail Nobility10%Become a Grail Noble for 30 days.
    Popularity5%Receive 10 Popularity points.
    Honour1%Receive 1 Honour permanent.
    Grail Tokens1%Receive 100 Grail Tokens to be used at will.
    Personal Skill1%Receive +1 on a Personal Skill (except for the Decadence Skill).
    Tool1%Receive a random Item with a random quality.
    Equipment1%Receive a random piece of Equipment with a random quality.
    Last updated: 19th of March 2020
    The gender of a Character is based on the player's choice and does not necessarily represent the gender of the player behind the Character. In the Grail Lords both genders, Lords and Ladies are equal. Therefor the gender has no effect on actions, quests or events. They are mostly added for informative purposes and allow players to add more depth in their Character.

    Seekers can change their gender at the Grail Castle in exchange for 50 Grail Tokens.
    Last updated: 5th of December 2022
    Seekers have a certain reputation in each of the towns. When a Seeker enters the Realm, their reputation in each town is set to 5,000. By various actions this can be further increased up to 10,000 or decreased down to 0 reputation. Seekers can see their reputation at all times in the town tab of their home page.

    Increasing Town Reputation:
    + When joining a Town, the reputation increases by 500 points.
    + Quests, events and map encounters can positively influence the reputation of a Seeker.
    + The reputation increases by 1 point for each 10 Bronze donated to the Town.
    + The reputation increases by 1 point for each 1 Grail Token donated to the Town.
    + The reputation increases by 3 points for each bread donated to the Soup Kitchen.
    + The reputation increases by 2 points each time the Seeker participates with the Grailympics.
    + The reputation increases by 5 points when teaching a class at the Town University.
    + The reputation increases by 1 point for healing the life-points of a Seeker laying in the Town Hospital.
    + The reputation increases by 3 points for each unit completed when upgrading a Field Culture at the Labor Hall.
    + The reputation increases by 5 points for each unit completed when upgrading a Structure at the Labor Hall.

    Decreasing Town Reputation:
    + When abandoning a Town, the reputation decreases by 1,000 points.
    + Quests, events and map encounters can negatively influence the reputation of a Seeker.
    + The reputation decreases when being caught sneaking in or out a Town.
    + The reputation decreases by 3 points when getting hit by an egg while being imprisoned.
    + The reputation decreases when fighting Town Guards, Grail Knights of other agents of the law.
    + The reputation decreases by 50 points when not teaching a agreed upon class at the Town University.
    + The reputation decreases by 5 points when using the Soup Kitchen and being at least 100 days old.

    Town Reputation Effects:
    + Towns can set a minimum reputation required to become a citizen of the town.
    + The reputation reduces the time spend in Jail when surrendering to the Town Guards.
    + When the reputation is above 5,000 there's a chance for a positive event during the Daily Reset.
    + When the reputation is below 4,000 the Seeker can no longer make use of the Soup Kitchen.
    + When the reputation is below 5,000 there's a chance for a negative event during the Daily Reset.
    + When Seekers have a reputation lower than 100, they can only enter a town through bribing the gate guard or sneaking inside.
    Last updated: 12th of December 2020
    Each Seekers has their own Quest Book that contains all the unlocked quests of the Seeker.

    There are 3 types of Quests. The Tutorial Quests try helping out young Seekers to find their way into the Realm. They contain useful information, are relatively easy to complete and contain large rewards. Repeatable Quests are quests that can be done multiple times, each time claiming a reward. Some quests can be done on a weekly base, while other quests have a hidden cooldown timer before they can be done again. The Grail Quests are often long and challenging quests that require a lot of preparation and decision making.
    Although certain quests can be reset, most of the decisions made by the Seeker are irreversible and might permanently affect the (in-game) life of the Seeker.

    Quest Status:
    Quest busy symbol: The Quest hasn't been finished yet.
    Quest completed symbol: The Quest has been successfully completed.
    Quest failed symbol: The Quest has been failed.

    Additional Information:
    + Many of the available quests have been written and designed by other Seekers.
    Last updated: 23rd of November 2023
    The activity of a Seeker is represented by a colored dot next to their name. Seekers who became inactive for more than 365 days will be permanently deleted from the Realm or in exceptional cases will become an everlasting Seeker.

    Green: Active Seeker Active Seekers:
    Seekers who have logged in to the Realm within the past 9 days.

    Yellow: Inactive Seeker Semi-inactive Seekers:
    Seekers who haven't been active for the past 9 days.
    They still receive a Daily Reset and are taken into account in most of the in-game statistics.

    Red: Inactive Seeker Inactive Seekers:
    Seekers who haven't been active for the past 50 days.
    These characters no longer receive a daily reset and aren't taken into account for most of the in-game statistics.

    Blue: Seeker on Vacation Vacation Mode:
    Seekers can go into vacation mode for 1 Grail Token. While being in vacation mode, the character and any ranch animals they might have are automatically fed during the daily reset. The vacation mode ends as soon the player logs back into the Realm.

    Additional notes:
    + The Nobility Days keep decreasing with each passing day.
    + Hired Followers keep counting and might leave the Seeker during their vacation.
    + Although the animals will be fed during the reset, they still can die from old age.
    + Seekers who are in vacation mode will still be deleted after an inactivity of more than 365 days.
    + Certain items like beds, sleeping bags, pillows and belts won't be activated while being in vacation mode.

    Gray: Everlasting Seeker Everlasting Seekers:
    Everlasting Seekers are Seekers who are just too important to be deleted, even after becoming inactive for more than 365 days. They either left their mark in the history of the Realm, have a sentimental value to Lord Arogandor or to many Seekers of the Realm.

    Additional notes:
    + Seekers can't request to become an everlasting Seeker.
    + In the unlikely case they would log into the Realm again, they become active Seekers again.
    + Money, presents, Grail Tokens, inventory, unequipped items, unequipped equipment and fields are removed.
    Last updated: 7th of July 2024
    The Profile Icons are prestigious awards that can be earned by Seekers through various ways like winning competitions and events, completing Quests or reaching remarkable mile-stones. Some of the icons are common while others are rare and awarded only after performing exceptional deeds for the Realm.

    Seekers can decide which icons they want to display proudly on their profile page in the Profile Settings.
    At the Grail Castle, Seekers can purchase additional slots to display more profile icons at the same time. Each additional space requires 100 Grail Tokens.

    Additional Notes:
    + All Seekers own an icon representing their hometown.
    + Some icons are unique and can only be owned by one Seeker at the time.

    [See the complete list of Profile Icons]
    Last updated: 1st of May 2024
    At the Residence all the personal belongings like Equipment, the Inventory, Items and Meals of the Seeker are kept safe. Seekers only have full access to their residence when they are in their hometown. This is why Seekers should to prepare their journey before leaving the town.

    LocationResidenceAccessibility
    HometownResidenceFull access to all equipment, items, meals, kitchen and inventory storage.
    Any TownRoom at the InnAccess to equipment, items, meals and inventory backpack. No kitchen available.
    TravelingEncampmentAccess to equipment and inventory backpack. No access to kitchen, meals and items other than potions.
    HospitalHospital RoomNo access to anything (including healing potions).
    JailPrison CellNo access to anything.
    Last updated: 17th of June 2019
    The Kitchen is the place where you can cook meals, prepare soup or bake bread. You need to be in your hometown for this.
    There are different types of food that can be made:
    - Meals
    - Soups
    - Breads
    - Make Cheese
    - Plopcorn
    Last updated: 12th of December 2020
    Meals are cooked in the Kitchen of the Residence. They can not be cooked outside your town due to the lack of accommodation. Each meal is made from one or more food ingredients which can be found in the Inventory.
    Based on the Cooking Skill of the Seeker, more food ingredients can be added into the meals. When eating a meal, each food ingredient of the meal will increase the related Personal Skill of the Seeker. Despite the complexity of the meal, the hunger of the Seeker is always decreased by one point.

    Possible Meals:
    Simple Meals1 Food ingredientNo Cooking Skill required
    Basic Meals2 Food ingredients25 Cooking Skill required
    Variated Meals3 Food ingredients50 Cooking Skill required
    Delicious Meals4 Food ingredients75 Cooking Skill required
    Grail Meals5 Food ingredients100 Cooking Skill required

    Food Ingredients:
    CheeseCheese: Increases the Luck Skill.
    EggsEggs: Increases the Constitution Skill.
    FishFish: Increases the Intelligence Skill.
    GrapesGrapes: Increases the Patience Skill.
    MeatMeat: Increases the Strength Skill.
    MushroomsMushrooms: Increases the Speed Skill.
    PotatoesPotatoes: Increases the Endurance Skill.
    PoultryPoultry: Increases the Agility Skill.
    VegetablesVegetables: Increases the Charisma Skill.

    Additional Notes:
    + You can buy and sell cooked meals at the Town Restaurant.
    + Unlike bread, meals can only be consumed inside any town.
    Last updated: 1st of May 2024
    Soups can be prepared at the Kitchen of your Residence when the requirements are met. Drinking soup counts toward the daily limit of 5 drinks a day but does not remove any hunger. Depending on the type of soup, a Personal Skill of the Seeker will increase.

    Requirements to make Soup:
    + Seekers must have at least 25 points on their Cooking Skill.
    + Seekers must have read the Book: "Livre de Potage" in the Town Library.
    + A Cauldron must be equipped (which can be made at the Blacksmith Workshops).

    9 different Soups:
    + Cheese Soup: Increases the Luck Skill and requires the Cheese food ingredient.
    + Egg Soup: Increases the Constitution Skill and requires the Egg food ingredient.
    + Fish Soup: Increases the Intelligence Skill and requires the Fish food ingredient.
    + Grape Soup: Increases the Patience Skill and requires the Grape food ingredient.
    + Meat Soup: Increases the Strength Skill and requires the Meat food ingredient.
    + Mushroom Soup: Increases the Speed Skill and requires the Mushroom food ingredient.
    + Potato Soup: Increases the Endurance Skill and requires the Potato food ingredient.
    + Poultry Soup: Increases the Agility Skill and requires the Poultry food ingredient.
    + Vegetable Soup: Increases the Charisma Skill and requires the Vegetable food ingredient.
    Last updated: 29th of September 2020
    Cheese can be made at the Kitchen of the Residence. A Cheese Curdle (Carpenter Item) must be equipped before any Cheese can be made.

    Once a Cheese Curdle is equipped the process of making Cheese starts by filling the curdle with 30 Milk. After this is done, stamina is required to curdle the milk. The Cheese Making Skill increases the amount of units that can be done with the same amount of stamina. Then, the cheese need to come to age. This requires 7 days. At the start of the 8th day, the Cheese is ready and can be taken out of the Curdle and be placed in the Inventory backpack.

    Amount of Cheese gained:
    + A basic amount of 9 Cheese.
    + 1 Cheese for each quality level of the Curdle.
    + 1 Cheese for each 20 points on the Cheese Making Skill.

    Additional Notes:
    + Drinking Cheese Potion will instantly make the Cheese in the Curdle come to age.
    + Once the Cheese is ready, the Curdle will lose durability equal to: 20 * (1 + (Curdle quality - 1) * 0.3) points.
    Last updated: 16th of September 2024
    The Dinner Table can be found at the Residence, displayed as the table in front or as a campfire when being outside a town. At this section, the Seeker can enjoy or sell their available food and drink.

    Available Food and Drink:
    Last updated: 5th of February 2024
    BreadBread is the most common food in the Realm. It does reduce Hunger, but unlike Cooked Meals it does not have an effect on Personal Skills. When traveling, bread is the only food that can be taken with you. It can be baked at the Kitchen of the Home Residence or purchased at the Town Restaurant. At the Dinner Table, Seekers can eat their bread, place it for sale or donate it toward the Soup Kitchen in order to help the poorest Seekers to survive.

    Baking Bread:
    Baking Bread requires 10 Stamina, 1 Bag of Flour and 1 Wood and can only be done at the residence of the Seeker.
    Seekers produce 3 bread + 1 additional bread for each 20 points on the Baking Skill.

    Additional notes:
    + Bread can be donated at the Soup Kitchen in order to improve Town Reputation.
    + Unlike cooked meals, bread can be taken outside towns and eaten during adventures.
    + When the Decadence Skill is higher than 25, eating bread lowers the skill by 0.02 points.
    Last updated: 16th of September 2024
    Candy or sweets are a special type of consumables and can be found at the Dinner Table. Unlike cooked meals or bread, candies do not remove any hunger but instead award the Seeker with a specific benefit. When eating a candy, the candy cooldown increases by 30 minutes. Each additional candy munched will further increase the cooldown with 30 minutes plus an additional 5 minutes for each candy already eaten during the cooldown. The Decadence Skill reduces the cooldown of each candy eaten by 0.33% per point on the skill.

    PlopcornPlopcorn is one of the available candies in the Realm and increase the Mood of the Seeker between 6 and 12 points. Seekers can make Plopcorn at the Kitchen of their Home Residence. For that, they need 1 Corn and 1 Stamina. No additional skills are required.

    PralinesPralines are one of the available candies in the Realm and award the Seeker with an additional 10 Stamina instantly. They can be purchased with Grail Tokens at the Grail Castle or earned as a reward during various Quests, special Realm Events or received as a gift.
    Last updated: 6th of January 2024
    All the Items a Seeker owns can be found in their Item Chest and are ordered in different categories (possessions, tools, potions and barrels). Most of the items can be made by Seekers at the Town Workshops. Each item is an unique game object with a certain quality and durability. Unlike Equipment, items can't be repaired and when the durability of an item reaches 0 it breaks and is permanently gone.

    The Item Quality:
    The quality of the items that can be created at the town workshops don't affect the material costs, but higher quality does require more stamina to be created. In addition if an item requires other items to be created, all of the required items must be of the same (or higher) quality. The quality always increases the durability of the item and sometimes has a specific effect depending on the item itself.

    + Level 1: Cheap Quality (base durability)
    + Level 2: Normal Quality (base durability * 2)
    + Level 3: Expert Quality (base durability * 3)
    + Level 4: Master Quality (base durability * 4)
    + Level 5: Grand Master Quality (base durability * 5)
    + Level 6: Grail Quality (base durability * 6)

    Different Item Categories:
    + Possessions: The possessions are items that are used by the seeker and have a permanent effect as long they are in use. Unlike tools, possessions don't require a tool slot. Only one possession of the same kind can be in use at the same time. With each use the durability of the possession decreases. (examples: Beds, Blankets, Journals, Travel bags, ...)

    + Tools: All tools must be equipped and require a tool slot. Seekers have to equip their tools inside a town and can't equip any other tools during their adventures outside the town. Many actions require a certain tool to be equipped. With each use the durability of the tool decreases. (examples: Butcher's Knife, Fishing Rod, Plough, Pick Axe, Wood Axe, ...)

    + Potions: Potions are consumable items and are one use only, because of that, potions have no durability. Seekers can always drinking a potion (which counts toward your maximum daily drinks) except when they are at the Hospital or Jail. (examples: Healing Potion, Fishing Potion, Stamina Potion, ...)

    + Barrels: The barrels are used to stock alcoholic drinks like beer or wine. The can be opened at any time and be re-used several times. (examples: Beer Barrel, Empty Barrel, Wine Barrel, ...)

    [List of available Items]
    Last updated: 1st of May 2024
    The Inventory is where all goods of a Seeker are stored.
    Unlike items and equipment, goods are game objects that aren't unique and do stack.

    Inventory Types
    + Food Ingredients: Used for cooking meals or preparing soup.
    + Drinks: All kind of liquids including soups and alcohol but no potions (those can be found at the item chest).
    + Resources: Various crafting materials often used at the Town Workshops to create new items.
    + Ingredients: Herbs and reagents found outside and used to brew various potions at the Alchemy Workshop.
    + Common Ingredients
    + Uncommon Ingredients
    + Rare Ingredients
    + Exceptional Ingredients
    + Gems: Extremely rare and precious gem stones that look pretty but have no real use in the Realm.

    + Backpack and Storage
    Backpack The Backpack contains all the goods the Seeker carries with them and is always accessible. The amount that can carried is limited and based on the total weight. Seekers are over-encumbered once they carry more than their maximum allows.

    Storage Box The Storage is a safe place at the Residence of the Seeker. Seekers can only access their goods inside the storage when being in their hometown. There is no limit on how many goods you can have at your storage.

    [List of Inventory Objects]
    Last updated: 20th of September 2024
    The Equipment covers a wide range of clothing, weapons and armors which are categorized based on where the piece of equipment gets equipped. They can be found and equipped by the Seeker at their Residence Wardrobe. Seekers can only equip one piece of the same category at any time and only while being inside a town.

    Each piece of equipment has a certain rarity which represents how difficult it is to obtain it in the Realm. Like Items, each piece of equipment has a certain durability but unlike items, Seekers can repair their equipment or hire somebody to do the work for them. As long there is any durability left, the equipment is fully functional, yet when it reaches 0 the equipment will be permanently lost.

    Equipment Categories:
    + Main Hand
    + Off Hand
    + Head
    + Body
    + Belt
    + Hands
    + Legs
    + Feet
    + Mount

    Equipment Rarity:
    + Common
    + Uncommon
    + Rare
    + Epic
    + Exceptional
    + Legendary
    + Mythical

    [List of available Equipment]
    Last updated: 21st of June 2024
    The skills in The Grail Lords are one of the most important aspects of the game. All Seekers have the same skills available and in theory, can raise each of them up to 100. Almost every action done by Seekers is influenced by one or more skills and raising particular skills does highly determine the player's character.

    Most actions require a certain amount of Stamina. Very often the amount of stamina used, affects the amount of skill experience gained. With higher skills, Seekers become more efficient, unlock new abilities or can do the same action using less stamina.

    Skill LevelExperience gained per 100 Stamina
    lower than 201 Experience(1 * stamina modifier)
    between 20 and 400.8 Experience(0.8 * stamina modifier)
    between 40 and 600.6 Experience(0.6 * stamina modifier)
    between 60 and 800.4 Experience(0.4 * stamina modifier)
    between 80 and 1000.2 Experience(0.2 * stamina modifier)

    Additional Information:
    + There are currently 98 skills available.
    + None of the skills can ever be higher than 100 points.
    + All the skills start at 1 point and can never drop below 1.
    + 22,734 Stamina is required to raise a skill from 1 to 100 without using modifiers.
    Last updated: 11th of April 2022
    The Personal Skills are the fundamental properties of the Seeker. They have a significant effect on many of the actions done by the Seeker and play a large part during the Realm Events. Most of the Personal Skills are raised by eating cooked meals or drinking soup.
    Last updated: 22nd of March 2020
    The Agility Skill is a Personal Skill and represents the character's ability to change the body's position efficiently using a combination of balance, coordination and reflexes.

    Skill Gained:
    + By drinking Poultry Soup.
    + By eating meals containing the Poultry Food Ingredient.
    + The Agility Skill increases when hitting prisoners with eggs or stones in the Town Jail.

    Skill Effects:
    + Increases the chance to hit opponents during Combat.
    + Increases the chance for a successful hunt in the Forest by 0.1% for each point.
    + Increases the efficiency when working to reduce the prison penalty in the Town Jail.

    Additional Notes:
    + Drinking a Potion of Agility will temporarily increase the Agility Skill by 20 points.
    Last updated: 25th of June 2020
    The Constitution Skill is a Personal Skill and affects the maximum Life-points a Seeker can have.

    Skill Gained:
    + The skill increases by eating meals containing the Egg food ingredient.
    + The skill increases by drinking soups containing the Egg food ingredient.

    Skill Effects:
    + Each point on the skill increases the maximum Life-points by 1.
    + When having 100 on the skill, a bonus of 50 Life-points is added (bringing the maximum Life-points to 250).

    Additional Notes:
    + Drinking a Potion of Constitution will temporarily increase the Constitution Skill by 20 points.
    Last updated: 22nd of February 2020
    The Charisma Skill is a Personal Skill and represents the character's leadership skills and attitude toward others.

    Skill Gained:
    + By drinking Vegetable Soup.
    + By eating meals containing the Vegetable Food Ingredient.

    Skill Effects:
    + Influences the attitude from certain Non Playing Characters toward you and affects Quests.
    + Each point reduces the Reputation lost by 0.7 points when fighting a Town Guard.
    + Increases the efficiency when working to reduce the prison penalty in the Town Jail.
    + Each point increases the chance by 0.1% to succeed entering or leaving the town in disguise.
    + Each point increases the chance by 0.1% to successfully bribe a Town Scribe at the Town Gate.

    Additional Notes:
    + Drinking a Potion of Charisma will temporarily increase the Charisma Skill by 20 points.
    Last updated: 16th of September 2024
    The Decadence Skill is a Personal Skill and represents the moral decay of a Seeker. Unlike most personal skills, the decadence can't be increased by eating meals containing a particular food ingredient. Instead, the skill increases by actions that can considered as being decadent. Having a high Decadence Skill comes with some disadvantages for the Seeker that need to be considered.

    Skill Gained:
    + By throwing away cooked meals at the residence.
    + By eating additional meals while the character is no longer hungry.

    Skill Lost:
    + When the Decadence Skill is higher than 25, eating bread will lower the skill by 0.02 points.

    Positive Skill Effects:
    + Each 20 points on the skill allows one extra drink consumption daily.
    + Each 20 points on the skill allows one extra present to be opened per day.
    + Each point on the skill lowers the cooldown timer to eat another candy by 0.33%.
    + Each point on the skill increases the chance by 0.5% to eat additional meals without throwing up.

    Negative Skill Effects:
    + Each point on the skill lowers the mood with 0.05% during the daily reset.
    + Each 25 points on the skill lowers the mood received from eating cooked meals by 1 point.
    Last updated: 27th of May 2022
    The Endurance Skill is a Personal Skill and represents the Character's mental toughness and ability to withstand pain, suffering and discomfort.

    Skill Gained:
    + By drinking Potato Soup.
    + By eating meals containing the Potato Food ingredient.

    Skill Effects:
    + Increases the efficiency when trying to escape the Town Jail by digging a hole.
    + Each point reduces the chance on losing Life-points while chopping wood in the Forest by 0.5%.
    + Each point reduces the chance on losing Life-points while mining at the Coal or Iron Mine by 0.5%.
    + Each point increases the chance by 0.5% to ignore the effects from starving during the Daily Reset.
    + Each point reduces the chance by 0.5% to lose stamina when having less than 50 Life-points during the Reset.
    + Each point reduces the chance by 0.5% to suffer from an alcoholic hangover (-20 Stamina) during the Reset.
    + Each point allows Seekers to carry 1 additional Wgt and a bonus of 50 Wgt when having 100 on the Skill.
    + Reduces the required 50 Stamina to dig on the map by 1 Stamina for each 10 points on the Skill.

    Additional Notes:
    + Drinking an Endurance Potion will temporarily increase the Endurance Skill by 20 points.
    Last updated: 3rd of March 2022
    The Intelligence Skill is a Personal Skill and represent how smart and quick thinking the character is.

    Skill Gained:
    + By drinking Fish Soup.
    + By eating meals containing the Fish Food Ingredient.

    Skill Effects:
    + Each 10 points reduces the required 90 Stamina for a Tax Investigation by 1 Stamina.
    + Each point increases the chance by 0.05% of reading a page while copying books in the Library.
    + Each point increases the chance by 1% to receive a reduction of 1 Stamina when copying Books.
    + Each point increases the chance by 0.05% to find ingredients when searching in the Forest or at the Shore.
    + Increases the efficiency when working to reduce the prison penalty in the Town Jail.

    Additional Notes:
    + Drinking a Potion of Intelligence will temporarily increase the Intelligence Skill by 20 points.
    Last updated: 22nd of November 2019
    The Learning Skill is a Personal Skill and directly affects the amount of Stamina a Seeker receives during the Daily Reset. It represents the ability of the Seeker to adapt into the Realm and learn from their daily experiences.

    Skill Gained:
    + If the Seeker was active, the Learning Skill increases between 0.04 and 0.08 points during the daily reset.
    + The skill increases when the Seeker spend Stamina writing in their Journal (possession).

    Skill Effect:
    + Each point on the Learning Skill grants 1 additional Stamina during the Daily Reset.
    + When having 100 on the Learning Skill, a bonus of 50 additional Stamina is added.
       Bringing the maximum up to 150 additional Stamina every reset.

    Additional Notes:
    + Unlike most of the other personal skills, the Learning Skill can't be increased by eating meals.
    + The Seeker must have been active during the day to receive experience on the Learning Skill during the Reset.
    Last updated: 9th of March 2024
    The Luck Skill is a Personal Skill and represents the overall luck of the character. It has a subtle effect and increases the chance to gain a more positive outcome in many different situations.

    Skill Gained:
    + By drinking Cheese Soup.
    + By eating meals containing the Cheese Food Ingredient.

    Skill Effects:
    + The skill increases the chance on winning the Dice Game.
    + The skill increases the chance on winning Town Lotteries.
    + The skill increases the chance on finding rare and precious Gems.
    + The skill increases the chance to obtain loot after defeating certain monsters in Combat.
    + Each point increases the chance by 0.1% to receive a Present on the 30th consecutive daily login.
    + Each point increases the chance by 0.02% to find a Healing potion when working in the Mines.
    + Each point increases the chance by 0.1% to find some Bronze when working in the Mines.
    + Each point increases the chance by 0.1% to find Iron Ore when working in the Coal Mine.
    + Each point increases the chance by 0.1% to find something when digging on the map.
    + Each point increases the chance by 0.1% to catch a fish at the map.
    + Each point decreases the chance by 0.02% for a critical miss for the player in combat.
    + Each point increases the chance by 0.02% for a critical miss for the opponent in combat.
    + Each point decreases the chance by 0.05% for receiving critical hit from the opponent in combat.
    + Each point increases the chance by 0.1% to have a dream during the Daily Reset when a Pillow is equipped.

    Additional Notes:
    + Drinking a Potion of Luck will temporarily increase the Luck Skill by 20 points.
    + Each Pig at the Town Ranch temporarily increases the Luck of the Seeker by 2 points.
    Last updated: 12th of November 2021
    The Patience Skill is a Personal Skill and represents the patience a character has.

    Skill Gained:
    + By drinking Grape Soup.
    + By eating meals containing the Grape Food Ingredient.

    Skill Effects:
    + Each point on the skill increases the chance to catch a fish at the shore by 0.1%.
    + Each point reduces the 2 hour waiting time for hunting in the Forest by 36 seconds.
    + Each point increases the efficiency when trying to escape from the Jail by sawing through the barred window.
    + Each point increases the chance by 1% to receive up to 5 extra Iron Nails forged in the Blacksmith Workshop.
    Last updated: 14th of December 2019
    The Physical Resistance Skill is a Personal Skill and represent the ability of the character to resist physical pain and being wounded.

    Skill Gained:
    + By drinking Milk.

    Skill Effects:
    + Reduces the damage received from opponents during Combat.
    Last updated: 9th of October 2023
    The Regeneration Skill is a Personal Skill and represents the ability of the Seeker to recover from wounds and gain back missing Life-points.

    Skill Gained:
    + The Regeneration Skill increases when recovering Life-points at the Town Hospital.

    Skill Effects:
    + Each 20 points on the skill reduce the required 10 Stamina by 1 to heal at the Hospital.
    + Each 4 points on the skill restores 1 Life-point during the Daily Reset if the Seeker isn't hungry.

    Additional Notes:
    + Having a Blanket equipped during the Daily Reset will increase the amount of Life-points regenerated.
    Last updated: 6th of April 2020
    The Speed Skill is a Personal Skill and represents how fast the character can react or move.

    Skill Gained:
    + By drinking Mushroom Soup.
    + By eating meals containing the Mushroom Food Ingredient.
    + The Speed Skill increases when failing to eat additional meals.

    Skill Effects:
    + Increases the Initiative of the player during Combat.
    + Increases the chance on defeating the Witch at the Witch Hut.
    + Increases the efficiency when working to reduce the prison penalty in the Town Jail.

    Additional Notes:
    + Drinking an Speed Potion will temporarily increase the Speed Skill by 20 points.
    Last updated: 23rd of January 2022
    The Strength Skill is a Personal Skill and represents the physical power of the character.

    Skill Gained:
    + By drinking Meat Soup.
    + By eating meals containing the Meat Food Ingredient.
    + The Strength Skill increases when digging on the World Map.

    Skill Effects:
    + Increases the damage dealt to opponents during Combat.
    + Increases the chance by 1% for each point to yield an extra wood when chopping in the Forest.
    + Increases the chance by 0.8% for each point to yield an extra stone when delving in the Stone Quarry.
    + Increases the efficiency when working for The Grail Lords to reduce the prison penalty in the Town Jail.
    + Reduces the required 50 Stamina to dig on the map by 1 Stamina for each 10 points on the Skill.

    Additional Notes:
    + Drinking a Potion of Strength will temporarily increase the Strength Skill by 20 points.
    Last updated: 19th of June 2018
    The Fighting Skills are Skills only used during Combat. The progress of the Fighting Skills are different than from other Skills.
    In a Combat either with a monster or another player, the Seeker doesn't use any of its stamina. Because of that Fighting Skills don't increase depending on the used stamina.

    When the Seeker has defeated a foe in combat, he or she will receive a certain amount of combat experience. The amount gained depends on the Combat level of the Seeker and the combat level of the defeated foe. When a Seeker has earned enough experience, he or she will raise a combat level. Every level gives the Seeker 5 points to spend freely over any of the Fighting Skills.
    The Seeker cannot raise his Fighting Skills higher than his or her current Combat Level.
    Most Fighting Skills are directly related to the weapons and armor used by the Seeker.

    For example: The Sword-fighting Skill is automatically used when a Seeker use a kind of Sword in Combat. A Seeker wearing a suit of Light Armor will automatically profit from its Light Armor Skill.
    Other Fighting Skills have a direct random effect in a combat unaffected from the equipment used.
    Last updated: 12th of November 2021
    The Aiming Skill is a Fighting skill and often the Secondary Skill of ranged weapons.
    The use of ranged weapons in combat is currently unavailable.

    Skill Gained:
    + The skill can be increased by using available Skill points gained through Combat levels.

    Skill Effect:
    + Each point increases the chance on a successful hunt in the Forest by 0.1%.
    + Each point increases the chance on hitting a prisoner when throwing stones or eggs in the Town Jail by 0.5%.
    + Each point increases the chance on hitting the targeted location by 0.5% during Snowball Battles.
    + Each point increases the chance on hitting the targeted location by 0.5% during Water Balloon Battles.
    Last updated: 17th of March 2020
    The Archery Skill is a Fighting Skill and the primary skill of all Bow weapons. It improves the overall performance (initiative, chance to hit and damage) when wielding and fighting with any weapon of the Bow Class. The Archery Skill has a limited usefulness as ranged combat and ranged weapons are still under development.

    Skill Gained:
    + The skill can be increased by using available Skill Points gained through Combat levels.

    Skill Effect:
    + Improves the initiative, chance to hit and damage dealt while wielding a Bow-like weapon in combat.
    Last updated: 3rd of June 2019
    The Arms Master Skill is a passive combat skill that get activated when dealing damage (both main hand and off hand weapons) to an opponent.

    Skill Effect:
    + Each point increases the chance to deal the maximum damage of the weapon by 0.25%.
    Last updated: 17th of March 2020
    The Axe Fighting Skill is a Fighting Skill and the primary skill of all Axe weapons. It improves the overall performance (initiative, chance to hit and damage) when wielding and fighting with any weapon of the Axe Class.

    Skill Gained:
    + The skill can be increased by using available Skill Points gained through Combat levels.

    Skill Effect:
    + Improves the initiative, chance to hit and damage dealt while wielding a Axe-like weapon in combat.
    + Increases the chance by 1% for each point on the skill to receive 1 wood extra when chopping wood in the Forest.
    Last updated: 13th of November 2017
    The Back Stabbing Skill is a Fighting Skill and the secondary skill of the all dagger class weapons.

    Skill Effect:
    + A successful back-stab ignores the defense value of the opponent when the damage is dealt.

    Chance on success:
    + Each point on the skill increases the chance of inflicting a back-stab by 0.2%.
    Last updated: 15th of November 2021
    The Blocking Skill is a Fighting skill and the Secondary Skill of Shields.

    Skill Gained:
    + The Skill can be increased by using available Skill points gained through gaining Combat levels.

    Skill Effect:
    + Each point increases the chance to successfully block an incoming attack by 0.2% on top of a chance based on the equipped shield and Combat level difference.
    Last updated: 8th of April 2018
    The Charging Skill is a passive Fighting skill and increases the base initiative of the Seeker.

    Skill Gained:
    The Skill can be increased by using available Skill Points gained through gaining Combat levels.

    Skill Effect:
    + Each point increases the initiative by 0.5 when fighting on a mount.
    + Each point increases the initiative by 0.25 when fighting on foot.
    Last updated: 15th of March 2020
    The Cleaving Skill is the secondary Skill of the Axe Class and is a passive Fighting Skill.
    The Cleaving Skill has a limited usefulness in regular combat as no skill effects have been applied yet.
    Last updated: 3rd of November 2017
    The Critical Strike Skill is a passive Fighting Skill that increases the chance to inflict double the damage during combat. The skill works always, unaffected by the choice of weapons or equipment.

    Skill Effect:
    + A Critical Strike doubles the basic damage on an opponent before the defense modifier is applied.

    Skill Gained:
    + The Skill can be increased by using available Skill Points gained through gaining Combat levels.

    Chance on success:
    + Each point increases the chance to inflict double damage with 0.2% on top of a base chance of 5%.
    Last updated: 17th of March 2020
    The Crossbow Fighting Skill is a Fighting Skill and the primary skill of all Crossbow weapons. It improves the overall performance (initiative, chance to hit and damage) when wielding and fighting with any weapon of the Crossbow Class. The Crossbow Skill has a limited usefulness as ranged combat and ranged weapons are still under development.

    Skill Gained:
    + The skill can be increased by using available Skill Points gained through Combat levels.

    Skill Effect:
    + Improves the initiative, chance to hit and damage dealt while wielding a Crossbow-like weapon in combat.
    Last updated: 16th of October 2017
    There are three types of damage (Crushing, Piercing and Slashing).
    When fighting with a weapon that deals crushing damage against an opponent with a weakness for crushing, the Crushing Skill gets activated.

    Skill Effect:
    Each point on the Crushing Skill increases the damage with 2%.
    Last updated: 17th of March 2020
    The Dagger Fighting Skill is a Fighting Skill and the primary skill of all Dagger weapons. It improves the overall performance (initiative, chance to hit and damage) when wielding and fighting with any weapon of the Dagger Class.

    Skill Gained:
    + The skill can be increased by using available Skill Points gained through Combat levels.

    Skill Effect:
    + Improves the initiative, chance to hit and damage dealt while wielding a Dagger-like weapon in combat.
    Last updated: 3rd of July 2020
    The Dodge Skill is a passive Fighting Skill and increases the chance to avoid being hit during combat. The skill works always, unaffected by the choice of weapons or equipment.

    Skill Gained:
    + The skill can be increased by using available Skill Points gained through Combat levels.

    Skill Effect:
    + Each point increases the chance to successfully dodge a hit by 0.2% on top of a base chance of 5%.
    + Each point decreases the chance of being hit by stones or eggs while being imprisoned in the Town Jail by 1%.
    Last updated: 2nd of November 2017
    The Dual Wielding Skill is a passive Fighting Skill that allows the Seeker to use the additional weapon equipped in the left hand.

    Skill Effect:
    The Dual Wielding Skill increases the chance to perform an attack with the weapon in the left hand. Chance to hit and the damage are not affected but depend on the weapon itself and the normal formula to hit and deal damage.

    Chance on success:
    Base chance of 10% + 0.8% for each point on the Dual Wielding Skill.
    Last updated: 16th of October 2017
    The First Strike Skill increases the initiative with 1 for each point on the skill. It increases the overall speed and reaction of the Character allowing to take more actions during a combat round. The skill works for all weapon classes.

    Skill Effect:
    The First Strike Skill increases the initiative with 1 for each point on the Skill.
    Last updated: 16th of October 2017
    Heavy Armor
    Last updated: 16th of October 2017
    The Killing Blow Skill is the Secondary Skill of the Mace Class and is a passive Fighting skill.

    Skill Effect:
    A successful Killing Blow instantly kills the opponent ending the battle in your favor.

    Chance on success:
    Each point on the Killing Blow Skill increases the chance on an instantly kill with 0.02%.
    Last updated: 16th of October 2017
    Light Armor
    Last updated: 17th of March 2020
    The Mace Fighting Skill is a Fighting Skill and the primary skill of all Mace weapons. It improves the overall performance (initiative, chance to hit and damage) when wielding and fighting with any weapon of the Mace Class.

    Skill Gained:
    + The skill can be increased by using available Skill Points gained through Combat levels.

    Skill Effect:
    + Improves the initiative, chance to hit and damage dealt while wielding a Mace-like weapon in combat.
    Last updated: 16th of October 2017
    Martial Arts
    Last updated: 16th of October 2017
    Medium Armor
    Last updated: 7th of November 2019
    The Melee Fighting Skill is a passive skill and increases the damage of all Melee Weapons.

    Skill Effect:
    - Each point on the Melee Skill adds +0.5 points of damage when using a Melee Weapon.
    Last updated: 13th of February 2019
    The Parry Skill is the Secondary Skill of the Sword Class, the Staff Class and the Spear Class and is a passive Fighting skill.

    Skill Effect:
    + Each successful Parry blocks the attack of the opponent and no damage is dealt.

    Chance on success:
    + Each point on the Parry Skill increases the chance to parry by 0.2% on top of a base chance of 5%.
    Last updated: 16th of October 2017
    There are three types of damage (Crushing, Piercing and Slashing).
    When fighting with a weapon that deals piercing damage against an opponent with a weakness for piercing, the Piercing Skill gets activated.

    Skill Effect:
    Each point on the Piercing Skill increases the damage with 2%.
    Last updated: 17th of March 2020
    The Polearm Fighting Skill is a Fighting Skill and the primary skill of all Polearm weapons. It improves the overall performance (initiative, chance to hit and damage) when wielding and fighting with any weapon of the Polearm Class.

    Skill Gained:
    + The skill can be increased by using available Skill Points gained through Combat levels.

    Skill Effect:
    + Improves the initiative, chance to hit and damage dealt while wielding a Polearm-like weapon in combat.
    Last updated: 7th of November 2019
    The Ranged Fighting Skill is a passive Fighting Skill that increases the damage when using ranged weapons in combat. Each of the available weapons is either a melee or a ranged weapon. All ranged weapons use the ranged fighting skill value, while all melee weapons use the Melee Fighting Skill value. The Ranged Fighting Skill has a limited usefulness as ranged combat and ranged weapons are still under development.

    Skill Effect:
    + Each point on the Ranged Fighting Skill increases the damage by +0.5 points.
    Last updated: 17th of March 2020
    The Shield Fighting Skill is a Fighting Skill and the primary skill of all Shields. The Skill increases the chance to use the equipped Shield as an weapon and smiting opponents.

    Skill Gained:
    + The skill can be increased by using available Skill Points gained through Combat levels.

    Skill Effect:
    + Each point on the skill increases the chance to deal additional damage using the equipped Shield.
    Last updated: 16th of October 2017
    There are three types of damage (Crushing, Piercing and Slashing).
    When fighting with a weapon that deals slashing damage against an opponent with a weakness for slashing, the Slashing Skill gets activated.

    Skill Effect:
    Each point on the Slashing Skill increases the damage with 2%.
    Last updated: 17th of March 2020
    The Staff Fighting Skill is a Fighting Skill and the primary skill of all Staff weapons. It improves the overall performance (initiative, chance to hit and damage) when wielding and fighting with any weapon of the Staff Class.

    Skill Gained:
    + The skill can be increased by using available Skill Points gained through Combat levels.

    Skill Effect:
    + Improves the initiative, chance to hit and damage dealt while wielding a Staff-like weapon in combat.
    Last updated: 17th of March 2020
    The Sword Fighting Skill is a Fighting Skill and the primary skill of all Sword weapons. It improves the overall performance (initiative, chance to hit and damage) when wielding and fighting with any weapon of the Sword Class.

    Skill Gained:
    + The skill can be increased by using available Skill Points gained through Combat levels.

    Skill Effect:
    + Improves the initiative, chance to hit and damage dealt while wielding a Sword-like weapon in combat.
    Last updated: 2nd of November 2020
    The Throwing Skill is a Fighting Skill and the primary skill of all Throwing weapons. It improves the overall performance (initiative, chance to hit and damage) when wielding and fighting with any weapon of the Throwing Class. The Throwing Skill has a limited usefulness as ranged combat and ranged weapons are still under development.

    Skill Gained:
    + The skill can be increased by using available Skill Points gained through Combat levels.

    Skill Effect:
    + Improves the initiative, chance to hit and damage dealt while wielding a throwing-like weapon in combat.
    + Each point increases the chance on hitting a prisoner when throwing stones or eggs in the Town Jail by 0.5%.
    Last updated: 16th of October 2017
    The Two Handed Fighting Skill is used when fighting with weapons that require both hands to wield. This passive fighting skill will increase the damage dealt to the opponent.

    Skill Effect:
    Each point on the Two Handed Fighting Skill will increase the damage dealt with 2%.
    Last updated: 17th of March 2020
    The Unarmed Fighting Skill is a Fighting Skill and the primary skill of all Unarmed weapons (including fists). It improves the overall performance (initiative, chance to hit and damage) when wielding and fighting with any weapon of the Unarmed Class.

    Skill Gained:
    + The skill can be increased by using available Skill Points gained through Combat levels.

    Skill Effect:
    + Improves the initiative, chance to hit and damage dealt while wielding a Unarmed-like weapon in combat.
    Last updated: 16th of October 2017
    Whirlwind
    Last updated: 2nd of January 2013
    ~No information available yet~
    Last updated: 14th of November 2022
    The Bravery Skill is a Daily Skill and a representation of how brave a Seeker is. The Bravery Skill replaced the old Cowardice Skill which has been removed from the Realm. When a Seeker encounters a monster on the map they can choose not to engage in combat and run away. In this case the Bravery Skill of the Seeker will be reduced. This is different from making a tactical retreat while already being in combat using the Retreat Skill.

    Skill Gained:
    + The skill increases each time the Seeker is victorious in combat.
    + The skill increases each time the Seeker tries to overcome their fear to enter a location on the map.
    + The skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Lost:
    + The skill decreases each time the Seeker runs away from a monster on the map.

    Skill Effect:
    + Seekers must have at least 90 on the skill to be able to pickpocket in The Grail Monastery.
    + Most map locations have a certain fear threshold. The main use of the Bravery Skill is to overcome this fear threshold and enter the location. If the skill is lower than the fear threshold, the Seeker has to try and overcome their fear which requires 10 Stamina. The chance on success is based on the Bravery Skill + (100 - the fear threshold of the location). In case the skill is higher than the fear threshold, no test to overcome fear is required.

    Additional notes:
    + Drinking a Heroic Heart Potion will temporarily increase the Bravery Skill by 20 points.
    + The follower Brave Sir Robin can be hired and temporarily increases the Bravery Skill by 20 points.
    Last updated: 24th of February 2020
    The Crawling Skill is a Daily Skill and represents the ability of the Seeker to move in underground areas like dungeons and caves on the World Map. It is one of the four skills used to travel. The other skills are Walking, Swimming and Riding. The Crawling Skill currently has a limited usefulness as the underground area's are still under development.

    Skill Gained:
    + The skill increases when moving in underground areas of the map.
    + The skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effect:
    + Each point increases the chance by 1% to reduce the required stamina to move underground by 1 point.
    Last updated: 9th of December 2020
    The Disguising Skill is a Daily Skill and represent how good a character is at committing crimes unnoticed and sneaking in and out towns without being recognized. The skill is helpful for those who try to avoid paying town taxes or for individuals who make a living from stealing.

    Skill Gained:
    + The skill increases when spending stamina to be disguises for sneaking through the Town Gate.

    Skill Effect:
    + Seekers in disguise can't become the target of a pickpocket while being in town.
    + Each point on the skill increases the chance to successfully sneak through a Town Gate by 0.7%.
    + Each point on the skill reduces the time by 3 seconds before you can try to sneak out of a town again.
    + Each point on the skill increases the chance to successfully sabotage during the Autumn Feast Event by 0.7%.

    Additional Notes:
    + Seekers in disguise can't join the Town Militia.
    + The Seeker loses their disguise when getting badly wounded and end up in the Town Hospital.
    + The Seeker loses their disguise when getting arrested and being imprisoned in the Town Jail.
    Last updated: 6th of August 2023
    The Eye for Quality Skill is a Daily Skill that represents the character's ability to spot the quality, durability and other possible statistics of tools, items or equipment offered for sale at the Item Market by other Seekers.
    Some charlatan traders might sell used tools or equipment with only little durability left, charging full price. Inspecting the wares before buying them might prevent the buyer from doing a bad deal.

    Skill Gained:
    + The skill increases when spending stamina on inspecting wares placed for sale at the Item Market.
    + The skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.
    + The skill can be trained through lessons at the University of the Town Academy.

    Skill Effects:
    + Each point on the skill increases the chance for a successful inspection by 1%.
    + When having 100 on the skill, inspecting wares no longer requires 1 Stamina.
    Last updated: 6th of August 2023
    The Identify Creature Skill is a Daily Skill and is used to learn about more the statistics (Life-points, damage, weaknesses, special abilities, ...) of creatures before engaging them in combat. This way Seekers can estimate their chances on victory or avoid getting into combat.

    Skill Gained:
    + The skill increases when spending stamina on identifing creatures.
    + The skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.
    + The skill can be trained through lessons at the University of the Town Academy.

    Skill Effects:
    + Each point on the skill increases the chance for a successful creature identification by 1%.
    + When having 100 on the skill, creature identification no longer requires 1 Stamina.
    Last updated: 20th of July 2023
    The Perception Skill is a Daily Skill and increases the chance to notice particular things such as treasuries, traps and abnormalities.

    Skill Gained:
    + The Perception Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effects:
    + Each point increases the chance by 0.05% to find ingredients when searching in the Forest or at the Shore.
    Last updated: 11th of November 2020
    The Mercantile Skill is a Daily Skill and improves the Seeker's talent to trade and haggle with other Seekers, Towns and NPC'S.

    Skill Gained:
    + The skill increases when selling beers at the Grail Tavern.
    + The skill increases when trading ingredients with the Witch at the Witch Hut.

    Skill Effects:
    + Each point increases the price paid for selling beers to the Grail Tavern by 0.1%.
    + Each point reduces the amount to pay by 0.2% when paying the Town Tax.
    + Each point reduces the price for a Library pass by 0.5%.
    + Each point reduces the price for Guild Membership by 0.5%.
    + Each point reduces the price for opening a Bank account by 0.5%.
    + Each point reduces the fee to place a request at the Buyer's Corner by 0.5%.
    + Each 50 points on the skill lowers the trade ratio for trading Herbs at the Witch Hut lowers by 1.
    + Each point increases the chance by 0.8% to pay just the base wage for the healing services at the Hospital.
    Last updated: 24th of November 2021
    The Reading Skill is a Daily Skill and represents the ability of the in-game character to read. Seekers must have at least 20 points on the Reading Skill and pass a literacy test before they are allowed entrance in the Library of the Town Academy.

    Skill Gained:
    + The skill increases when spending stamina reading Books at the Library of the Town Academy.
    + The skill can be trained through lessons at the University of the Town Academy.
    + The Reading Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effect:
    + Each point on the skill increases the chance by 1% to read an additional page of a Book in the Library.

    Additional Notes:
    + William Quakespeare teaches basic reading classes every Wednesday and Saturday in the Town University.
    Last updated: 21st of November 2019
    The Repair Skill is a Daily Skill and represents your character's ability to repair Main Hand and Off Hand equipment. Other skills to repair equipment are Light Armorer, Medium Armorer and Heavy Armorer.

    Skill Gained:
    + The skill increases when repairing Main Hand and Off Hand equipment.
    + The Repair Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.
    + The skill can be trained through lessons at the University of the Town Academy.

    Skill Effects:
    + When the skill is lower than 50 points:
    Each point increases the chance by 2% to repair an additional durability point for free.
    + When the skill is equal or higher than 50 points:
    1 additional durability is repaired for each stamina spend.
    Each point higher than 50 adds an additional 2% chance to repair one additional durability.

    Additional Notes:
    + The equipment must be unequipped in order to get repaired.
    + The Repair Skill has no effect when repairing Light, Medium and Heavy Armor.
    Last updated: 27th of January 2022
    The Retreat Skill is a Daily Skill and represents the ability of the Seeker to tactically retreat from a combat situation. Unlike running away from combat and decreasing the Bravery Skill, the Seeker did put up a fight and faced their opponent. Therefor, the retreating skill does not come with any negative effects.

    Skill Gained:
    + The skill automatically increases each time the Seeker attempts to retreat from combat.

    Skill Effect:
    + Each point increases the chance by 0.5% to successfully retreat from combat on top of a base chance of 45%.
    Last updated: 24th of February 2020
    The Riding Skill is a Daily Skill and represents the ability of the Seeker to move over the World Map while being mounted on a Warhorse. It is one of the four skills used to travel. The other skills are Walking, Swimming and Crawling.

    Skill Gained:
    + The skill increases when moving over land tiles on the map using a mount.
    + The skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effect:
    + Each point increases the chance by 1% to reduce the required stamina to cross over land areas with a mount by 1.

    Additional Notes:
    + When the Warhorse is used, the Riding Skill will be used instead of the Walking Skill when traveling.
    + The follower Stable Master can be hired and temporarily increases the Riding Skill by 20 points.
    Last updated: 9th of December 2022
    The Sustaining Skill is a Daily Skill and represent the ability of the Seeker to handle and preserve Items and Equipment.
    With a higher Sustaining Skill, the amount of durability lost when using items or wearing equipment will be reduced, making them last longer.

    Skill Gained:
    + The skill increases when demolishing Ranch expansions.
    + The skill increases when an item, tool or barrel reaches 0 durability.
    + When destroying equipment, the skill increases based on it's remaining durability.
    + When destroying items, potions or tools, the skill increases based on it's remaining durability and production cost.

    Skill Effects:
    + Each point on the skill reduces the durability loss on an item, tool or equipment by 0.5%.
    + Each point on the skill refunds 0.5% of the invested Iron Nails and Wood when demolishing a Ranch expansion.
    Last updated: 5th of October 2023
    The Swimming Skill is a Daily Skill and represents the ability of the Seeker to swim through water (blue colored map tiles) on the World Map. It is one of the four skills used to travel. The other skills are Crawling, Riding and Walking.

    Skill Gained:
    + The skill increases when moving through water areas on the map.
    + The skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effect:
    + Each point increases the chance by 1% to reduce the required stamina to cross over water areas by 1.
    + When saving a drifter, the required amount of 60 Stamina is lowered by 0.25 points each point on the skill.

    Additional Notes:
    + The follower Rubber Mc Ducky can be hired and temporarily increases the Swimming Skill by 30 points.
    Last updated: 24th of February 2020
    The Walking Skill is a Daily Skill and represents the ability of the Seeker to move on foot over the World Map. It is one of the four skills used to travel. The other skills are Riding, Swimming and Crawling.

    Skill Gained:
    + The skill increases when moving on foot over land tiles on the map.
    + The skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effect:
    + Each point increases the chance by 1% to reduce the required stamina to cross over land areas on foot by 1.

    Additional Notes:
    + The follower The Pathfinder can be hired and temporarily increases the Walking Skill by 20 points.
    Last updated: 11th of October 2021
    The Writing Skill is a Daily Skill that represents the character's talent to write.

    Skill Gained:
    + The skill increases when spending stamina copying Books in the Library of the Town Academy.
    + The skill can be trained through lessons at the University of the Town Academy.
    + The Writing Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effect:
    + Each 20 points on the skill decreases the required 10 Stamina to copy a book page by 1 Stamina.
    Last updated: 2nd of January 2013
    ~No information available yet~
    Last updated: 23rd of March 2020
    The Chicken Attitude Skill is a Resource Skill and represent how good the character is at handling Chickens at the Town Ranch.

    Skill Gained:
    + The skill increases when feeding a chicken.
    + The skill increases when slaughtering a chicken.
    + The skill increases when spending stamina searching for eggs.
    + The skill increases when inspecting a chicken at the Animal Market.
    + The Chicken Attitude Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Lost:
    + The skill decreases by 0.05 points for each starving chicken during the Daily Reset.

    Skill Effects:
    + Each point increases the chance to successfully inspect a chicken at the Animal Market by 1%.
    + Each point increases the chance of the chicken to survive another day after max age is reached by 0.33%.
    + Each 20 points on the skill reduce the required 10 Stamina search eggs by 1 Stamina.
    + Each 10 points on the skill reduce the required 25 Stamina to slaughter a chicken by 1 Stamina.
    + Each 25 points increases the amount of units completed by 1 while breeding chickens at the Labor Hall.
    Last updated: 23rd of March 2020
    The Cow Attitude Skill is a Resource Skill and represents how good the character is at handling Cows at the Town Ranch.

    Skill Gained:
    + The skill increases when feeding a cow.
    + The skill increases when slaughtering a cow.
    + The skill increases when spending stamina milking a cow.
    + The skill increases when inspecting a cow at the Animal Market.
    + The Cow Attitude Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Lost:
    + The skill decreases by 0.05 points for each starving cow during the Daily Reset.

    Skill Effects:
    + Each point increases the chance to successfully inspect a cow at the Animal Market with 1%.
    + Each point increases the chance of the cow to survive another day after max age is reached by 0.33%.
    + Each 10 points on the skill reduce the required 20 Stamina to milk cows by 1 Stamina.
    + Each 10 points on the skill reduce the required 25 Stamina to slaughter a cow by 1 Stamina.
    + Each 25 points increases the amount of units completed by 1 while breeding cows at the Labor Hall.
    Last updated: 23rd of August 2024
    The Farming Skill is a Resource Skill and represents the character's ability to grow crops at the Town Fields. When harvesting a field, it is the Farming Skill of the field owner that determinate the amount of additional crops gained. It also is the Farming Skill of the field owner that increases after each successful harvest, even if the field was harvested by another Seeker.

    Skill Gained:
    + The skill increases by 1 point with each successful harvest from any field owned by the Seeker.
    + The Farming Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effect:
    + Each 10 points on the skill grants 1 extra crop yield after harvesting a field owned by the Seeker.
    + Each 4 points on the skill reduces the required 100 Stamina by 1 when upgrading a field culture at the Labor Hall.
    Last updated: 15th of December 2021
    The Fishing Skill is a Resource Skill and increases the chance on catching fish while fishing at the shore.

    Skill Gained:
    + The skill increases when spending stamina on fishing at the shore.
    + The Fishing Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effect:
    + Each point on the skill increases the chance on catching a fish by 0.5%.

    Additional Notes:
    + The Weathered Fisherman can be hired at the Grail Castle and temporarily increases the Fishing Skill by 20 points.
    Last updated: 15th of December 2021
    The Harvesting Skill is a Resource Skill and increases the efficiency of harvesting any Farm Fields in Town.

    Skill Gained:
    + The skill increases when spending Stamina on harvesting farm fields.
    + The Harvesting Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effect:
    + Each point on the skill reduces the required 40 Stamina to complete one of the 10 units needed to complete the harvesting phase by 0.2 Stamina.

    Additional Notes:
    + Uncle Waldo can be hired at the Grail Castle and temporarily increases the Harvesting Skill by 20 points.
    Last updated: 15th of December 2021
    The Herbalism Skill is a Resource Skill and represent how good the character is at searching ingredients in the Forest or at the Shore. The skill increases the chance on finding ingredients, but does not affect the rarity of ingredients found.

    Skill Gained:
    + The skill increases when spending stamina on gathering herb in the forest or at the shore.
    + The Herbalism Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effects:
    + Each point on the skill increases the chance to find an ingredient with each stamina spend by 0.3%.

    Additional Notes:
    + Armenta the Herbalist can be hired at the Grail Castle and temporarily increases the Herbalism skill by 20 points.
    Last updated: 25th of June 2020
    The Horse Attitude Skill is a Resource Skill and represent how good the character is at handling Horses at the Town Ranch.

    Skill Gained:
    + The skill increases when feeding a horse.
    + The skill increases when slaughtering a horse.
    + The skill increases when spending stamina training a horse.
    + The skill increases when inspecting a horse at the Animal Market.
    + The Horse Attitude Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Lost:
    + The skill decreases by 0.05 points for each starving horse during the Daily Reset.

    Skill Effects:
    + Each point increases the chance to successfully inspect a horse at the Animal Market by 1%.
    + Each 4 points on the skill reduce the required 50 Stamina to train horses by 1 Stamina.
    + Each 10 points on the skill reduce the required 25 Stamina to slaughter a horse by 1 Stamina.
    + Each 25 points increases the amount of units completed by 1 while breeding horses at the Labor Hall.
    Last updated: 15th of December 2021
    The Hunting Skill is a Resource Skill and represents the ability of the Seeker to hunt animals in the forests.

    Skill Gained:
    + The skill increases when spending stamina to hunt animals in the forests.
    + The Hunting Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effect:
    + Each point on the skill increases the chance on a successful hunt by 0.5%.
    + Each 20 points on the Hunting Skill allows the Seeker to hunt on a more challenging animal.

    Additional Notes:
    + To Hunt the Seeker must have a Hunting Set equipped.
    + A Hunting Potion can be drank to increase the chances on success during the hunt.
    + A Hunting Dog can be hired at the Grail Castle and temporarily increases the Hunting skill by 20 points.
    Last updated: 4th of June 2023
    The Mining Skill is a Resource Skill and represent the character's ability to mine Coal and Iron Ore in the Mines.

    Skill Gained:
    + The skill increases when spending stamina mining coal or iron ore in the mines.
    + The Mining Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effects:
    + With 50 points on the skill the seeker can mine coal in the lower region of the coal mine.
    + With 80 points on the skill the seeker can mine coal in the deepest region of the coal mine.
    + Each point on the skill increases the chance to mine 1 Coal extra with each stamina spend by 0.2%.
    + Each point on the skill increases the chance to mine 1 Iron Ore extra with each stamina spend by 0.5%.
    + The Mining Skill increases the efficiency when trying to escape the Town Jail by digging a hole.

    Additional Notes:
    + The follower Miner Bob can be hired at the Grail Castle and temporarily increases the Mining Skill by 20 points.
    Last updated: 23rd of March 2020
    The Pig Attitude Skill is a Resource Skill and represents how good a character is in handling Pigs at the Town Ranch.

    Skill Gained:
    + The skill increases when feeding a pig grass or corn.
    + The skill increases when slaughtering a pig.
    + The skill increases when inspecting a pig at the Animal Market.
    + The Pig Attitude Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Lost:
    + The skill decreases by 0.05 points for each starving pig during the Daily Reset.

    Skill Effects:
    + Each point increases the chance to successfully inspect a pig at the Animal Market by 1%.
    + Each point increases the chance of the pig to survive another day after max age is reached by 0.33%.
    + Each 10 points on the skill reduce the required 25 Stamina to slaughter a pig by 1 Stamina.
    + Each 25 points increases the amount of units completed by 1 while breeding pigs at the Labor Hall.
    + Each point increases the base chance of 12.5% by 0.125% that pigs gain extra weight from eating grass.
    + Each point increases the base chance of 10% by 0.5% that pigs gain extra weight twice from eating corn.
    Last updated: 15th of December 2021
    The Ploughing Skill is a Resource Skill and increases the efficiency of ploughing any Farm Fields in Town.

    Skill Gained:
    + The skill increases when spending stamina on ploughing farm fields.
    + The Ploughing Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effect:
    + Each point on the skill reduces the required 40 Stamina to complete one of the 10 units needed to complete the ploughing phase by 0.2 Stamina.

    Additional Notes:
    + A plough must be equipped to be able to plough a field.
    + Babe the Ox can be hired at the Grail Castle and temporarily increases the Ploughing skill by 40 points.
    Last updated: 23rd of March 2020
    The Sheep Attitude Skill is a Resource Skill and represent how good the character is at handling Sheep at the Town Ranch.

    Skill Gained:
    + The skill increases when feeding a sheep.
    + The skill increases when slaughtering a sheep.
    + The skill increases when spending stamina shearing sheep.
    + The skill increases when inspecting a sheep at the Animal Market.
    + The Sheep Attitude Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Lost:
    + The skill decreases by 0.05 points for each starving sheep during the Daily Reset.

    Skill Effects:
    + Each point increases the chance to successfully inspect a sheep at the Animal Market by 1%.
    + Each point increases the chance of the sheep to survive another day after max age is reached by 0.33%.
    + Each 5 points on the skill reduce the required 40 Stamina to shear a sheep by 1 Stamina.
    + Each 10 points on the skill reduce the required 25 Stamina to slaughter a sheep by 1 Stamina.
    + Each 25 points increases the amount of units completed by 1 while breeding sheep at the Labor Hall.
    Last updated: 15th of December 2021
    The Sowing Skill is a Resource Skill and increases the efficiency of sowing any Farm Fields in Town.

    Skill Gained:
    + The skill increases when spending stamina on sowing farm fields.
    + The Sowing Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effect:
    + Each point on the skill reduces the required 40 Stamina to complete one of the 10 units needed to complete the sowing phase by 0.2 Stamina.

    Additional Notes:
    + The Scare Crow can be hired at the Grail Castle and temporarily increases the Sowing Skill by 20 points.
    Last updated: 15th of December 2021
    The Wood Chopping Skill is a Resource Skill that represents the character's ability to chop wood in the Forest.

    Skill Gained:
    + The skill increases when spending stamina on chopping wood in the forest.
    + The Wood Chopping Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effect:
    + Each 10 points on the skill grants 1 piece of Wood extra.
    + When receiving damage while chopping wood, each 20 points on the skill increase the damage received by 1.

    Additional Notes:
    + A Wood Axe must be equipped when chopping wood.
    + Jack Lumber can be hired at the Grail Castle and temporarily increases the Wood Chopping Skill by 20 points.
    Last updated: 13th of November 2020
    The Profession Skills are a range of skills that allow Seekers to make higher quality tools and items or affect all kind of jobs and professions in the Realm. The skills unlock new abilities, reduce the required stamina or speed up the production process. Most of the Profession Skills are raised by working on specific jobs or projects, such as tools, potions or equipment. They also often involve producing fine goods, offer unique services or even cover criminal activities.
    Last updated: 12th of November 2020
    The Alchemy Skill is a Profession Skill and represents the character's ability to create potions and brews while using various ingredients. The skill is mostly used in the Alchemy Workshop in Town.

    Skill Gained:
    + When using stamina to create objects (potions) in the Alchemy Workshop.
    + The Alchemy Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.
    + The skill can be trained through lessons at the University of the Town Academy.

    Skill Effects:
    + Each 20 points on the skill allows the Seeker to create objects of a higher quality in the Alchemy Workshop.
    + Each 25 points increases the amount of units completed with 1 stamina by 1 in the Alchemy Workshop.

    Additional Information:
    + Seekers can join the Alchemy Guild to increase their Guild Score while working on Alchemy Objects.
    Last updated: 14th of October 2020
    The Baking Skill is a Profession Skill and represents the ability of the Seeker to bake bread at the Kitchen of their residence.

    Skill Gained:
    + Increases when baking bread in the Kitchen.
    + The Baking Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effect:
    + With each 20 points on the skill the Seeker receives one extra bread when baking.

    Additional Information:
    + Town Baker can be hired at the Grail Castle and temporarily increases the Baking Skill by 20 points.
    Last updated: 12th of November 2020
    The Blacksmithing Skill is a Profession Skill and represents the character's ability to work with iron and create various metal objects. The skill is most used in the Blacksmith Workshop in Town.

    Skill Gained:
    + When using stamina to create objects in the Blacksmith Workshop.
    + When using stamina to create iron nails in the Blacksmith Workshop.
    + The Blacksmith Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.
    + The skill can be trained through lessons at the University of the Town Academy.

    Skill Effects:
    + Each 20 points on the skill allows the Seeker to create objects of a higher quality in the Blacksmith Workshop.
    + Each 5 points on the skill adds 1 extra Iron Nail when creating Iron Nails in the Blacksmith Workshop.
    + Each 25 points increases the amount of units completed with 1 stamina by 1 in the Blacksmith Workshop.
    + Each point increases the efficiency when trying to escape from the Town Jail by sawing the Iron Bars.

    Additional Information:
    + Seekers can join the Blacksmith Guild to increase their Guild Score while working on Blacksmith Objects.
    Last updated: 3rd of March 2022
    The Bookkeeping Skill is a Profession Skill and represents the accounting skills of the character.

    Skill Gained:
    + The skill increases when spending stamina on Tax Investigations in the Labor Hall.
    + The skill can be increased by following classes at the University of the Town Academy.
    + The Bookkeeping Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effect:
    + The skill reduces the required 90 Stamina by 0.4 for each point when doing a Tax Investigation.
    + When the Councillor 11 spends 150 Stamina to run through the daily finances of the town, each point on the skill increases the daily income of the town by 1%.
    Last updated: 12th of November 2020
    The Brewing Skill is a Profession Skill and represents the Seeker's ability to make alcoholic beverages in the Brewery Workshop.

    Skill Gained:
    + By using stamina to stirring Barrels of Beer at the Brewery Workshop of town.
    + By using stamina to checking Barrels of Wine at the Brewery Workshop of town.
    + The Brewing Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effects:
    + Each 10 points on the skill decreases the required 20 stamina to stir a barrel of beer by 1 stamina.
    + Each 10 points on the skill decreases the required 20 stamina to check a barrel of wine by 1 stamina.
    Last updated: 6th of November 2021
    The Carpentry Skill is a Profession Skill and represents the character's ability to work with wood and create wooden objects. The skill is most used in the Carpenter Workshop in Town.

    Skill Gained:
    + When using stamina to create objects in the Carpentry Workshop.
    + The skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.
    + The skill can be trained through lessons at the University of the Town Academy.

    Skill Effects:
    + Each 20 points allows the Seeker to create objects of a higher quality in the Carpentry Workshop.
    + Each 25 points increases the amount of units completed with 1 stamina by 1 in the Carpentry Workshop.
    + Each point reduces the required 100 Stamina to construct a boat unit by 0.1 at the Ferry Express.

    Additional Information:
    + Seekers can join the Carpentry Guild to increase their Guild Score while working on Carpentry Objects.
    Last updated: 12th of November 2020
    The Cheese Making Skill is a Profession Skill that improves the productivity of making cheese in the Kitchen of the Residence.

    Skill Gained:
    + By spending stamina to complete the cheese making process in the kitchen.
    + The Cheese Making Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effect:
    + Each 20 points on the skill gives the Seeker 1 extra cheese once the process has been completed.
    + Each 20 points on the skill increases the amount of units completed by 1 for each stamina spend.

    Additional Notes:
    + A Cheese Curdle is required to start producing cheese.
    Last updated: 22nd of July 2023
    The Construction Skill is a Profession Skill and represents the ability of the Seeker to construct buildings.

    Skill Gained:
    + Increases when spending stamina on building upgrades for the town at the Labor Hall.
    + The Construction Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effects:
    + Each 2 points on the skill reduce the required 100 Stamina by 1 when building a structure at the Labor Hall.
    Last updated: 12th of November 2020
    The Cooking Skill is a Profession Skill that represents the ability of the Seeker to cook meals and prepare soup at the Kitchen of their residence.

    Skill Gained:
    + By spending stamina to cook meals in the kitchen.
    + By spending stamina to prepare soup in the kitchen.
    + The Cooking Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effect:
    + Each 33 points on the skill reduces the required 8 Stamina to cook a meal by 1 point.
    + Each 50 points on the skill reduces the required 10 Stamina to make a soup by 1 point.
    + Each 25 points on the Skill allows the Seeker to include 1 additional food ingredient in a meal.

    Additional Information:
    + To be able to prepare soups, a minimum 25 points on the Cooking Skill is required.
    + Chef Whamsay can be hired at the Grail Castle and temporarily increases the Cooking Skill by 20 points.
    Last updated: 19th of July 2023
    The Disarming Traps Skill is a Profession Skill.

    Skill Gained:
    + The Disarming Traps Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effects:
    Last updated: 12th of November 2020
    The Heavy Armorer Skill is a Profession Skill and represents the character's ability to repair equipment of the Heavy Armor class. Other skills to repair equipment are Light Armorer and Medium Armorer and Repair.

    Skill Gained:
    + The skill increases when repairing Heavy Armor equipment.
    + The skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.
    + The skill can be trained through lessons at the University of the Town Academy.

    Skill Effects:
    + When the skill is lower than 50 points:
    Each point increases the chance by 2% to repair an additional durability point for free.
    + When the skill is equal or higher than 50 points:
    1 additional durability is repaired for each stamina spend.
    Each point higher than 50 adds an additional 2% chance to repair one additional durability.

    Additional Notes:
    + The equipment must be unequipped in order to get repaired.
    Last updated: 22nd of July 2023
    The Labourer Skill is a Profession Skill and represents the laboring capability of the character.

    Skill Gained:
    + Increases when delving stone at the Stone Quarry.
    + Increases when spending stamina on the cultivation of Town Fields.
    + Increases when spending stamina on the upgrading Town Field Cultures at the Labor Hall.
    + The Labourer Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effects:
    + Each 25 points on the skill increase the amount of stone stacked by 1 at the Stone Quarry.
    + Each 5 points on the skill reduce the required 40 Stamina by 1 when cultivating fields.
    + Each 4 points on the skill reduce the required 100 Stamina by 1 when upgrading a Field Culture the Labor Hall.
    + Increases the efficiency when working to reduce the town tax while being imprisoned in the Town Jail.

    Additional Notes:
    + The Gravedigger can be hired at the Grail Castle and temporarily increases the Labourer Skill by 20 points.
    Last updated: 12th of November 2020
    The Light Armorer Skill is a Profession Skill and represents the character's ability to repair equipment of the Light Armor class. Other skills to repair equipment are Medium Armorer and Heavy Armorer and Repair.

    Skill Gained:
    + The skill increases when repairing Light Armor equipment.
    + The skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.
    + The skill can be trained through lessons at the University of the Town Academy.

    Skill Effects:
    + When the skill is lower than 50 points:
    Each point increases the chance by 2% to repair an additional durability point for free.
    + When the skill is equal or higher than 50 points:
    1 additional durability is repaired for each stamina spend.
    Each point higher than 50 adds an additional 2% chance to repair one additional durability.

    Additional Notes:
    + The equipment must be unequipped in order to get repaired.
    Last updated: 19th of July 2023
    The Lock Picking Skill is a Profession Skill.

    Skill Gained:
    + The Lock Picking Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effects:
    Last updated: 12th of November 2020
    The Medium Armorer Skill is a Profession Skill and represents the character's ability to repair equipment of the Medium Armor class. Other skills to repair equipment are Light Armorer and Heavy Armorer and Repair.

    Skill Gained:
    + The skill increases when repairing Medium Armor equipment.
    + The skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.
    + The skill can be trained through lessons at the University of the Town Academy.

    Skill Effects:
    + When the skill is lower than 50 points:
    Each point increases the chance by 2% to repair an additional durability point for free.
    + When the skill is equal or higher than 50 points:
    1 additional durability is repaired for each stamina spend.
    Each point higher than 50 adds an additional 2% chance to repair one additional durability.

    Additional Notes:
    + The equipment must be unequipped in order to get repaired.
    Last updated: 18th of October 2020
    The Milling Skill is a Profession Skill and represents the ability of the Seeker to mill flour at the Town Mill.

    Skill Gained:
    + Increases when using stamina to mill flour at the town mill.
    + The Milling Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effect:
    + With each 20 points on the skill the required 10 Stamina to mill flour lowers by 1.
    + The Councillor responsible for the Mill can mill 1 bag of Flour for each 20 points on the skill as the daily task.

    Additional Information:
    + Town Miller can be hired at the Grail Castle and temporarily increases the Milling Skill by 20 points.
    Last updated: 6th of November 2021
    The Naval Construction Skill is a Profession Skill and represents the character's ability to construct sea worthy vessels. At the moment, this skill has a limited usefulness, as the option to construct new vessels rarely occurs!

    Skill Gained:
    + The skill increases when constructing boats at the Ferry Express.
    + The skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effects:
    + Each point on the skill reduces the required 100 Stamina to construct a boat unit by 0.4.
    Last updated: 25th of August 2023
    The Ore Smelting Skill is a Profession Skill and allows Seekers to smelt Iron Ore into Iron Bars at the Blacksmith Workshop.

    Skill Gained:
    + By using stamina to smelt Ore into Iron Bars at the Blacksmith Workshop of town.
    + The Ore Smelting Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effects:
    + Reduces the required 80 Iron Ore to produce an Iron Bar by 0.4 Ore for each point on the skill.

    Additional Information:
    + Adelrom the Smelter can be hired at the Grail Castle and temporarily increases the Ore Smelting Skill by 20 points.
    Last updated: 12th of November 2020
    The Pickpocket Skill is a Profession Skill and represents the character's ability to steal money from other players unnoticed. As the skill increases, so does chance on a successful pickpocket without being noticed by others.

    Skill Gained:
    + The skill can be trained up to 60 points at the Town Center.
    + The skill increases when spending stamina on attempts to steal money from Seekers at the Town Center.
    + The Pickpocketing Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effect:
    + Each point on the skill reduces the the chance on getting caught with 0.7%.
    + Each point on the skill increases the the chance on a successful theft with 0.8%.
    Last updated: 12th of November 2020
    The Tailoring Skill is a Profession Skill and represents the character's ability to work with wool and leather and create all kind of clothing. The skill is mostly used in the Tailor Workshop in Town.

    Skill Gained:
    + When using stamina to create objects (clothing) in the Tailor Workshop.
    + The skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.
    + The skill can be trained through lessons at the University of the Town Academy.

    Skill Effects:
    + Each 20 points on the skill allows the Seeker to create objects of a higher quality in the Tailor Workshop.
    + Each 25 points on the skill increases the amount of units completed with 1 stamina by 1 in the Tailor Workshop.

    Additional Information:
    + Seekers can join the Tailor Guild to increase their Guild Score while working on Tailor Objects.
    Last updated: 29th of June 2024
    The Teaching Skill is a Profession Skill and represents the ability of the Seeker to transfer knowledge to other Seekers. The skill is mostly used at the University of the Town Academy.

    Skill Gained:
    + The skill increases at the Daily Reset when at least one student followed the class of the Teacher.
    + The skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effect:
    + Each 2 points on the skill decreases the required 100 Stamina to teach a class by 1 Stamina.
    Last updated: 12th of November 2020
    The Wound Treatment Skill is a Profession Skill that represents the Seeker's ability to heal wounded Seekers at the Hospital.

    Skill Gained:
    + The skill can be learned at the University of the Town Academy.
    + The skill increases when spending stamina to heal wounded Seekers or producing healing points at the hospital.
    + The Wound Treatment Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effects:
    + Each 20 points on the skill reduce the required 10 Stamina to heal or produce 1 Life-point by 1 point.

    Additional Notes:
    + Lady Ithycena can be hired at the Grail Castle and temporarily increases the Wound Treatment Skill by 20 points.
    Last updated: 10th of June 2018
    Towns are places in the Realm that provide additional accommodations to Seekers. They usually are safe and civil places.

    There are currently 5 towns in the Realm:

    *The Grail Monastery shouldn't be considered as a real town, but more as a private place for the Grail Lords. Common Seekers can't become a member of the Grail Monastery. However they still can visit it like a normal town.

    Each town has a Town Center that grants the Seeker access to various sections of the Town.
    The Towns are lead by a Town Leader who is usually elected by the citizens. To assist the Town Leader with his daily tasks, a Council -which is chosen by the town leader- keep the town running smoothly and away from bankruptcy!

    Seekers join a town when they start their Adventure but can abandon the town and join another town during their life-time.
    Last updated: 11th of December 2020
    The Town Academy is one of the buildings available in each of the Towns.
    It is the place where scholars gather and increase their knowlegde either by following classes or by reading books. Each Academy is managed by a member of the Town Council, often called the Rector. The rector is in charge of accepting or refusing classes at the University and for purchasing new books and setting the wages for writers at the Library.

    Inside the Town Academy there are two sections:
    Last updated: 14th of October 2021
    Together with the University, the Library is a part of the Town Academy. Seekers can only enter the Library once they passed the Literacy Test. Inside, the Seeker can read any of the books the town possesses. which might vary from town to town. For this, Seekers need to purchase a Library Pass which can be done in the Library itself and is valid for 10 days.

    Reading Books
    Each book contains a number of pages and each page requires 1 Stamina to read. The Reading Skill increases the chance to read an additional page without stamina cost. Allowing the Seeker to progress through the books using less stamina. Only once the book has been read the Seeker receives the effect of the Book, which can be a Skill Bonus, unlocking a new quest, an ability or something else. Each book can only be read once.

    Writing Books
    Towns don't automatically receive books, they need to be copied by Seekers from the original book. Each 20 points on the Writing Skill reduces the required 10 Stamina by 1 to write one page. The writers receive a wage set by the Town. Each time the Seeker has a small chance based in their Intelligence Skill to read already a page of the book before it becomes available in the Library.

    The Literacy Test
    Each Seeker must pass the Literacy test before being granted access inside the Library. It is the -in-game- proof that the character is able to read. The test comes in the form from a Tutorial Quest and can be taken at any given time. Once the test is passed, the Seeker can purchase a Library Pass and have access to all the books available in the Library of the town.
    Last updated: 15th of November 2021
    Together with the Library, the University is a part of the Town Academy.
    At the university Seekers can follow and teach classes to improve certain skills. The University is managed by a Town Councillor who is in charge for accepting or refusing applications to teach. Each accepted class requires a Writable Skin from the town. If there are no Writable Skins available in the Town's Inventory, the class can't be accepted.

    The Students
    Students can pick and follow one of the classes offered during that day which requires 100 Stamina. Each class has a certain difficulty (basic, advanced, expert, master and grand master) which is based on the skill of the Teacher. If the class is perfect Perfect Class for the student, they receive 150 Stamina worth of experience on the skill. If the class is difficult Difficult Class, they will only receive 75 Stamina worth of experience. In case the student's skill is higher than the skill of the teacher, the class can't be followed Inefficient Class.

    Teachers
    Seekers who reached at least 20 in one of the Academic Skills, can teach the skill to other Seekers. The Councillor responsible for the Academy must accept or reject the class. Once accepted, the teacher will give the class on the selected day and be unable to leave town for that day. Students will pay a fee (set by the teacher) to follow the class. The Teaching Skill reduces the amount of Stamina required to teach. There are also NPC-teachers who teach certain skills with a random difficulty. Before starting to teach it might be good to meet with possible students first. This avoids empty classrooms.

    Academic Skills:Workshop Guild Classes
    Each Guild Keeper can teach a class about the related Guild Skill (Alchemy, Blacksmithing, Carpenting and Tailoring) at the university once a week. These classes still need to be accepted by the Academy Rector.
    Last updated: 1st of May 2024
    The Bank is one of the available buildings that can be constructed and upgraded by the Town. Seekers can open a bank account and use the bank's facilities in exchange for 5 Silver a year. To pay this annual fee, the Seeker can either use the money they have on hand or have already stored in their bank account.

    Once a bank is built, citizens can deposit money. The money placed in the bank can't be stolen by others and can be withdrawn at any time without additional costs. The amount of money that can be placed in the bank depends on the level of that bank. With each upgrade, the bank offers additional benefits.

    During each Daily Reset, the bank requires 3 Writable Skins from the town's inventory. If the town has no Writable Skins available, the bank will be closed for that day. When the bank is closed, Seekers can't deposit or withdraw any money from their account.

    Town Bank Level Effects:
    + Level 1: Deposit maximum: 1 gold. Seekers can only access their account in their hometown.
    + Level 2: Deposit maximum: 2 gold. Seekers can withdraw money from their account in any town.
    + Level 3: Deposit maximum: 4 gold. Seekers can access their account in any town.
    + Level 4: Deposit maximum: 8 gold. The bank can loan 10 Silver to Seekers (not activated yet).
    + Level 5: Deposit maximum: 16 gold. The bank can loan 25 Silver to Seekers (not activated yet).
    + Level 6: Deposit maximum: 32 gold. The bank can loan 50 Silver to Seekers up to (not activated yet).
    + Level 7: Deposit maximum: 64 gold. The bank can loan 1 Gold to Seekers up to (not activated yet).
    + Level 8: Deposit maximum: 128 gold. The Town administration can see the bank accounts of citizens.
    + Level 9: Deposit maximum: 256 gold. The Town administration can access bank accounts of jailed criminals.
    + Level 10: Deposit maximum: none. The Town administration can access bank accounts of reported criminals.

    Additional Notes:
    + At the moment it is not possible for Seekers to loan money from the bank.
    Last updated: 28th of March 2020
    The Barracks are one of the available buildings in each Town and contain the records of the Seekers in the Realm or living in a particular town. Seekers can also search Seekers by their username, Country of Origin or based on certain Skills.
    Last updated: 3rd of February 2024
    The Town Chapel is a construction recently introduced into the Realm by The Grail Lords. The Chapel provides the accommodation for Seekers to get married and receive various blessings of the Grail Lords. This section will be further updated as construction progresses.

    Options at the Chapel
    Last updated: 3rd of February 2024
    - This section is still under construction -
    Last updated: 3rd of February 2024
    - This section is still under construction and will be updated later on -
    Last updated: 20th of September 2024
    The Farm Fields are one of the available locations in a Town. To acquire a new field to grow crops, Seekers have to cultivate a piece of land into a field suitable for agriculture first. The Labourer Skill reduces the required amount of 40 Stamina needed to complete 1 work unit of cultivation. Each Seeker can possess up to 10 Fields. Each subsequent field will require more work to make the field fit for agriculture. Once a field is cultivated it can be used to grow one of the 6 available Cultures.

    FieldUnits required to cultivate
    1st Field1 unit
    2nd Field8 units
    3rd Field27 units
    4th Field64 units
    5th Field125 units
    Nth FieldN * N * N units

    Field CultureBasic HarvestType
    Corn Field10 - 15 CornResource
    Grape Field10 - 15 GrapesFood
    Hop Field10 - 15 HopResource
    Potato Field10 - 15 PotatoesFood
    Vegetable Field10 - 15 VegetablesFood
    Wheat Field10 - 15 WheatResource

    On top of the basic harvest, Seekers receive 2 additional crops for each Culture Upgrade the Town has completed and an additional 1 crop for each 10 points on their Farming Skill, unaffected if they either harvest their own field or placed a work order at the Labor Hall. A full crop growing cycle consists of 9 phases. Once a phase is completed, the next phase will start after the next Daily Reset.
    • Phase 1: Ploughing
      Ploughing a field requires 10 work units.
      The Ploughing Skill lowers the basic amount of 40 Stamina needed to complete 1 unit.
      A Plough must be equipped and loses durability with each completed unit.
    • Phase 2: Sowing
      Sowing a field requires 10 work units.
      The Sowing Skill lowers the basic amount of 40 Stamina needed to complete 1 unit.
    • Phase 3: Waiting
      The crops on the field are growing. This phase takes one day and no actions are required during it.
    • Phase 4: Waiting
      The crops on the field are growing. This phase takes one day and no actions are required during it.
    • Phase 5: Waiting
      The crops on the field are growing. This phase takes one day and no actions are required during it.
    • Phase 6: Waiting
      The crops on the field are growing. This phase takes one day and no actions are required during it.
    • Phase 7: Waiting
      The crops on the field are growing. This phase takes one day and no actions are required during it.
    • Phase 8: Waiting
      The crops on the field are growing. This phase takes one day and no actions are required during it.
    • Phase 9: Harvesting
      Harvesting a field requires 10 work units.
      The Harvesting Skill lowers the basic amount of 40 Stamina needed to complete 1 unit.
      As soon as harvesting is completed, the crops are delivered into Seeker's Inventory or into Storage if harvesting was completed by hired labor.
    On the next day after phase 9 was completed field cycle resets and the field can be ploughed again.

    Additional Notes:
    + With each harvest, the set Town Tax on growing fields is automatically taken.
    + Seekers can change the Culture of their fields at any time, but doing so resets the field cycle.
    Last updated: 2nd of November 2022
    The Great Hall is one of the buildings of the Town.
    In the Great Hall Seekers can participate with the town lotteries, become a citizen or participate with the Town Elections.
    Last updated: 1st of May 2024
    At the Town Hall, Seekers can abandon the town they currently live in at any time. When they do, they become Townless Seekers until they join a town again.

    When abandoning a town:
    - Seekers lose all of their farmfields.
    - Seekers lose all remaining animals at their ranch.
    - All of their remaining ranch expansions will be lost.
    - Their town reputation drops by a 1,000 points.
    - In case of Town Elections their vote(s) will be cancelled.
    - In case of a Realm Event their related scores will be set back to 0.
    - Their Inventory Storage will not be accessible until they join a town again.
    - Their bank account will be closed and the money they had, gets returned to them.
    - Unfinished tools in the workshops can only be completed in the town where they got created.

    Only once a Seeker abandoned their hometown, they can join a town.
    Last updated: 14th of June 2019
    Seekers can Abandon their town and Join a new town as long they meet the required Town Reputation.

    Additional Notes:
    - Seekers can never join The Grail Monastery.
    - Your Reputation will increase by 500 Points.
    - When joining a Town, you regain access to your Home Storage.
    Last updated: 29th of May 2021
    The leaders of each town are elected by the citizens of that town during the Town Elections. Those Elections are either requested through a poll or through the Scheduled Elections which happen once in 6 months.

    The elections happen in 4 different phases:

    Phase I: A poll requesting new Town Elections
    After 30 days since the last election, any citizen older then 30 days can anonymously start a poll requesting new elections for 50 Stamina. The poll will run for 5 days during which citizens can vote either in favor of the current Town Leader and their Council or against. Only when the majority of the citizens request new Elections, the next phase starts. In case of scheduled elections, this phase is skipped.

    Phase II: Accepting Applications
    When the majority requested new elections, new elections will be organized automatically. Citizens older then 30 days and members of the town have 4 days to send an application in case they want to become the new town leader. This costs 1 Silver. The candidates have some space available to deploy their election campaign and motivate citizens to vote for them.

    Phase III: The Elections
    The elections last for 4 days in which citizens older then 30 days can vote for one of the candidates. All citizens can vote once, but Grail Nobles have the possibility to cast a second vote. This privilege can only be used once during each election.

    Phase IV: The Results
    The winner of the elections will be installed as the new Town Leader by Lord Arogandor. The current Town Council will be disbanded and the new leader will have to appoint a new Town Council. After the elections a cooldown period of 30 days start in which there can not be any poll requesting new Elections.

    Additional Notes:
    + In the unlikely event of a tie, the oldest candidate will be announced the winner of the elections.
    Last updated: 16th of November 2021
    The Grailympics are a weekly event in which towns compete against each other in various competitions. All citizens can choose and participate in one competition each week to help their towns. Participation requires 5 Stamina and increases Town Reputation by 2. Every Sunday, all citizens of the winning town will receive an additional 20 Stamina for that day. As an additional prize, one Grail Stamina Potion is given to one random participant each week.

    How Competitions Work
    The Grailympics consist of 3 competitions (rotating weekly), and each Seeker can choose to participate in one of those competitions. Each competition is build around 3 Skills and 3 random factors (Motivation, Condition, Mental Spirit) all ranging from 1 to 100 points. These random factors allow even young citizens to contribute to their towns.

    Score of a Participant:
    + total value of Skill A
    + total value of Skill B
    + total value of Skill C
    + random number between 1 - 100
    + random number between 1 - 100
    + random number between 1 - 100

    Thus, the score a Seeker can obtain ranges between 6 and 600, were 300 points are fixed and based on the Seeker's Skill, while the other 300 come from 3 random values that aren't affected by anything.

    Score of a Town:
    + top three citizen scores from Competition 1
    + top three citizen scores from Competition 2
    + top three citizen scores from Competition 3

    A town's total score is always the sum of 9 citizens' scores - the 3 highest scores from each of the 3 competitions.
    If the score of a Seeker is among the 3 highest in the selected competition, then the town score will increase and the Seeker will be displayed in the top 3. If the score is lower than the top 3, the score for the town does not increase.

    Using the re-roll
    All participants can use one re-roll to try and improve their lowest random number for 3 Grail Tokens. The highest value of both rolls is kept. In other words, the score of the participant can never get lower. In addition, Grail Nobles will have a guaranteed higher result on their re-roll than their lowest score.
    Last updated: 2nd of November 2022
    The Town Lottery is an event organized by the Town Council in which Seekers (both citizens of the town as visitors) can purchase up to 10 tickets and have a chance on winning the Lottery Jackpot.

    In each town there can be only one lottery at the time and it is up to the Town Council to set a duration and a lottery ticket price. In addition, a tax on the sold tickets can be added as well as a starting jackpot. The money earned by selling tickets goes into the town treasury while the remaining money goes into the lottery jackpot.

    The drawing takes place during the Daily Reset of the last day of the lottery. With each lottery drawing there's a 10% chance that no winning ticket is drawn. In that case, the town receives a percent of the lottery jackpot equal to their ticket tax. The remaining money remains in the jackpot for the next lottery.

    Additional Notes:
    + The Luck Skill slightly increases the chance on winning the lottery.
    + Seekers are able to participate in different lotteries at the same time in different towns.
    Last updated: 30th of March 2020
    The Hospital is one of the available buildings in a Town and allows Seekers to recover lost life-points.
    The hospital can be upgraded by the town up to level 6. Each upgrade requires wood, stone, beds and blankets.

    When Seekers get badly wounded, they get automatically transported to the hospital of their hometown. They remain there until they are fully recovered their wounds. When laying in the hospital, Seekers won't suffer from starvation but are unable to access their inventory, items (including potions) or equipment. Neither can they perform any tasks, including feeding their animals or place work orders.
    Seekers can also heal badly wounded Seekers who are laying in the hospital and help them to speed up their recovery. The hospital healing options are also accessible for Seekers who lack life-points but aren't badly wounded.

    Hospital Healer Actions:
    + Healing potion: Use a healing potion to help with the recovery of a wounded Seeker.
    + Work as healer: Use stamina to generate life-points for the hospital healing pool and get paid a wage.
    + Wound treatment: Use stamina and the Wound Treatment Skill to recover life-points of a wounded Seeker.

    Hospital Healing Options:
    + Request Grail Surgery: Heal 5 life-points for each 2 Grail Tokens spend.
    + Regenerate life-points: Use stamina and the Regeneration Skill to recover life-points.
    + Request assistance: Purchase life-points from the hospital's healing pool for a price set by the Town.

    Hospital Upgrade effects:
    + The healing pool increases by 500 for each hospital level.
    + Wounded Seekers recover one extra life-point during the Daily Reset for each hospital level.
    + The stamina penalty received during the daily reset of 50% is reduced by 5% for each hospital level.
    Last updated: 19th of February 2020
    The Labor Hall is one of the available Town buildings. Seekers can find a job offered by the town or other Seeker and earn a wage.

    The Town Jobs:
    Town jobs are various jobs offered by the town. The wage paid comes from the Town Treasury.
    • Breeding Program: Use the Animal Attitude Skills and breed new animals for the Town Ranch.
    • Culture Upgrades: When a Town upgrades the culture of a Farm Field, Seekers can work to complete the upgrade.
    • Structure Upgrades: When a Town constructs or upgrade a town building, Seekers can work to complete the upgrade.
    • Copying Library Books: Seekers can copy existing books for their Town Library, using their Writing Skill.
    • Milling Jobs: When the town is in need for flour, Seekers can use their Milling Skill to produce flour.

    The Field Sector:
    Here jobs are posted to work on farm fields of other Seekers. The jobs include Cultivating, Ploughing, Sowing and Harvesting fields. Wages are paid per completed field unit.

    The Ranch Sector:
    Here jobs are posted to work with animals owned by other Seekers. The wage is paid upon completing the task.

    The Workshops:
    Here jobs are posted to create items, tools, potions and equipment of other Seekers from the available Workshops. The wage is paid per completed unit of the object.

    Repairing Equipment:
    Here jobs are posted to repair existing equipment of other Seekers. The wage is paid per durability repaired.

    Additional Notes:
    + Followers can be hired at the Labor Hall to temporarily increase certain Skills of the Seekers.
    + Seekers and towns can set any wage, this means that few Seekers might try and profit from others, placing ridiculous low wages for the work done.
    Last updated: 11th of November 2023
    Each town contains several buildings where Seekers can buy and sell products from each other or directly from the town.

    + The Buyer's Corner:
    Here Seekers can place a request to purchase products (inventory objects, items, equipment or meals). The price they are willing to pay for the request is paid in advance.

    + The Goods Market:
    Here Seekers can buy or sell inventory objects (food, drinks, resources and ingredients) offered by other Seekers or by the Town.

    + The Item Market:
    Here Seekers can buy or sell their items, tools, potions and equipment.

    + The Restaurant:
    Here Seekers can buy or sell Bread, Plopcorn, Pralines and Various Meals.
    Last updated: 9th of March 2020
    The Buyers Corner is one of the available markets in a Town. At the Buyer's Corner, Seekers can place requests to purchase inventory goods, items, potions, tools, equipment and/or meals. The price they are willing to pay for the request is paid in advance. In addition an administration fee of 1% of the price has to be paid to place the request. Each point on the Mercantile Skill reduces this fee by 0.05%.

    After 30 days unfulfilled requests expire and are no longer shown. Seekers can cancel their request at any time and receive back the money they paid in advance. Once a Seeker collects their request, the tax of the town where the product got bought applies like normal.

    Grail Delivery Service:
    Seekers can place requests Realm Wide, meaning that the product can be bought in any town (including the Grail Monastery). The Seeker has to travel to the town where the product has been sold or can make use of the Grail Delivery Service in exchange for 10 Grail Tokens. The products will be delivered directly to the Seeker.

    Additional Information:
    + The Grail Administration fee is nonrefundable.
    + Seekers can have 200 requests at the same time.
    + Seekers can double the amount of requests placed in exchange for 150 Grail Tokens.
    Last updated: 3rd of July 2024
    The Goods Market is one of the available markets in a Town. At the Goods Market, Seekers can buy Inventory Objects offered by other Seekers or offered by the town. To buy Items, Tools, Potions or Equipment the Seeker has to visit the Item Market instead.

    When buying something at the Goods Market, the average price for the product is shown to give interested buyers some indication on how profitable their purchase could be. However, the market prices are not supervised and Seekers can ask high prices if the demand is high.

    Different Market Sections:
    • Food Market: Includes all the food ingredients used to cook meals or soup.
    • Drinks Market: Includes all the drinks such as soups, milk and alcoholic beverages.
    • Resource Market: Includes all the raw materials and resources required to craft items and tools at the Workshops.
    • Ingredients Market: Includes the herbs and creature parts that are used to brew potions at the Alchemy Workshop.
    • Gem Market: In rare cases, valuable gems are offered for sale here.
    Additional Notes:
    + Prices for the same products might vary from town to town.
    + A Town Tax might apply when purchasing anything from the Goods Market.
    Last updated: 3rd of July 2024
    The Item Market is one of the available markets in a Town. At the Item Market, Seekers can buy Items, Tools, Potions, Equipment and even Animals from other Seekers or from the town. To buy Inventory Objects the Seeker has to visit the Goods Market instead.

    When buying something at the Item Market, the average price for the product is shown to give interested buyers some indication on how profitable their purchase could be. However, the market prices are not supervised and Seekers can ask high prices if the demand is high. It also is advised to Inspect a product before buying as some Seekers might ask full price for products with little durability left.

    Different Market Sections:
    • Item Market: Here items such as journals, beds, blankets and other useful objects are offered for sale.
    • Tool Market: Here tools such as ploughs, axes, butcher knives and other useful tools are offered for sale.
    • Potion Market: Here all kind of potions are sold including healing potions or the Stamina potions.
    • Equipment Market: Here all kind of equipment is offered for sale, varying from common spears to legendary battle robes.
    • Animal Market: Animals raised at the town ranch can be purchased here, an empty ranch slot is required.
    Additional Notes:
    + Prices for the same products might vary from town to town.
    + A Town Tax might apply when purchasing anything from the Item Market.
    Last updated: 11th of May 2023
    The Restaurant is one of the available buildings in a Town. Seekers can purchase Bread, Plopcorn, Pralines and Various Meals placed for sale by other Seekers. Each restaurant also has a Soup Kitchen where Seekers can eat free bread offered by the community.

    The Soup Kitchen:
    Less fortunate Seekers can eat a free bread meal at the Soup Kitchen. The Seeker immediately eats the bread, so it can't be sold or stocked. Seekers older than 100 days will lose 5 Town Reputation each time they make use of the Soup Kitchen. When Seekers donate bread to the Soup Kitchen their mood increase by 1 and their Town Reputation increase by 3 points for each donated bread.

    Additional Notes:
    + The Town Tax is applied when purchasing anything from the Restaurant.
    Last updated: 31st of July 2021
    The Town Militia helps protecting the citizens against criminality and possible danger from both in -and outside the town walls.

    How does the militia work:
    Towns can now hire up to 2 militia members who can patrol in the town. Seekers who fit the requirements can join the militia. This will require 6 Stamina and 1 hour real time. During this time, the Seeker will be unable to leave the town, but will still be able to do anything inside the town walls. When there are militia active in the town, the chance to instantly arrest a thief at work increases and Seekers trying to sneak in our out of the town will see their chance on success reduced. Once the Seeker finished their patrol, they can sign out manually at any time and receive their wage, paid by the town.

    Requirements for joining the Militia:
    + The militia only accept Seekers who are sober.
    + The militia only accept Seekers are not in disguise.
    + Seekers can only join the militia of their hometown.
    + Seekers must have at least 50 Life-points.
    + Seekers must have a Reputation of at least 3,000 points.

    Effect of the Militia:
    + Each member of the militia decreases the chance to sneak in or out a town by 3%.
    + Each member of the militia increases the chance to instantly arrest a pickpocket by 5%.
    Last updated: 21st of October 2020
    At the Town Mill, Seekers can mill Wheat into Flour. Flour is the primary ingredient to bake Bread.

    To produce 1 Bag of Flour, 2 Bags of Wheat and Stamina is required.
    The Milling Skill reduces the required 10 Stamina by 1 for each 20 points on the skill.

    The Town Council can levy a tax when Seekers use the mill for personal use. The tax get added on the tax tab of the Seeker and can be paid at any time or when leaving the Town Gate. The Town Council can also place a paid work order to mill wheat owned by the town, ensuring sufficient bread in the Realm.
    Last updated: 13th of November 2023
    Seekers can hold animals who provide different resources that are used to prepare meals or craft various items. The Ranches are located inside the Towns and thus require the Seeker to be in the town to manage their animals.

    There are 5 different animals that can be hold at the Ranch, each with their unique abilities:
    All animals require to be fed on a daily basis, which takes 1 Stamina for each animal. When an animal doesn't get fed regularly, it will starve to death. By feeding animals and using their abilities the Animal Attitude Skills will increase. Less stamina is required to work with animals when the Animal Attitude Skills increase. Animals don't require special food, they eat grass -which is free. Pigs however can be fed with corn as well.

    Animal Abilities:
    Each animal has unique abilities where the Seeker can make use from. See lower for detailed information about each animal. Seekers can either do the work themselves or post a job offer in the Labor Hall of the town.

    Slaughter an Animal:
    If an animal exceeds its maximum age, it will most likely die. When this happens the owner won't receive any meat. Slaughter animals by their the maximum age. This requires a Butcher's Knife to be equipped. The durability of the knife decreases each time it is used, until it breaks.

    Demolish Ranch Expansions:
    Seekers can demolish their ranch expansions and receive back between 25% and 75% of the Iron Nails and Wood used to build the ranch expansion.

    Salvage (%) (max 75): 25 base + 0.5 per point on the Sustaining Skill + 1 for each stamina spend.

    Animal Breeding:
    All animals are produced by the town in their Breeding program. A town without a breeding program will run out of animals. Seekers can improve their Animal Attitude Skill by helping the town with their Breeding Program in the Labor hall in exchange for a wage.
    Last updated: 13th of November 2023
    A ChickenChickens are one of the 5 available animals Seekers can hold at their Town Ranch. They provide eggs during their life-time and when they get slaughtered the Seeker receives poultry based on the age of the Chicken.


    Chicken Information:
    + Expected life span: 30 days.
    + Seekers can search for eggs once in 3 days.
    + The Chicken Attitude Skill increases when feeding chickens.
    + They are good starting animals as they are relatively cheap.
    + They give poultry when slaughtered (1 + 1 extra for each 5 days the chicken was alive).
    Last updated: 13th of November 2023
    A CowCows are one of the 5 available animals Seekers can hold at their Town Ranch. Cows provide milk during their life-time and when they get slaughtered the Seeker receives meat and leather squares.


    Cow Information:
    + Expected life span: 70 days.
    + Seekers can milk the cow once in 3 days.
    + The Cow Attitude Skill increases when feeding cows.
    + They give 8 meat and 3-4 leather squares when being slaughtered.
    Last updated: 13th of November 2023
    A HorseHorses are one of the 5 available animals that Seekers can hold at their Town Ranch. The whole purpose of having a horse is to fully train it into a Warhorse. A horse has to be trained for a total of 100 days and each training session requires stamina. Compared with other animals, horses are more expensive. This and the intensive training makes horses an animal for more experienced Seekers.

    Horse Information:
    + Horses are known to be an expensive and long term investment.
    + Unlike other animals, horses have no maximum age and can't die from old age.
    + As long the horse appears at your Town Ranch it can still die from starvation.
    + Raises the Horse Attitude Skill when feeding horses.
    + They give 15 Meat when slaughtered.
    + Once a horse has been trained into a warhorse, the ranch spot will become available again.
    Last updated: 15th of November 2023
    A PigPigs are one of the 5 available animals that can be hold at the Town Ranch. The primary goal of raising pigs is making them as fat as possible before slaughtering them. The amount of meat and writable skins gained from slaughtering pigs is based on their fat level. In addition, each pig at the Ranch of the Seeker, increases their Luck Skill by 2 points.

    Pig Information:
    + Expected life span: 40 days.
    + Raises the Pig Attitude Skill when feeding grass or corn.
    + Temporarily increases the Luck Skill by 2 for each Pig in the ranch.
    + Gives 3 Meat for each fat level when slaughtered.
    + Gives 3 + 1 extra for each fat level Writable Skins when slaughtered.

    Fattening the Pig:
    + Pigs fed by Porkard the Pig Tenderer have 12% to gain weight.
    + Feeding grass: there's a small chance (based on the Pig Attitude Skill) that the pig get gains weight.
    + Feeding corn: the pig get one fat level. Based on the Pig Attitude Skill, there is a chance to receive one additional fat level.
    + A Pig Boosting Potion: all pigs at the ranch have an increased chance to get more fat during the Daily Reset.
    + Possible fat levels:
    - Level 1: Skinny
    - Level 2: Light
    - Level 3: Normal
    - Level 4: Chubby
    - Level 5: Fleshy
    - Level 6: Extra Fleshy
    - Level 7: Plump
    - Level 8: Fat
    - Level 9: Obese
    - Level 10: Super Obese
    - Level 11: Monstrous
    - Level 12: Just too fat
    - Level 13: THE FATTEST

    Pig Boosting Potion:
    Pig Boosting Potions are hormonal potions that rapidly increases the fat of Pigs. The potion effect applies on all pigs at the ranch for 5 days. During each reset, the pigs are selected in a random order. The first pig selected has a 90% chance for the potion to have an effect, and the chance for the potion to have an effect on each pig after that is reduced by 8% per pig.

    The potion has 2 possible effects for the pig:
    + The fat level of the pig increases by 1.
    + The pig explodes due to the effects of the potion. This chance is 7% - 1% for each quality level of the Potion.
    Last updated: 13th of November 2023
    A SheepSheep are one of the 5 available animals Seekers can hold at their Town Ranch. Sheep provide wool during their life-time and when they get slaughtered the Seeker receives meat and leather squares.


    Sheep Information:
    + Expected life span: 50 days.
    + Seekers can shear the sheep for wool once in 3 days.
    + The Sheep Attitude Skill increases when feeding sheep.
    + They give 8 meat and 2 leather squares when slaughtered.
    Last updated: 7th of October 2020
    The Town Center represents the heart of the town and from there you can enter all the existing Town Buildings. It is also the place where you can enter the Taverns, the mini-games and visit the Traveling Merchant or steal from other players.

    The Town Buildings:
    - Town Gate: Allows you to leave/enter the town and if you like, hire mercenaries to accompany you.
    - Town Ranch: The Ranch is the place where you buy and keep animals.
    - Town Restaurant: The Restaurant offers meals and bread for when you are hungry.
    - Farmfields: Here you can manage your fields and grow crops.
    - Workshops: There are several different workshops each allowing you to make different objects.
    - Item Market: Here you can buy Potions, Tools, Equipment and Animals from other Seekers.
    - Goods Market: Here you can buy Food, Drinks, Resources and Ingredients from other Seekers.
    - Town Barracks: The Barracks contain lists with the town members of all the towns.
    - Town Office: Here you can find the Town Announcements. It also is the place where the Town Council gathers.
    - Great Hall: In the Hall you can buy Lottery Tickets, see the current Council and join or abandon a town.
    - Town Mill: The Mill is used to produce Flour from Wheat Bags.
    - Town Hospital: Wounded Seekers recover in the Hospital. You also can recover your lost life-points.
    - Town Academy: At the Academy you can improve certain skills, teach, study or read books.
    - Labor Hall: At the labor hall Seekers can find work offered by other Seekers or the Town.
    - Your Residence: This is where your house is located and will bring you to your residence.
    - Town Jail: At the Town Jail you can report crimes and visit the prisoners.
    Last updated: 30th of January 2022
    At the Town Center, Seekers can make an attempt to steal money from others. This is called Pickpocketing and is considered to be a crime for which the thief can be sentenced to Jail.

    Possible Victims
    Thieves can not pick a victim directly. Instead the pickpocket attempt is made on a random Seeker who is currently in the Town, has at least 1 Bronze on hand, been active the last 48 hours and at least 30 days old. The Personal Bodyguard is an NPC follower that can be hired for 1 Grail Token a day. In addition to his assist in combat, he also will successfully prevent any pickpocket attempts made on the Seeker.

    Training the Pickpocketing Skill
    The Pickpocketing Skill can be trained up to 60 points using stamina. During the training Seekers won't steal any money, but they can't get caught and sentenced to jail neither.

    Making a pickpocket attempt
    Each attempt to pickpocket requires 20 Stamina. The chance on your success depends on the Pickpocketing Skill.
    + Cooldown: After each attempt, successful or not, there is a waiting time of 2 hours before another attempt can be made.
    + Chance on success: Is the chance to successfully steal money from your victim. The amount you steal varies between 1% and 5% of what your victim carries on the moment and is limited to a maximum of 15 Silver.
    + Chance on being seen: Is the chance that the attempt, successful or not, was seen by the victim and/or other people currently in town. Once seen, Seekers can report the crime to the Town Watch.
    + Chance on being caught: Is the chance to get caught while stealing and being sent to the Jail instantly. The chance is based on the amount of active members of the Town Militia.

    Reporting a crime
    Seekers who witnessed the pickpocket attempt receive an event and have the possibility to report the crime to the Town Watch. Once a crime is reported, the Councillor responsible for the Town Watch can sent out an arrest warrant for the thief.

    In case the thief is still in the town on the time the arrest is sent out, they will be automatically sentenced to the Town Jail. In case the thief managed to leave the town in time, he/she no longer can enter the town for a period of time.

    Additional notes:
    + Thieves must have a Bravery Skill of 90% or higher to be able to pickpocket in The Grail Monastery.
    Last updated: 18th of October 2017
    The Town Gate is the only location in a town from where Seekers can start their adventure outside the safety of the towns. It also is the entrance for when a Seeker arrives at a Town.

    At each Town Gate followers can be hired for both inside the town as for venturing outside into the wild.

    Leaving the Town
    When leaving a Town, you'll be checked for up-payed Town Taxes. Refusing to pay the taxes will force you into a fight with the Town Guard.

    Entering the Town
    When entering the Town a minimum of 100 Town Reputation is required. Having less will leave you two options to enter the Town still:
    Sneaking inside the town

    Bribing the Town Scribe
    The Seeker can choose to pay an amount of money to pass the gate. The more money offered the higher the chance is to be allowed in the town. Whether the attempt succeeds or fails, the Seeks does lose his/her money.
    The chance on a successful bribing attempt increases with 0.5% for each point on your Charisma Skill.
    Last updated: 7th of October 2020
    When you join a Workshop Guild, your Guild Score will increase whenever you spend stamina on making items in that workshop or if you work for other Seekers at the Labor Hall. There is no limit on the amount of Guilds you join and you can abandon the Guild at any time.

    There are currently 4 Workshop Guilds:
    - The Blacksmith Guild
    - The Carpenter Guild
    - The Tailor Guild
    - The Alchemist Guild

    Become a Guild Apprentice
    When you have less than 40 on the Workshop Skill, you can apply to a Guild Master. Once that Master accepted your application, you can use your master's skill to create new tools and items. In exchange, the stamina used by you will increase the guild score of your master. You can leave your master whenever you want or when you reach 40 on the skill.

    Become a Guild Master
    When you have 80 or more on the Workshop Skill you can become a Guild Master and help younger Seekers. You can have one apprentice or 2 when you reached 100 on the skill. Your apprentices must live in the same town as you do and you can kick the apprentice and quit being a master at any time.
    Last updated: 24th of July 2023
    The Town Jail is one of the available buildings in a Town and can be upgraded up to level 6. Its main purpose is to imprison Seekers who have been caught doing some kind of criminal activity such as pick pocketing, avoiding taxes or killing certain npc's. In rare occasions Seekers who have transgressed some of the in-game rules might be punished by doing some jail time as well.

    + Being Imprisoned:
    Seekers who are in jail are unable to do most of the regular actions, nor do they have access their personal possessions such as meals, equipment, items or their inventory. They can only use their stamina to pay of their debts to society or try and escape. Once a prisoner did their time, they will be released from jail and can continue to partake in their normal life. As prisoners have no access to their meals, they starve and might lose additional stamina and experience on their personal skills. This can be prevented if another Seeker gives bread to the prisoner.

    + Paying back their debts:
    If the prisoner has unpaid taxes, they can pay their taxes either with their money on hand or spending their stamina, generating some small income for the town and reducing their debt. This might be helpful if the prisoner want to maintain a good relation with the town.

    + Working for a faster release:
    Prisoners can spend their stamina to work for the Grail Lords, reducing their prison sentence. This option is only available when they have no unpaid town taxes left in the town in which they are imprisoned.

    + Digging a tunnel:
    Prisoners can try and escape by spending their stamina digging a tunnel toward freedom. There's no indication on the progress, but they always continue where the previous prisoner ended. At a certain point, the tunnel will be finished and the prisoner will escape. After that, the next prisoner has to start digging all over again. The higher the level of the prison, the more work it requires to escape. Both the Endurance Skill and the Mining Skill increase the efficiency of each stamina used.

    + Sawing the barred window:
    Prisoners can spent their stamina sawing the iron bars and hope to escape that way. Prisoners have no indication on their progress, but always continue where a previous prisoner ended. At a certain point, the bars will be gone and the prisoner will escape. After that, the next prisoner has to start sawing all over again. The higher the level of the prison, the longer the stronger the iron bars are. Both the Patience Skill and the Blacksmithing Skill increase the efficiency of each stamina used.

    + Visiting the Prisoners:
    Seekers can see who is currently imprisoned in their town and why.
    The are able to interact with the prisoners in various ways:

    + Giving a bread:
    Visitors can give one of their breads to a hungry prisoner. This will feed the prisoner, preventing them from starving.

    + Throwing eggs:
    Visitors can throw their eggs at a prisoner which will raise their mood and their Agility Skill. Hitting a prisoner with an egg will reduce their Town Reputation by 10 + 1 per 10 points on the Visitor's Charisma Skill.

    + Throwing stones:
    Visitors can throw their stones at a prisoner which will raise their mood and their Agility Skill. Hitting a prisoner with a stone will reduce their Life-points by 1-4 points + 1 per 10 points on the Visitor's Strength Skill.

    + Releasing a prisoner:
    The Councillor responsible for the Town Watch and Jail has the power to release prisoners. But can only do so with proper motivation and is hold responsible for these actions by the Grail Lords.
    Last updated: 3rd of March 2022
    A Tax Investigation is an ability for Towns to see if Seekers have unpaid town taxes. Such investigation can be started at any time by the town against any Seeker.

    When an investigation is required, a Bookkeeping job can be taken at the Labor Hall which requires 90 Stamina. The Bookkeeping Skill and the Intelligence Skill reduce the required stamina.

    In case the suspect has no or less unpaid taxes than allowed, the investigation has no further effect. However, if the suspect has more unpaid taxes than allowed, the investigation continues and the suspect receives an automatic letter including a deadline of 48 hours to pay the unpaid taxes to the town (Only the tax at the start of the investigation is taken in account).

    In case the suspect paid the tax in time, the investigation has no further effect and is finished. If the suspect didn't pay the tax, they can be arrested and jailed by the town. For that the Seeker must be caught inside the town walls. The time spend in the Town Jail is based on the amount of unpaid taxes.

    Towns with a level 10 Bank have the option to directly access the bank account from the suspect with an ongoing debt. In case there's sufficient money available on the bank account the town can use the money on the bank to settle the debt.
    Last updated: 3rd of July 2024
    The Town Office is the administrative heart of a Town and is only accessible by for the Council of the town. Common citizens and visitors can only read the latest town announcements.

    The Councillors however, can consult the latest events of the town, keep track of the town's progress, treasury and have access to their particular sector of which they are responsible for. The Town Leader can install new Councillors to help the town prosper and offer assistance to the citizens of the town. An active Town Council is essential for a successful Town.
    Last updated: 5th of May 2021
    The Workshops are a location that can be visited in every Town. Each workshop can be upgraded several times by the Town Council. Unlocking additional options for the Seekers or allowing to create higher quality objects.

    There are 5 Workshops available:With the Crafting planner (external link) made by Skyfia, Seekers calculate easily what materials and how much stamina will be required to create workshop items.
    Last updated: 10th of January 2024
    The Alchemist Workshop is one of the available Workshops in the Town. At the Alchemist Workshop, Potions can be crafted by using various Ingredients which can be found in the Forest and at the Shore.

    Just like the other workshops, the Alchemist Workshop can be upgraded by the Town up to level 6. With each level, Alchemists can craft potions with a higher quality.

    Additional Information:
    + Working at the workshop might unlock the "Providing Tool Supplies" Quest given by Bandalf the Wise.
    + Working at the workshop increases the Alchemist Guild score, when the Seeker is a member of the Alchemist Guild.

    [List of the available Alchemist Potions]
    Last updated: 10th of January 2024
    The Blacksmith Workshop is one of the available Workshops in the Town. At the Blacksmith Workshop, various tools and items can be made that require Iron Bars. In addition, Seekers can smelt Iron ore into Iron Bars and forge Iron Nails.

    Just like the other workshops, the Blacksmith Workshop can be upgraded by the Town up to level 6. With each level, Blacksmiths can craft tools and items with a higher quality.

    Forging Iron Nails:
    Forging Iron Nails require a level 1 Blacksmith Workshop, 1 Iron Bar and 40 Stamina. Seekers receive 30 Iron Nails + 1 Nail for each 5 points on the Blacksmith Skill. Each point on the Patience Skill increases the chance by 1% to forge up to 5 additional Iron Nails.

    Smelting Iron Ore:
    Smelting Iron Ore into Iron Bars requires a level 1 Blacksmith Workshop, 5 Stamina, 3 Coal and a base amount of 80 Iron Ore. Each point on the Ore Smelting Skill reduces the required amount of Iron Ore by 0.4.

    Additional Information:
    + Working in the workshop might unlock the "Providing Tool Supplies" Quest given by Bandalf the Wise.
    + Working in the workshop increases the Blacksmith Guild score, when the Seeker is a member of the Blacksmith Guild.

    [List of the available Blacksmith Tools and Items]
    Last updated: 10th of January 2024
    The Carpenter Workshop is one of the available Workshops in the Town. At the Carpenter Workshop, Seekers can craft various tools and items are made that require Wood which can be gathered at the Forest.

    Just like the other workshops, the Carpenter Workshop can be upgraded by the Town up to level 6. With each level, Carpenters can craft tools and items with a higher quality.

    Additional Information:
    + Working in the workshop might unlock the "Providing Tool Supplies" Quest given by Bandalf the Wise.
    + Working in the workshop increases the Carpenter Guild score, when the Seeker is a member of the Carpenter Guild.

    [List of the available Carpenter Tools and Items]
    Last updated: 10th of January 2024
    The Tailor Workshop is one of the available Workshops in the Town. At the Tailor Workshop clothes are made using mostly Wool and Leather Squares which can be gained from Animals at the Town Ranch.

    Just like the other workshops, the Tailor Workshop can be upgraded by the Town up to level 6. With each level, Tailors can make clothing with a higher quality.

    Additional Information:
    + Working in the workshop might unlock the "Providing Tool Supplies" Quest given by Bandalf the Wise.
    + Working in the workshop increases the Tailor Guild score, when the Seeker is a member of the Tailor Guild.

    [List of the available Tailor Items]
    Last updated: 10th of January 2024
    The Brewery Workshop is one of the available Workshops in the Town. At the Brewery alcoholic beverages (like beer and wine) are produced.

    The Brewery Workshop can be upgraded by the town Council up to level 2. With each level, additional alcoholic beverages that can be produced by the Seekers.

    Brewery level 1 - Brewing Beers:
    To produce a Barrel of Beer the Seeker must have an Empty Barrel and 15 Hops. Once the empty barrel is filled with the hops, the Seeker needs to stir the barrel once a day and that for a total of 4 days. The required 20 Stamina is reduced by 1 for each 10 points on the Brewing Skill. Once the production is completed, the Seeker receives one Barrel of Beer. This barrel can be opened at any time and contains 50 Beers. The durability of the barrel is reduced by 25 durability and can be re-used as long there's any durability left.

    Brewery level 2 - Producing Wine:
    Before a Seeker can start producing a Barrel of Wine they must have read the book "The Art of Wine Making". Producing a barrel of wine requires an Empty Barrel and 20 Grapes. Once the empty barrel is filled with the grapes, the Seeker needs to check the barrel once a day and that for a total of 10 days. The required 20 Stamina is reduced by 1 for each 10 points on the Brewing Skill. Once the production is completed, the Seeker receives one Barrel of Wine. This barrel can be opened at any time and contains 25 Wine. The durability of the barrel is reduced by 25 durability and can be re-used as long there's any durability left.

    [List of the available Brewery Items]
    Last updated: 17th of April 2024
    The Grail Castle is the very heart of the Realm. It is from here that the Grail Lords run their business and keep control over the Realm. The Grail Castle is not an actual location on the World Map and is always accessible for Seekers. Even if they are in the Hospital or in Jail.

    At the Grail Castle, Seekers can:
    + Play the various Mini Games.
    + Hire Followers as long they are inside a town.
    + Work for the Grail Lords and earn a little money.
    + Consult the Hall of Fame and see various rankings.
    + Purchase Grail Tokens and spend them on various rewards.
    + Search for particular Seekers on name, profession or country of origin.
    Last updated: 9th of March 2024
    The mini games of the Realm are small luck based games that the Seeker can play.
    At the moment 7 different mini games are available:
    • Blackjack Challenge
    • Blackjack Tournament
    • The Goose Game
    • Lucky Udgar
    • The Riches Run
    • The Grailympics
    • The Town Lottery
    Last updated: 17th of April 2024
    The Praise Points are a special currency awarded by the Grail Lords to the Towns of the Realm. They can be earned during various Realm Events or are awarded in special occasions. The Town Leader can spend Praise Points at any time and each citizen of the town will receive 1 extra Stamina per used point during the next Daily Reset. The points do not expire and can't be sold or given to individual Seekers.

    Additional notes:
    + The town can only spend up to 100 Praise Points per day.
    + They aren't to be confused with the Prize Points Seekers can earn during the Realm Events.
    Last updated: 17th of January 2022
    The Grail Tavern is an in-game chat room where all Seekers can meet and talk with each other in a peaceful environment. It is a great place to gather information, meet new friends and set up trade deals. The Grail Tavern is also the place were you can drink beer in an unlimited quantity bought by yourself or offered by others. All visitors of the Tavern agree to have read and accept the Tavern Rules.

    The Tavern Legend:
    Leave Tavern: Leave the Chat Room.
    Buy yourself a Beer: Buy yourself a Beer for 24 Bronze.
    Buy a Round for all: Offer a round of Beer to everybody in the tavern, paying 24 Bronze a beer.
    Accept or Refuse Beer: Accept/Refuse beers offered by other Seekers.
    Tavern Tuesday:

    Each 3rd Tuesday of the month there is a social gathering at the Taverns, called Tavern Tuesday. During that day the Beer prices have been reduced to 21 Bronze instead of the usual 24 Bronze.
    Last updated: 20th of January 2018
    • Do not swear or curse! Ever! This includes words in other languages and also abbreviations, such as 'stfu' or 'fu'. If you are unsure about a word, simply do not use it. The Moderators will decide if the language used is inappropriate, not the chatters.
    • No massive amount of CAPS. WE ALL CAN READ YOUR SENTENCES WITHOUT THE CAPS, THANK YOU.
    • English is the only language allowed in chat.
    • Do not encourage others to break rules, do not intimidate or harass others either.
    • Don't spam or flood the Taverns. Spamming is posting repeated, unwanted or annoying messages.
    • No insults, no threats, no racism and no flaming. Flaming is a term used to describe a hostile or aggressive interaction between chatters. Insults include any comment made to or about a Seeker that are intended to degrade or embarrass. Threats to other Seekers are allowed only if the context is entirely in-game. Racism will not be tolerated in any context.
    • No Controversial/Sexual Chats. The Grail Tavern is not the place to voice your opinion on controversial subjects such as gender, school, politics or religion. Please keep in mind that the Grail Community is an all ages area, and sexual comments or suggestions will not be tolerated.
    • Do not post links to offensive sites or pictures (no nudity, pornography or violence) in the Tavern.
    • Do not use the Tavern to promote any out-game activity.
    • Most important of all - Don't annoy the Tavern Moderators! (Moderators have a red or green colored name).

    Seekers found breaking any of the rules may be warned, kicked or banned by a Moderator, depending on severity.

    Moderators have been picked by Lord Arogandor for their consistency, fairness and reliability. If you feel you have been unfairly treated by a moderator, first try to talk with this mod. If unsuccessful, send an message to Lord Arogandor explaining your side and also the time this occurred so he may investigate the situation.

    If you are warned by a moderator - do not argue that you did not do anything wrong. If you're warned or kicked out by a moderator, trust their judgement that you did "something" wrong. Some will tolerate your behavior more than others so don't argue it was unfair, just realize you did "something" unacceptable by someone else and learn!
    Last updated: 13th of February 2019
    Combat Terminology:
    • Blocking: Passive, defensive action based on the Blocking Skill. Only activates when the secondary skill of the main hand or the off hand is blocking. A successful block reduces the damage to 0 after a placed hit.

    • Critical Strike: Passive action that doubles the base damage (before defense reductions are added) after a successful hit. The chance on success is based on the Critical Strike Skill.

    • Dodging: Passive, defensive action based on the Dodging Skill. A successful dodge reduces the damage to 0 after a placed hit.

    • Parry: Passive, defensive action based on the Parry Skill. Only activates when the secondary skill of the main hand or the off hand is parry. A successful parry reduces the damage to 0 after a placed hit.

    • Retreat: Player action, allowing the Seeker to end the fight. Chance on success is based on the Retreat Skill. On success, the combat ends and the Seeker can continue their travel. No combat experience is awarded. On failure, the round for the Seeker ends immediately.
    Last updated: 27th of January 2022
    When a Seeker encounters a monster on the Map they have the option to fight the monster or to run away from it. When the Seeker decides to run away, they move back one map tile from the direction they came. Running away from battle without even try and face the opponent, decreases the Bravery Skill by 0.01 points.
    Last updated: 27th of January 2022
    When a fight isn't going well, the Seeker can attempt to tactically retreat from combat. This is different from the option to run away when encountering an opponent and which decreases the Bravery Skill.

    The chance on success depends on the Retreat Skill and the difference between the combat level of the Seeker and the combat level of the opponent. Some monsters have the Pursuit Ability, which reduces the chance on a successful retreat.

    If the attempt to retreat would fail, the Seeker lost a turn and combat continues in which the Seeker can try to retreat again next turn. With each attempt, the retreating skill increases slightly. If the attempt was successful the combat will end.

    Chance to retreat (%): 45 (base chance) + 0.5 * Retreat Skill + (combat level - level of opponent) - X pursuit ability.
    Last updated: 22nd of November 2023
    The weather creates a more dynamic Realm and does affect the daily life of it's inhabitants by various effects. Seekers can consult the weather forecast at the Grail Castle if there are sufficient Grail Tokens in the community pool.

    Normal WeatherNormal Weather:
    No special weather conditions are in affect.

    FogFog:
    During the entire year, there is a 7% chance that there will be fog for the duration of that day. When there is fog, visibility while traveling over the map is decreased to 2 tiles instead of 3 in all directions.

    RainRain:
    During the entire year, there is a 7% chance that there will be rain for the duration of that day. When it is raining, Seekers lose an additional 5 mood during the Daily Reset.

    StormStorm:
    During the entire year, there is a 3% chance that there will be storm for the duration of that day. When it is storming, the Ferry Express is closed.

    HeatHeat:
    During the summer months of June, July and August, there is a daily chance of 20% that there will be heat for the duration of that day. In that case, Seekers can have one additional drink that day.

    SnowingSnowing:
    During the winter months of December, January and February, there is a daily chance of 20% that it will be snowing for the duration of that day.
    + Traveling over the map requires 1 extra Stamina for each tile crossed.
    + Seekers have a 50% chance to encounter special winter encounters instead of the normal map encounters.
    + Seekers gain one extra Snowball to throw during the Winter Snowball Battles.

    Blood MoonBlood Moon:
    During the entire year, there is a 1% chance that there will be a Blood Moon for the duration of that day (and night).
    + All monster statistics are doubled.
    + Seekers receive double combat experience.

    + Weather Forecast:
    Seekers can donate Grail Tokens toward the Community Pool of the Weather Forecast. The tokens are used during the Daily Reset to pay the Grail Meteorologists. They are able to predict the weather of the Realm for the next few days and they are at least 80% of the time correct with their weather predictions.

    The amount of Grail Tokens the Meteorologists receive from the community pool each reset is based on the amount of Seekers that were online the past day divided by 20 (rounded up). As long there are sufficient Grail Tokens in the pool the weather forecast is visible for all Seekers in the Realm.
    Last updated: 23rd of November 2023
    The World Map symbolizes the Realm of the Grail Lords. Seekers can travel over the map and enter different locations like towns, ruins, mines, forests, mountains...
    The most important locations, like the towns are connected by roads on which Seekers can travel faster (meaning, they require less stamina to move through). Each tile requires a certain amount of stamina to cross depending on the terrain of the tile, the weather and the traveling skills of the Seeker. With each step, the traveling skill connected to the tile will increase.

    Traveling Skills:
    + The Walking Skill Walking symbol is used when moving over land on foot.
    + The Riding Skill Riding symbol is used when moving over land on a mount.
    + The Swimming Skill Swimming symbol is used when moving through water.
    + The Crawling Skill Crawling symbol is used in underground areas.

    Terrain base stamina cost:
    + Roads require 3 Stamina to cross.
    + Plains require 4 Stamina to cross.
    + Forests require 5 Stamina to cross.
    + Water require 6 Stamina to cross.
    + Mountains require 7 Stamina to cross.

    Encounters and Monsters:
    During their adventure outside, Seekers might encounter special events that forces the Seeker to make a decision. Those encounters can have either a positive or negative outcome. Some encounters will unlock new quests while other encounters will happen when certain requirements are met. In addition to those encounters, Seekers can also get involved in combat. Fighting numerous monsters along their path.

    Due to new additions and updates the Realm keeps expanding, allowing Seekers to discover new, unexplored areas.

    The Grail Realm
    Map of the Realm
    Last updated: 2nd of July 2024
    When traveling on the World Map Seekers will be able to enter different locations. Depending in which location they are, various actions like chopping wood, fish or mine resources can be done.

    The Fear Threshold:
    The fear threshold of a location is the minimum Bravery Skill a Seeker must have to enter the location without fear. In case the Bravery Skill is lower, the Seeker must overcome a fear test -which requires 10 Stamina- to gather sufficient courage. Seekers can also temporarily increase their courage by drinking alcohol and getting drunk (each intoxication level temporarily increases the Bravery Skill by 10 points).

    Chance to overcome fear: Bravery Skill + (100 - the fear threshold of the location)

    List with Map Locations:
    NameX positionY positionFear Threshold
    The Grail Monastery000
    Camaar (Town)-13-80
    Spero (Town)11-100
    Sarmiz (Town)5180
    Azetyth (Town)-2550
    Forests5
    Shores5
    The Coal Mine14415
    The Iron Mine-23-615
    The Stone Quarry02415
    The Witch Hut3-630
    The Ferry Express (mainland)-270
    The Ferry Express (island)-8160
    The Flooded Quarry1740
    The Ruins of Hrabrost0-1325
    The Forgotten Ruins-13025
    Temple of the Sun92910
    The Abandoned Mine-5-445
    Last updated: 15th of May 2024
    The Grail Monastery is a location on the World Map (coordinates: 0x and 0y) and the very heart of the Realm. It is where Lord Arogandor lives.

    Quests related to The Grail Monastery:
    + The Weekly Errand
    + The Missing Alchemist
    + Wanna's Quest III: A Courier's Task
    + A Collection for an Antiquarian

    Additional Notes:
    + Seekers can't become a citizen of the The Grail Monastery.
    + The base chance to get arrested by a Grail Agent while pick pocketing in The Grail Monastery is 50%.
    Last updated: 30th of August 2024
    The Forests can be recognized on the World Map as tiles with trees. Although the tile image might vary, the forest location always remains the same. Entering a forest requires a fear threshold of 5 and there are 3 different actions available in the forest.

    + Chopping Wood:
    To chop wood, the Seeker must have a Wood Axe equipped. Each attempt to chop wood requires 20 Stamina. The Wood Chopping Skill, the Axe Fighting Skill and the Strength Skill increase the amount of wood gained with each attempt. With each attempt to chop wood the Seeker has a 20% base chance to receive damage. The Endurance Skill reduces this chance by 0.05% per point.

    Wood gained per attempt of 20 Stamina:
    + 1 base.
    + 1 for each 10 points the Wood Chopping Skill.
    + 1% chance for each point on the Strength Skill for 1 extra wood.
    + 1% chance for each point on the Axe Fighting Skill for 1 extra wood.

    + Searching for Ingredients:
    Searching for ingredients in the forest is similar to searching for ingredients at the Shore, but the ingredients that can found differ. Seekers must have an Herb Bag equipped before they can search for ingredients. The Herbalism Skill, Intelligence Skill and Perception Skill influence the chance on finding ingredients and the more stamina used, the more chances are created to find ingredients.

    + Hunting small animals:
    To start hunting, the Seeker must have a Hunting Set equipped. Hunting requires 2 hours and 50 Stamina. The Seeker can increase their chance on a successful hunt by adding additional stamina and/or drinking a Hunting Potion. The Hunting Skill allows the Seeker to hunt on more rare animals. The Hunting Skill, Agility Skill and Aiming Skill increase the chance on having a successful hunt. Each point on the Patience Skill reduces the required hunting time by 36 seconds.

    AnimalReq. Hunting SkillGives (100% chance)Gives (20% chance)
    Bunnies0Meat & Bunny Beans-
    Pheasants20Poultry & Pheasant Feather-
    Squirrels40Meat & Dried NutsSquirrel Skull
    Foempus60Wool & Foempus EyesFoempus Egg
    Wombas80Writable Skin & Womba's TonguesWomba's Tusk
    Elions100Leather Squares & Elion's BloodElion's Heart
    Last updated: 15th of May 2024
    There are currently 2 mines available in the Realm. To mine, the Seeker must have a Pickaxe equipped.

    The Coal Mine
    The Coal Mine is a location on the map (14x and 4y) between to the towns Spero and Sarmiz, where Seekers can delve Coal. Coal is mainly used at the Blacksmith Workshop. There are three different regions in the coal mine, the deeper a Seeker goes in the mine, the more coal they will receive but the more damage they receive as well. With each stamina spend on mining, there's a chance to lose 1 to 3 life-points * region level.

    The Iron Mine
    The Iron Mine is a location on the map (-23x and -6y) between to the towns Camaar and Azetyth, where Seekers can delve Iron Ore. Iron ore is mainly used to produce Iron Bars at the Blacksmith Workshop. With each stamina spend on mining, Seekers have a chance to lose 1 to 3 life-points.

    Related Skills
    + Mining Skill: Increases the amount of Coal or Iron Ore delved with each stamina spent.
    + Endurance Skill: Decreases the chance on receiving damage while mining with each stamina spent.
    + Luck Skill: Increases the chance on finding Healing Potions and money while mining.

    Additional notes:
    + While mining, Seekers have a small chance to find a random quality healing potion.
    + Miner Bob can be hired at the Grail Castle and temporarily increases the Mining skill by 20 points.
    Last updated: 30th of August 2024
    The shores and sea are locations on the map which mostly contain water. They are usually represented as blue colored map tiles. To cross over these tiles the Swimming Skill is used instead of the Walking Skill (or Riding Skill if mounted on a Warhorse). At any shore location Seekers can go fishing or search for ingredients.

    Searching for Ingredients:
    Searching for ingredients at the shore is similar to searching for ingredients in the Forest, but the ingredients that can found differ. Seekers must have an Herb Bag equipped before they can search for ingredients. The Herbalism Skill, Intelligence Skill and Perception Skill influence the chance on finding ingredients and the more stamina used, the more chances are created to find ingredients.

    Fishing:
    A Fishing Rod must be equipped to start fishing (and must be equipped when collecting the catch). Each fishing attempt requires 10 Stamina and 10 minutes to complete. The Fishing Skill, the Patience Skill and the Luck Skill increase the chance to catch one fish with each attempt.

    Chance to catch a fish:
    + 20% base chance.
    + 0.5% for each point on the Fishing Skill.
    + 0.1% for each point on the Patience Skill.
    + 0.1% for each point on the Luck Skill.

    In addition, with each attempt the Seeker has 0.1% chance to catch a Mermaid.

    Catching a Mermaid:
    Mermaids are rare creatures that can be found in the water. The chance on catching a Mermaid can be increased by drinking Fishing Potions. Only one mermaid can be caught during each fishing session (sum of all the attempts). When the Seeker catches a Mermaid they will receive one of the following special rewards:
    - A between 5 and 10 extra Fish.
    - Some ingredients from the Shores.
    - A Treasure Chest with Money.
    - A random quality Fishing Rod.
    - A random quality Swimming Pants.
    - Some Experience on the Swimming Skill.
    - A random quality Kraken Helmet.
    - A medium Grail Token Chest.

    Fishing Potions:
    Seekers can drink a Fishing Potion which will affect all the fishing attempts made during one fishing session (sum of all the attempts). So it pays of to use a large amount of stamina at once while being under the effects of a Fishing Potion. The potions are not cumulative in effect and last until after the Seeker finished a fishing session.

    Potion Effects:
    + 2 * potion quality extra fishing attempts.
    + Decreases the time to finish by 12% * potion quality.
    + Increases the chance to catch a mermaid by 0.1% * potion quality.
    Last updated: 30th of November 2020
    The Stone Quarry is a map location where Seekers can delve stones and is located North-West from the town Sarmiz. Entering the stone quarry requires a fear threshold of 60.

    + Delving Stones:
    To delve stones, a Pickaxe must be equipped. Each attempt requires 20 Stamina. The Labour Skill, the Mining Skill and the Strength Skill increase the amount of stone gained with each attempt. Also, with each attempt the Seeker has a 25% chance to receive between 2 and 5 damage.

    Stone gained per attempt of 20 Stamina:
    + 1 base.
    + 1 for each 25 points the Labour Skill.
    + 0.8% chance for each point on the Mining Skill for 1 extra stone.
    + 0.8% chance for each point on the Strength Skill for 1 extra stone.
    Last updated: 15th of May 2024
    The Witch Hut is a location on the World Map (coordinates: 3x -6y) and can be found south-east of the Grail Monastery. At the Witch Hut, Seekers can exchange ingredients with the Witch.

    Trading Ingredients:
    Seekers can receive any ingredient from the witch in exchange for 4 other ingredients of the same rarity. Each 50 points on the Mercantile Skill reduces the trade ratio by 1.

    Attacking the Witch:
    During the quest for the Missing Alchemist it is possible to attack and defeat the Witch. If the Witch get defeated, the Seeker won't be able to make a trade with the Witch ever again. In addition some quests will no longer be accessible for the Seeker. In case the Seeker get defeated, they get teleported to a random location on the map.

    Quests related to the Witch Hut:
    + The Missing Alchemist
    + Wood for a Witch
    + Black Magic Mushroom
    + The Hangover
    Last updated: 15th of May 2024
    The Ferry Express is a location on the map (coordinates: -2x and 7y) and the only way to reach the Island north across the sea. Seekers who want to make use of the Ferry need to purchase a ticket for 2 silver before they can embark the boat.

    Once a Seeker purchased a ticket, the boat will immediately departs to the Island which takes 3 hours real time. Once the boat arrived the Seeker can disembark and embark again at anytime to sail back to the main land.

    Seekers can donate Money, Wood, Wool and Iron Nails to construct additional boats. The Carpentry Skill and the Naval Construction Skill improve the efficiency of building new boats.

    Each time a Seeker makes use of the Ferry Express, the boat loses some of it's durability. When the boat has no durability left, another boat needs to be constructed. If there are no boats available, the Island no longer can be reached.

    The Ferry Express has an Office where the money earned through tickets is kept as well the materials donated by Seekers for building additional boats.

    Additional Notes:
    + When it is Storming the Ferry Express is closed for the duration that day.
    Last updated: 7th of July 2024
    The Flooded Quarry is a location on the Map and located North of The Grail Monastery at position 1x and 7y. It was originally an Stone Quarry that got flooded. Now it is a location for various Quests and Seekers can play the dice game.
    Last updated: 2nd of July 2024
    The Hrabrost Ruins is an unique location on the map located at 0x and -13y. To be able to enter this location, the Seeker must overcome a fear threshold of 25 points.

    This location is primarily used as a location for Quests but Seekers can also play a simple Dice Game.
    Last updated: 2nd of July 2024
    The Forgotten Ruins is an unique location on the map located at -13x and 0y. To be able to enter this location, the Seeker must overcome a fear threshold of 25 points.

    This location is primarily used as a location for Quests but Seekers can also play a simple Dice Game.
    Last updated: 2nd of July 2024
    The Temple of the Sun an unique location located at 9x and 27y on the the map. To be able to enter this location, the Seeker must overcome a fear threshold of 10 points.

    At this moment the Temple of the Sun is still being constructed and serves no actual purpose yet.
    Last updated: 21st of August 2022
    Various creatures, monsters and humanoids can be encountered while traveling on the World Map or while doing Quests.
    With each step there's a base chance of 15% to encounter a monster which the Seeker can choose to fight. What monster appears is random but depends the Combat Level of the Seeker and on the map area they are traveling through.

    When defeating a monster, the Seeker receives Combat Experience and their mood raises by 1. In case the Seeker falls in combat, they will wake up in their Town Hospital. Seekers can keep track of the Monsters they killed at their thropies.

    - [List of Monsters] (The list might be incomplete)
    Last updated: 12th of April 2024
    Any Seeker can create a group inside a Town and travel together with other Seekers over the World Map. A group always exists out of a group leader and up to 3 members. Seekers can only apply to join a group inside a town and can only be in one group at the same time.

    The members of the group follow the leader automatically wherever they travel. The members will not encounter monsters and can't lose life-points while traveling. They use the same amount of stamina as the group leader. Meaning that leaders with high traveling skills (Riding, Walking, Swimming and Crawling) are be beneficial for the group members. In rare situations, the leader can carry a member of the group while traveling. The stamina required for the leader is twice of the normal amount +1 extra stamina. The member who get carried, no longer uses any stamina to travel as long they are being carried.

    There are few requirements for groups to be able to leave a town. It is the responsibility of each member to meet them:
    - Not being over-encumbered.
    - Not having unpaid Town Taxes.
    - Not being a member of the Town Militia.
    - Not being a teacher at the Town University.

    + Group Leader notes:
    - can disband the group at any time.
    - can kick any member of the group at any time.
    - can make any group member the new group leader.
    - can carry up to one member of the group over the map.
    - If the leader ends up in the Hospital or Jail, the group disbands.

    + Group Members notes:
    - can leave the group at any time.
    - can't be attacked or have special map encounters.
    - still need sufficient stamina to travel with their group.
    - don't receive any experience while traveling over the map.

    + Additional notes:
    - A group of 4 Seekers is required to pick up and carry the Ancient Relic to a town.
    Last updated: 2nd of January 2023
    An Ancient Relic is a heavy artifact that periodically appears on a random tile of the World Map. Once a Relic is located, a Group of 4 Seekers can pick up the Relic and bring it back to any town. All citizens of a town that possesses a Relic receive an additional 10 Stamina during the Daily Reset for 14 days. After the 14th day, the Grail Lords come and claim the Relic for themselves. Eventually, a new Relic will appears on the map, waited to be found and brought back to a town.

    Relics appear on random locations on the map. The chance they appear on remote locations (including on the Island North of the Grail Monastery) is slightly bigger than on more central map areas. They will never appear on the road, impassible terrain or on special locations such as towns, mines or ruins.

    In addition to it's random location the time when they appear is automated and random as well. A new Relic can only appear once the last Relic has been claimed by the Grail Lords. If there's no Relic in the Realm, there's a chance a new Relic appears. This chance increases by 2% each 6 hours, until a new Relic appears in the Realm.

    Additional Notes:
    - There can be only one Relic in the Realm at the time.
    - Seekers who joined a group to carry a Relic spend 1 extra Stamina per step.
    Last updated: 2nd of April 2023
    The Realm Events are large temporary events in The Grail Lords. They break the daily routine of Seekers and offer an opportunity to receive rewards that otherwise are nearly impossible to obtain. Most events are listed on the Calendar.

    + Spring is Coming Event:
    This event usually takes place around the first half of March and is a large combat event where Seekers battle Winter Barbarians. The event offers a wide scale of rewards and Seekers can obtain Prize Points, used to forge new equipment, upgrade existing equipment or gamble for equipment. Participation does require stamina.

    + Halloween Event:
    The Halloween Event is another combat event that takes place around Halloween. Seekers battle the Pumpkin King and can find a wide scale of rewards and earn Prize Points. Those can be used to forge new equipment, upgrade existing equipment or gamble for equipment. Participation does require stamina.

    + Christmas Event:
    During the Christmas Event, Seekers receive a special present from The Grail Lords.
    Last updated: 16th of September 2020
    Each first week of the month a Grail Lottery is organized by The Grail Lords. All Seekers can participate in this event and buy as many lottery tickets as they like and can afford. A ticket costs 10 Bronze and gives the owner one chance on winning Grail Tokens. The more tickets a Seeker has, the higher their chance to own a winning ticket. Tickets can be bought anywhere even while being in the Hospital or the Jail.

    At the end of the week, during the Daily Reset, 10 winning tickets are randomly picked.
    The winning tickets are unaffected by it's owners and a Seeker can have multiple winning tickets.

    The Jackpot Prize:
    The jackpot of each lottery starts with 200 Grail Tokens.
    With each 10 tickets bought, the jackpot increases by 1 extra Grail Token.

    + 1st prize wins 50% of the Grail Tokens in the Jackpot.
    + 2nd prize wins 25% of the Grail Tokens in the Jackpot.
    + 3th prize wins 12% of the Grail Tokens in the Jackpot.
    + 4th prize wins 5% of the Grail Tokens in the Jackpot.
    + 5th prize wins 3% of the Grail Tokens in the Jackpot.
    + 6th - 10th wins 1% of the Grail Tokens in the Jackpot.

    The winners have until next lottery to claim their Grail Tokens.
    Unclaimed prizes will be lost with the start of a next Grail Lottery.
    Last updated: 10th of May 2020
    The Grail Auction is a monthly Realm Event where Seekers can bid in-game money on a random piece of Equipment offered by The Grail Lords.

    The auction start at the beginning of the second week of each month and last 4 days. Seekers have to be in any town to be able to place a bid. At the end of the auction, the Seeker with the highest bid receives the equipment in exchange for the money offered. All the other Seekers receive back all the money they bid.

    Additional Notes:
    - A bid must be always at least 1% higher than the current highest bid.
    - Seekers can withdraw their money at any time during the auction as long they aren't the highest bidder.
    - After each placed bid, the auction remains open for at least 1 more hour (even if this would surpass the original deadline of the auction).
    Last updated: 20th of January 2022
    Seekers younger than 31 days will receive one additional Token Chest of the same size for free when they make their first purchase.

    In addition, twice a year, there is a special promotion on purchasing Grail Token Chests. These promotions traditionally occur in December during the Winter Holiday Season and again in during the last week of the month June.
    For the next Token Chest purchased, the Seeker will receive one additional chest of the same size for free (2 for the price of 1). This only applies to the first purchase made during the special promotion.

    Example:
    If a Seeker purchases a Huge Token Chest (containing 750 Grail Tokens) first and then a Medium Token Chest (containing 150 Grail Tokens) during the promotion, the Seeker will receive a total of 2 Huge Token Chests and 1 Medium Token Chest. If they would purchase the Medium Token Chest first, they would receive 2 Medium Token Chests and 1 Huge Token Chest, which is less profitable for the Seeker.

    Additional notes:
    + Contact Lord Arogandor if you experience any problems.
    + Consult the Calendar to find out when exactly the promotions are planned.
    + The Seeker will still only receive one present when purchasing a Colossal Token Chest.
    Last updated: 27th of February 2023
    During the last 5 days of each month, all Seekers older than 14 days can vote for the Seeker of the Month.
    At the start of the next month, the Seeker who received the most votes will become the Seeker of the Month and receive a daily bonus of 20 Stamina for the entire month during the Daily Reset. In case of a tie, the Seeker with the highest Popularity will become the Seeker of the Month.

    Additional Notes:
    - Seekers must be at least 14 days old before they can cast a vote.
    - Seekers instantly receive 5 additional Stamina when casting a vote.
    - Seekers can't vote for Lord Arogandor, themselves or for an Inactive Seeker.
    - The winner is announced at the start of the new month.
    Last updated: 15th of April 2021
    The Scheduled Elections happen once in 6 months (during the months January and July) in each of the towns in addition to the current system of requesting new Town Elections. With these scheduled elections, Seekers can play a more active part in their towns politics.

    Additional Information:
    + Having the scheduled elections doesnt mean there will be a new town leader.
    + If the current Leader of a town has been recently installed, no elections will take place.
    Last updated: 2nd of February 2024
    The Winter Snowball Battle is a repeating event that takes place during the winter months (December, January and February). Seekers can sign up for 25 Bronze in any town (except for The Grail Monastery) and must be in that town in order to throw their snowballs. Seekers can only sign up and participate in one battle at a time.

    Before the battle starts, Seekers can pick any position on the map where they will be hiding and throwing their snowballs. Seekers can change their position as many times as they like until the battle starts. After that, they remain on the chosen position for the duration of the battle.

    Once the battle started, all participants who picked a spot to hide receive snowballs to use during the day. At the Daily Reset all Seekers who were hiding in a location that got hit are out of the game. This continues for several days until only one Seeker remains. That Seeker receives a Grail Stamina Potion. In case there are no survivors (all participants got hit) or all remaining survivors are hiding on the same location, the Seeker with the highest seasonal score will be announced the winner and all Seekers can sign up again for another Snowball Battle.

    Amount of Snowballs:
    + 1 snowball is given to all participants who were previously hit.
    + 2 snowballs are given to the surviving participants daily.
    + 1 extra snowball is given to the surviving participants if it is snowing during that day.
    + 1 extra snowball is given to the surviving participants for each 10 participants less than 40.
    + 2 Snowballs can be purchased once a day in exchange for 10 Grail Tokens.

    Hitting a target:
    Seekers have to choose their targets during the day, unused snowballs are lost (except of those bought for Grail Tokens). Normally, your hiding spot and spots that were hit during previous days can't be targeted, however poorly aimed snowballs might land on those spots. This means that in theory you can hit yourself. In case a snowball hits a location where multiple Seekers are hiding, all of them are eliminated from the event.

    Chance to hit (%): 50 base chance + 0.5 per point on the Aiming Skill + 3 per day the battle rages on.

    The Snowball Score:
    Each time a Seeker did hit a participant, they receive 1 point and an additional 10 points are awarded for winning the battle. The Seeker with the highest seasonal score in their Town receives the Snowball Champion Icon. In case of a tie, the icon goes to the Seeker with the highest global score and after that to the most snowballs thrown.
    Last updated: 2nd of February 2024
    The Water Balloon Battle is a repeating event that takes place during the summer months (June, July and August). Seekers can sign up for 25 Bronze in any town (except for The Grail Monastery) and must be in that town in order to throw their water balloons. Seekers can only sign up and participate in one battle at a time.

    Before the battle starts, Seekers can pick any position on the map where they will be hiding and throwing their water balloons. Seekers can change their position as many times as they like until the battle starts. After that, they remain on the chosen position for the duration of the battle.

    Once the battle started, all participants who picked a spot to hide receive water balloons to use during the day. At the Daily Reset all Seekers who were hiding in a location that got hit are out of the game. This continues for several days until only one Seeker remains. That Seeker receives a Grail Stamina Potion. In case there are no survivors (all participants got hit) or all remaining survivors are hiding on the same location, the Seeker with the highest seasonal score will be announced the winner and all Seekers can sign up again for another Water Balloon Battle.

    Amount of water balloons:
    + 1 water balloon is given to all participants who were previously hit.
    + 2 water balloons are given to the surviving participants daily.
    + 1 extra water balloon is given to the surviving participants if the weather is heat.
    + 1 extra water balloon is given to the surviving participants for each 10 participants less than 40.
    + 2 water balloons can be purchased once a day in exchange for 10 Grail Tokens.

    Hitting a target:
    Seekers have to choose their targets during the day, unused water balloons are lost (except of those bought for Grail Tokens). Normally, your hiding spot and spots that were hit during previous days can't be targeted, however poorly aimed water balloons might land on those spots. This means that in theory you can hit yourself. In case a water balloon hits a location where multiple Seekers are hiding, all of them are eliminated from the event.

    Chance to hit (%): 50 base chance + 0.5 per point on the Aiming Skill + 3 per day the battle rages on.

    The Water Balloon Score:
    Each time a Seeker did hit a participant, they receive 1 point and an additional 10 points are awarded for winning the battle. The Seeker with the highest seasonal score in their Town receives the Water Balloon Champion Icon. In case of a tie, the icon goes to the Seeker with the highest global score and after that to the most balloons thrown.
    Last updated: 16th of January 2022
    Tavern Tuesday is a one day long event that happens in the Taverns each 3rd Tuesday of the month. During this event the beer price is reduced from 24 to 21 Bronze. In addition, the Seeker who has the highest Alcohol Intoxication in their town becomes the new Town Drunk until the next Tavern Tuesday and the monthly Alcohol Intoxication of all Seekers is set back to 0.
    Last updated: 12th of September 2020
    The Autumn Feast is a Realm wide event in which all Seekers can participate and usually takes place around the start of Autumn. During the event, Seekers prepare a large feast for the Grail Lords using their stamina. The towns purchase various inventory goods to fulfill the feast quotas and at the end of the event, each town get rewarded based on their total feast value. Traditionally new equipment is awarded to the biggest contributors of the Feast.
    Last updated: 6th of February 2023
    The Valentine Event occurs every year around 14th of February and last for 1 week. During this week Seekers can give and receive friendly hugs from others. With each received hug, the mood of the Seeker increases by 1 point. In addition, during this event Seekers can give Valentine Presents to other Seekers in exchange for 50 Grail Tokens.

    During the event each Seeker carries a little huggy-bear icon on their profile. By clicking on the icon a hug can be given once every 15 minutes. At the end of the week, the 10 Seekers who gave the most hugs and the 10 Seekers who received the most hugs will receive a special Valentine Profile Icon.

    Additional Information:
    + To prevent the use of click-bots or automated scripts, Seekers have to complete a captcha once in a while.
    + Seekers who don't feel comfortable being hugged, can be excluded from the event by sending a letter to Lord Arogandor.
    + If a Seeker is in the top 10 for both giving and receiving hugs, they will be mentioned twice in the ranking but only receive the profile icon once.
    Last updated: 2nd of April 2023
    During the annual Easter Event, Seekers can search for Easter eggs in the Garden of Lord Arogandor.
    Each 30 minutes all Seekers receive a search action which can be used to search through a location on the Easter map. These actions stack up to a maximum of 24. The Luck Skill slightly increases the chance on finding an Easter egg. The Easter eggs can be exchanged for Chocolate Pralines. Each time the Seeker delivers a total of 50 Easter eggs they will receive a Grail Stamina Potion in addition to the Pralines. All Seekers also have a small chance to find up to 1 Present hidden in the Garden.

    During the Easter Event, Seekers can give Easter Presents to other Seekers in exchange for 50 Grail Tokens each. At the end of the event the 3 Seekers who found the most Easter Eggs in their town receive the Easter Event Profile Icon. All remaining Easter eggs that haven't been exchanged will transform in regular eggs after the event.

    Additional Information:
    + Seekers can participate with the event as long they are inside any town.
    + Seekers can purchase additional search actions for 3 Grail Tokens each.
    Last updated: 26th of August 2024
    The Cleansing of the Realm is a Community Challenge held in August. During this 7 day long event, Seekers purge the Realm of monsters and receive rewards based on the total amount of monsters killed by the community.

    At the start of the event, the Grail Lords require from the community to find and kill a certain amount of monsters. Whenever any Seeker kills a monster on the map during this event, it will count toward the challenge.

    With each quarter of the challenge completed, additional rewards will be granted to all active Seekers once the event ended. The 3 Seekers who have the most kills in their town receive the Cleansing Event Profile Icon.

    Additional notes:
    - Only monsters killed on the map will count.
    - Each monster counts as one kill, unaffected by the level of the monster.
    - Seekers who didn't participate during the event will still receive the rewards.
    - The Squealing Pig follower increases the chance on encountering a monster.
    - Seekers with the Carnifex Set equipped have a chance to have their monster kills count double.
    Last updated: 7th of July 2020
    Followers are the Non Playing Characters (also called NPC's) of the Realm. Unlike Seekers, none of the NPC's are controlled by a human and work through a script.

    Some Followers in the Realm:
    - give or are related to certain Quests.
    - teach lessons at the Town University.
    - join the retinue of a Seeker once the requirements are met.
    - can be hired at the Grail Castle and affects certain Skills of the Seeker.

    [List of available Followers]
    Last updated: 6th of September 2023
    Porkard the Pig Tenderer is a follower (npc) that can be hired in any town for 1 Bread per day. Once hired, Porkard will feed all hungry animals at the Town Ranch during the Daily Reset. This way, the animals will not be starving and Seekers will not receive a penalty on their Animal Attitude Skills. In addition each Pig fed by Porkard has a 12% chance to gain additional weight.

    Additional Notes:
    - Hiring Porkard will not prevent animals dying from old age.
    - Seekers must complete the Quest: "The Scrawny Chicken" to be able to hire Porkard.
    - Seekers who hired Porkard can still feed their animals themselves and receive experience on their Animal Attitude Skills.
    Last updated: 25th of June 2020
    The Warhorse is a Personal Follower. At the Town Ranch, a Horse can be bought from the town and trained by the Seeker. Once the training (which requires 100 days) is completed, the horse is ready to become a Warhorse. Once the warhorse has been given a name, the horse disappears from the ranch but instead the Seeker receives a permanent follower. While the warhorse is a member of their retinue it doesn't require to be fed and it can't die.

    Dismounting:
    Seekers can dismount their warhorse and leave it behind at the ranch of their hometown. To do so, a free pen at their ranch is required. Once the horse is placed back at the ranch, it requires to be fed like regular animals and might die from starvation! Seekers can mount their horse again at anytime while being in their hometown. Until then, they continue their adventure on foot.

    Advantages of having a Warhorse:
    - The stamina required to travel over land is reduced by 1.
    - The Seeker will use the Riding Skill instead of the Walking Skill.
    - The warhorse has a 50% chance to attack opponents once each turn during combat.
    - A warhorse increases the maximum weight allowance by 200 Wgt.
    - Only with a warhorse a Horse Cart can be equipped and used.