The Grail Lords Help Files

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  • The Grail Lords

    Last Updated: 17th of November 2019

    The Grail Lords is a free Massive Multiplayer Online Role Playing Game (MMORPG) designed by Lord Arogandor.


    Terms of Service

    Last Updated: 07th of June 2018

    Terms and conditions for using https://thegraillords.net and related pages.

    Welcome to The Grail Lords. If you continue to browse and use this website, you are agreeing to comply with and be bound by the following terms and conditions of use, which govern the Grail Lord Team's relationship with you in relation to this website. If you disagree with any part of these terms and conditions, please do not proceed to use our website.

    The Grail Lords' is a free game, The Grail Lords Team takes no responsibility for any wrong doing, change in service, or denial of service. Your account may be terminated at any time for any reason. Your game activity may be recorded, stored and processed in various ways for various purposes.The term 'Lord Arogandor' or 'Grail Lords Team' or 'Admin' refers to the owner of the website. The term 'you' refers to the user or viewer of our website.
    The use of this website is subject to the following terms of use:

    • The content of the pages of this website is subject to change without notice.
    • You must be 13 years of age or older to sign up for an account.
    • Neither the Grail Lords Team nor any third parties provide any warranty or guarantee as to the accuracy, timeliness, performance, completeness or suitability of the information and materials found or offered here. You acknowledge that such information and materials may contain inaccuracies or errors and we expressly exclude liability for any such inaccuracies or errors to the fullest extent permitted by law.
    • Your use of any information or materials on this website is entirely at your own risk, for which we shall not be liable. It shall be your own responsibility to ensure that any products, services or information available through this website meet your specific requirements.
    • Any third party information viewed, or stored on your computer is solely the responsibility of you, and said third party. In no way reflects the ideas, opinions, or ethics related to the website.
    • It is not allowed to play accounts for commercial purposes. It is not allowed to sell, buy or offer accounts or parts of accounts in exchange for any financial benefit in/outside of the game. Trades involving more than one game are also forbidden.
    • The e-mail address used for the registration of an account must be under the personal and exclusive control of the person who registered the account. The person owning the e-mail address used to register an account is considered the owner of the account, regardless of any other personal agreements.
    • The IP address might be stored and cookies created for purpose of tracking multiple accounts, cheaters, hackers. No other data from your computer will be stored by these cookies.
    • This website contains material which is owned by both the Grail Lords Team and other players. This material includes, but is not limited to, the information, design, layout, look, appearance and graphics. Reproduction is prohibited other than with express permission from the site Admin, or someone of equal standing in the Grail Lords Team.
    • Unauthorized use of this website may give rise to a claim for damages and/or be a criminal offense.
    • When signing up for The Grail Lords you agree that Lord Arogandor has the right to read your in-game communication which includes your mails and private chat messages without any notification or reason.
    • Each player is allowed one and only one account. Anyone found with multiple accounts will see all accounts terminated.
    • No offensive language, messages, usernames, forum posts etc. Hostility within the game is allowed, as long as it is focused on in-game issues and not on personal attacks.
    • From time to time this website may also include links to other websites. These links are provided for your convenience to provide further information. They do not signify that we endorse the website(s). We have no responsibility for the content of the linked website(s).
    • No illegal activity is to be supported in the Grail Lords website which includes spamming, hacking, damaging game files, etc.
    • You are obligated to report critical bugs immediately. Using bugs to gain any advantage will lead to account banning and/or other punishments.
    • Your use of this website and any dispute arising out of such use of the website is subject to the laws of Belgium, and any non-government copyright organization.

    Privacy Policy

    Last Updated: 07th of June 2018

    The Grail Lords and your Privacy.

    This privacy statement is created in order to demonstrate our commitment to your privacy. The following discloses our information gathering and dissemination practices for The Grail Lords.

    We use your IP address to diagnose problems and to administer our website. Your IP address is also used to verify your unique identity so as to avoid duplication.

    When creating an account we require players to give us an valid email address. We may use the player's email to inform them about our services including any planned outages or changes.

    This site contains links to other sites. The Grail Lords are not responsible for the privacy practices or the content of such websites.

    Information Use, Sharing and Disclosure.

    • We do not share any personal information except as described in this policy. We do not share your information with unrelated third parties for their direct marketing purposes.
    • The Grail Lords may use or share your personal information where it is necessary for us to complete a transaction, to operate or improve The Grail Lords and related products and services, to do something that you have asked us to do, or tell you of products and services that we think may be of interest.
    • We may share your personal information to respond to subpoenas, court orders, or legal process, to establish or exercise our legal rights or, defend against legal claims and if in our judgment in such circumstances disclosure is required or appropriate.
    • We may share your personal information if we believe it is necessary in order to investigate, prevent, or take action regarding illegal activities, suspected fraud, situations involving potential threats to the physical safety of any person, violations of the terms of use, or as otherwise required by law.

    Confidentiality and Security.

    No data transmissions over the internet can be guaranteed to be 100% secure. Consequently, we cannot ensure or warrant the security of any information you transmit to us and you do so at your own risk. Once we receive your transmission, we make efforts to ensure security on our systems. We use physical, electronic, and procedural safeguards to protect personal information about you including, but not limited to:
    • Your Account Information is password protected.
    • You Password is stored in an encrypted method and will never be asked of you.
    • If a security breach is found, we may attempt to notify you electronically so that you can take appropriate protective steps. By using this web site or providing personal information to us you agree that we can communicate with you electronically regarding security, privacy and administrative issues relating to your use of this site. We may also post a security notice on our website or via email at the email address you have provided to us.


    Advertisers.

    Currently, we use Venatus Media as our Ad Provider.
    Their advertising policies may be viewed at https://www.venatusmedia.com/privacy.

    Contact Us.

    If you have a privacy concern regarding The Grail Lords, please contact us.

    Lord Arogandor

    Last Updated: 02nd of January 2013

    Lord Arogandor is the owner and designer of The Grail Lords. His in game character can't be considered as a regular player because his fortune, skills, honor and popularity are simply unmatched.
    Lord Arogandor is not listed in the rankings nor are his skills used to calculate the daily maximum and average values of every skill.
    Lord Arogandor has the deserved reputation to be extremely protective about his Grail Tavern and doesn't allow any misbehaviour in the Taverns.

    His goal is to offer every Seeker a good time in The Grail Lords and is usually open for new suggestions to improve this world.


    Grail Seeker

    Last Updated: 02nd of January 2013

    Any player of the Grail Lords and that includes you!


    Grail Nobility

    Last Updated: 11th of September 2019

    Grail Nobles are Seekers who purchased the Grail Nobility reward at the Grail Castle. Grail Nobility gives Seeker certain privileges for a period of time. 30 days of Nobility requires 100 Grail Tokens or 1,000 Grail Tokens for 365 days.

    Nobility Privileges:
    + Your name displayed in bold.
    + A colored name in the Grail Taverns.
    + Customize your own entrance/leaving in the Taverns.
    + Your own self-made title on your profile.
    + Be able to disable 3rd party advertisements.
    + One re-roll a day on your daily login favor.
    + Showing 80 instead of 40 of your events.
    + Not limited by sending 1 letter each 30 seconds.
    + Pay only 1 Grail Token for the Blackjack Challenge.
    + Better results on your re-roll during the Grailympics.
    + Cast an additional vote during Town Elections.
    + Be selected to gain early access and help test new updates.


    Daily Reset

    Last Updated: 04th of December 2019

    The The Daily Reset indicates a new day in the Realm and always happens at 00:00 server time. The Grail Lords do ignore the daylight saving time. During the daily reset, Seekers receive their daily amount of Stamina, become a day older and hungry.

    During the Daily Reset:
    - Seekers receive their daily amount of Stamina based on their Learning Skill, Honour, Mood,...
    - The mood of Seekers decrease by 1%.
    - The phases of all Farm Fields progress.
    - The animals at the Town Ranch become older and hungry.
    - The Reset also affects:
        - Cheese in the Cheese Curdle.
        - Beer and Wine at the Brewery Workshop.

    Special Events:
    During the daily reset, Seekers might gain random events based on their mood, alcohol intoxication, popularity or town reputation. Such events can be either be positive or negative.


    Game Voting

    Last Updated: 25th of November 2019

    Seekers can support and promote The Grail Lords by voting daily on various external voting websites. These websites help attracting new Seekers to the Realm. As a token of gratitude, the Grail Lords offer various rewards in return. These rewards are only given once a day to the Seeker and only if the external voting site returns a positive response to The Grail Lords website.

    A positive response is given when the IP address used to vote hasn't been used the last 24 hours to vote for any game on that site. For Seekers sharing the same IP address this means only one Seeker will receive a reward.

    In addition to the daily rewards, each Seeker has a 1% chance with each successful vote to receive an extra 1 Silver or 100 extra Stamina for that day.

    You can find the Daily Game Voting here.


    Seeker of the Month

    Last Updated: 26th of June 2019

    Every last 5 days of the month, all Seekers can vote for the Seeker of the Month Event.
    At the start of the new month, the Seeker with the highest amount of votes will become the new Seeker of the Month and receive a bonus of 20 Stamina for one month during the Daily Reset. In case of a tie, the Seeker with the highest Popularity will become the Seeker of the Month.

    Additional Notes:
    - The Seeker instantly receives 5 Stamina when casting a vote.
    - Seekers can't vote for Lord Arogandor, themselves or for an Inactive Seeker.
    - The winner is announced at the start of the new month.


    Basic HTML Code

    Last Updated: 26th of June 2019

    You can give some basic layout to the texts you create in The Grail Lords by using HTML tags. You can use those tags to make your profile, letters or announcements more expressive.
    bold
    line
    italic
    red
    green
    blue
    yellow

    For more colors and information please visit the W3schools.


    Personal Character

    Last Updated: 02nd of January 2013

    Your Character is who you are in the Grail Realm. The way you behave and act, the way you communicate and the choices you make during quests, will tell others more about your fictive character.


    Stamina

    Last Updated: 04th of December 2019

    Stamina is the representation of the energy a Character has and get refilled once a day during the Daily Reset. Most actions in the Realm require a certain amount of stamina. With each stamina spend, Seekers receive experience on the Skill related to the action. As the amount of stamina is limited, Seekers have to make choices on what to do with their available stamina. Stamina can't be carried over and unused stamina is lost once a new day starts.

    Stamina gained during the Daily Reset:
    + Seekers receive a base amount of 100 Stamina.
    + Each Honour adds 1 extra Stamina.
    + Each point in the Learning Skill adds 1 extra Stamina.
    + Having 1,000 Mood during the Daily Reset add 15 extra Stamina.
    + Owning a Bed adds 4 Stamina * bed quality when being in Town.
    + Owning a Sleeping Bag adds 2 Stamina * bag quality when being outside.
    + Various events based on the Town Reputation, Alcohol Intoxication or Popularity might add additional Stamina.

    Seekers can also lose additional stamina during the Daily Reset.

    Stamina lost during the Daily Reset:
    + Being starved.
    + Being in a bad mood.
    + Being badly wounded.
    + Having less than 0 Honour.
    + Having a alcoholic hangover.

    Stamina gained during the day:
    + Various Quest rewards contain additional Stamina.
    + Pralines give 10 Stamina.
    + Daily Grail Motivation gives 10 Stamina in exchange for 1 Grail Token.
    + The Potion of Sacrifice gives 20 Stamina * quality in exchange for 5 Life-points * quality.
    + Stamina Potions give the Seeker 25 Stamina * Quality, or 200 Stamina in case of a Grail Stamina Potion.


    Grail Tokens

    Last Updated: 04th of December 2019

    The Grail Tokens are the premium currency in the Realm and allow Seekers to purchase special rewards.

    + Ways to earn Grail Tokens:
    + By purchasing Grail Token Chests at the Grail Castle.
    + By reporting bugs, issues and/or suggestions to further improve the Realm.
    + By voting for The Grail Lords on a selection of voting websites.
    + By completing various Quests (e.g. The Weekly Errand).
    + By participating (and winning) the Grail Lottery.

    + Ways to spend Grail Tokens:
    + Purchasing Rewards at the Grail Castle.
    + Purchasing the Grail Nobility privileges.
    + Using a re-roll during the Weekly Grailympics.
    + Sending Gifts to other Seekers.
    + Required to go into Vacation Mode.
    + Increasing the Grail Blessing during Realm wide events.
    + They can be donated to a Town to increase the Reputation.

    Seekers can also place their Grail Tokens for sale with the help of Marius Muchmonius. The sale goes anonymous and the seller receives the money once another Seeker bought their Grail Tokens from Marius Muchmonius. The Grail Tokens with the lowest price are always offered first. A transfer fee of 1 Bronze for each Token is paid by the buyer, in addition on the price placed by the seller.


    Money

    Last Updated: 01st of July 2019

    Money is the standard currency used in The Grail Lords. The money is divided into Bronze, Silver and Gold.

    1 Silver = 100 Bronze
    1 Gold = 100 Silver or 10,000 Bronze


    Life-Points

    Last Updated: 02nd of March 2018

    Life-points are the representation of how much pain, suffering and damage your character can endure.
    Seekers start with a maximum of 100 Life-points. Each point on the Constitution Skill increases that maximum by 1. (Note: All skills start at 1, you do start your adventure with 101 Life-points, instead).

    There are many ways to lose and regain your Life-points during your adventures, so we only listed the most important ones.

    Ways to lose Life-points:
    + Fighting monsters on the map.
    + Not eating a meal on a daily base.
    + Doing dangerous work (mining, wood-chopping, hunting,...)
    + ...

    Ways to regain Life-points:
    + Drinking Healing Potions.
    + Purchasing Grail Surgery with Grail Tokens.
    + Visiting the Town Hospital to recover your Life-points.
    + During the daily reset you recover a certain amount of Life-points based on your Regeneration Skill.
    + ...

    Fortunately death in The Grail Lords is not final! When your Life-points drop to 0, you will be badly wounded instead and automatically transported to your Town Hospital where you will need to recover from your wounds.

    Being badly wounded:
    + You will lose all your remaining Stamina.
    + You will lose up to 100 mood points.
    + You will lose 1% of the money you carried.
    + You will not be able to leave the Town Hospital before being fully healed (which can take up several days based on your town's healing services).


    Mood

    Last Updated: 04th of December 2019

    The mood represents the overall happiness or unhappiness of the Character.
    During the Daily Reset, Seekers have a chance to receive an additional 15 Stamina due to their high mood. Jubilant Seekers (1,000 mood or more) have 100% chance to receive this bonus. Seekers with a mood lower than 500 risk losing 15 Stamina due to their bad mood. Each day Seekers lose 1% of their mood (rounded up). Seekers with a high Decadence Skill will lose an additional 0.03% mood per point on the skill. In case the mood is higher than 1,000, it will be capped first at 1,000 before losing the 1%.

    Examples:
    + If your mood was 654 before the reset, you will lose 7 mood [rounded up(654 mood/100)].
    + If your mood was 1,210 before reset, it will be capped at 1,000 mood first and then you lose 10 mood [rounded up(1,000 mood/100)].

    Different moods states:

    Miserable:having less than 100 mood
    Pissed:having between 100 and 199 mood
    Irritated:having between 200 and 299 mood
    Annoyed:having between 300 and 399 mood
    Grumpy:having between 400 and 499 mood
    Content:having between 500 and 599 mood
    Pleased:having between 600 and 699 mood
    Happy:having between 700 and 799 mood
    Delighted:having between 800 and 899 mood
    Exultant:having between 900 and 999 mood
    Jubilant:having 1,000 mood or more

    Ways to increase mood:
    + Private Party Reward in the Reward Hall for 50 Grail Tokens (+100 mood).
    + Receiving positive popularity gifts (+10 mood * popularity gains).
    + Eating meals with food ingredients (+1 mood per food ingredient).
    + Eating Plopcorn (varies between 5 and 10 mood).
    + Drinking Beer (+5 mood) or wine (+10 mood).
    + Drinking a Potion of Joy (+25 mood * potion quality level).
    + Going out Fishing (+2 mood per fishing attempt).
    + Winning a battle against a monster (+1 mood).

    Ways to lose mood:
    + Daily loss of 1% during the Daily Reset.
    + Rainy weather days (-5 mood).
    + Getting badly wounded (-100 mood).
    + Getting imprisoned (-50 mood).
    + Getting pick pocketed (-10 mood).
    + Receiving negative popularity gifts (-10 mood * popularity loss).

    Hunger

    Last Updated: 22nd of July 2019

    Eating a bread or a meal is an important task Seekers have to do on a daily base.
    During the Daily reset all seekers become more hungry. Seekers who didn't eat during the past day risk on receiving a penalty on one of their Personal Skills. When Seekers are starving they will lose additional Stamina and Life-points. There are 5 different stages that represent the hunger status of a Seeker.

    The Hunger Stages:
    + Plump: You ate more than what is needed and can't stand another meal for the day.
    + Fed: The ideal hunger status! You ate for the day are not hungry.
    + Hungry: After the reset, you will be hungry. By eating a meal or bread you will become fed.
    + Very hungry: You didn't eat for 2 days and the amount of stamina you receive is reduced by 20 Stamina.
    + Starved: You are starving and losing mood, Life-points, stamina and progress on Personal Skills.

    Additional Notes:
    + Seekers can remove all of their hunger by taking a "Udgar's Speciality" for 6 Grail Tokens.


    Alcohol

    Last Updated: 22nd of July 2019

    Seekers can drink beer (+5 mood) and wine (+10 mood) to increase their mood. But these alcoholic drinks will also make the Seeker drunk. Having an alcohol intoxication always last until the next Daily Reset.

    Hangover:
    When Seekers are wasted or hammered during the daily reset, they will have a hangover the next day and start that day with a Stamina penalty of 20 Stamina.

    Drunk Events:
    Seekers who drank alcohol have a chance on special events during the Daily Reset. The more alcohol consumed, the higher the chance is on having such event. These events have either a positive or negative effect.

    Liquid Courage:
    The more Seekers drink, the less affected they are by psychological effects. Seekers who usually would be to afraid of entering certain locations on the map can overcome their fear by drinking alcohol. Each stage of being drunk decreases the Cowardice Skill effect to enter a location by 10 points.

    The 5 stages of being drunk:
    + Sober: Normal, you are not drunk and won't have or feel any special events.
    + Tipsy: Slight chance on having a special drunk event during the Daily Reset.
    + Drunk: Increased chance of having a special drunk event during the Daily Reset.
    + Wasted: High chance of having a special drunk event during the Daily Reset and a hangover.
    + Hammered: Highest chance of having a special drunk event and a hangover.

    Additional Notes:
    + Seekers can remove their alcohol intoxication instantly with taking a "Hair of the Dog" brew for 6 Grail Tokens.


    Weight

    Last Updated: 17th of June 2019

    All Seekers can carry a certain amount of weight while traveling in their Backpack. When the maximum amount a Seeker can carry is crossed, the Seeker receives an Over-Encumbrance Stamina Penalty while moving over the Map.

    + Maximum Weight
    There are various ways to increase the maximum amount of weight that you can carry. The higher your maximum, the more you can carry without being over-encumbered.

    The Seeker100 wgtThe base amount for each Seeker.
    Endurance Skill1 wgt / point50 wgt bonus once the Seeker has 100 on the Endurance Skill.
    A Weight on your Shoulders20 wgtPermanent bonus for completing the Quest "A Weight on your Shoulders".
    Riding a Warhorse200 wgt
    Travel Bag150 wgt
    Handcart500 wgtSeekers can both have a Handcart and Horse Cart equipped at the same time.
    Horse Cart2,000 wgtRequires to have a Warhorse.
    Ogreish Porter Follower280 wgtThis follower can be hired at any town for 30 bronze/day.
    Potion of Anti Gravity500 wgt * QualityEffects last for 24 hours.

    + The Stamina penalty
    For each started 25% of weight the Seeker carries on top of their maximum weight, the stamina cost to travel increases by 1.

    + Additional notes
    - Bread, Pralines and Plopcorn have no weight value.
    - Equipment, Tools, Potions and Items have currently no weight value.
    - A Seeker in a group can't be carried if that Seeker is over-encumbered.
    - When abandoning a town, your Home Storage will no longer be accessible until you join a town again.

    + [List of Inventory Objects]

    Grail Score

    Last Updated: 04th of December 2019

    The Grail Score is a representation of how good a Seeker is doing in The Grail Lords and the determining factor to become a Grail Legend one day. The score increases each time the Seeker unlocks one of the available Achievements. With each 500 points, the Seeker can claim 1 Honour.


    Achievements

    Last Updated: 17th of March 2017

    Achievements can be earned after reaching certain requirements. Some Achievements have different levels. This means that by doing the same several times you increase your Achievement Points & Titles.
    With each Achievement unlocked your Grail Score will raise.

    There are 7 Chapters in where you can receive Achievements.

    - Economic Achievements: Covers the Achievements that have to do with money, tokens and Blessings.
    - Combat Achievements: Covers all the Achievements that have something to do with fighting.
    - Game Achievements: These Achievements are gained when playing one of the mini-games of the Grail Lords.
    - Cultural Achievements: Covers the Achievements that show how educated, civilized and developed you are.
    - Quest Achievements: The Achievements gained by completing Quests.
    - Social Achievements: Covers the Achievements you can gain from interacting with other Seekers.
    - Skill Achievements: Achievements when increasing in Skills.


    Popularity

    Last Updated: 17th of March 2018

    Your popularity represent how liked you are among other Seekers. The higher your popularity, the more respected and loved your character is. The lower your popularity, the more people despise and hate your character.

    By clicking on the name of a Seeker the profile page will pop-up. There you can send gifts which will increase or decrease his/her popularity. Gifts are bought with Grail Tokens. The popularity of a Seeker -or lack of it- might effect the social interaction with others. Apart from the gifts, there are several other ways in-game that can influence the popularity of a Seeker. Each popularity point (both positive or negative) fades away after 365 days.

    + Possible ways to increase Popularity:
    - Receive a positive gift from another Seeker.
    - Popularity can be found as one of the rewards inside presents.
    - Popularity can be earned one of the rewards during Realm Events and Quests.
    - There's a chance to receive popularity while being Drunk during the Daily Reset.

    + Possible ways to decrease Popularity:
    - Receive a negative gift from another Seeker.
    - There's a chance to lose popularity while being Drunk during the Daily Reset.

    + Popularity Effects:
    - Popular Seekers being in the Jail will be released faster.
    - The Seeker with lowest popularity gets the follower "Eldrick the Villain".
    - The Seeker with highest popularity gets the follower "Althalos the Esquire".
    - Each popularity increases the chance by 1% to earn a Praline during the Daily Reset.


    Recruits

    Last Updated: 17th of March 2017

    Recruits are players who used your unique referral ID while signing up in the Grail Lords.
    Recruits offer you advantages in the game. These advantages are a reward for your efforts to bring new Seekers into the Grail Lords.

    Special benefits of having recruits:
    - You receive 2 Grail Tokens for each of the Tutorial Quests your recruits successfully complete!
    - You will also receive for 5% of the amount of Grail Tokens your recruits purchase on top of what they get!
    - And, in addition, once a day you can collect 5 Bronze for each active Recruit you have!

    You need collect the daily 5 bronze reward manually, it isn't given automatically, visit your list of recruits which is located on the main page. There you can click on each active recruit once a day.

    You also can remove inactive recruits from your list. This is a permanent action and can't be made undone afterwards.


    Honour

    Last Updated: 07th of May 2018

    Honour is used as a representation of the fame and glory earned by a Seeker during their life time. Unlike the Town Reputation, honour is difficult to obtain and it happens that The Grail Lords remove the Honour of a Seeker as a form of punishment for exceptionally bad behavior.

    Seekers receive +1 Stamina for each Honour point they have during the Daily Reset.

    Ways to increase your Honour:
    + Honour can be found as a reward inside Presents.
    + Honour can be earned by completing various Quests.
    + Honour is often rewarded during special Realm Events.
    + With each in-game Birthday the Seeker earns one honour.
    + One honour can be claimed for each 500 Achievement Points you obtained.
    + Exceptional deeds that help the Grail Lords project is sometimes rewarded with Honour.

    Ways to lose your Honour:
    + Certain decisions made in Quests.
    + Attacking NPC's who didn't necessary needed to be defeated or killed.


    Presents

    Last Updated: 25th of March 2019

    Presents are special gifts that contain a random reward. They can only be purchased and given to other Seekers during special events like Christmas, Valentine and Birthdays and cost 50 Grail Tokens each. It is not possible to send presents to yourself, however you can make arrangements with others to exchange gifts. In rare cases they can also be given out as a Quest Reward.

    All received presents appear at the Residence. There is no expiration date on presents and they remain available until opened. Although the content of the presents might get updated over time.

    Possible RewardsChanceReward
    Money35%Between 500 and 1,000 bronze
    Stamina25%Between 200 and 250 stamina
    Stamina Potion20%One Grail Stamina Potion placed in your Item Chest
    Grail Nobility10%Become a Grail Noble for 30 days.
    Popularity5%Receive 10 Popularity Points
    Honour1%Receive 1 Honour permanent
    Grail Tokens1%Receive 100 Grail Tokens to be used at will
    Personal Skill1%Receive +1 on a Personal Skill (except for the Decadence Skill)
    Tool1%Receive a random tool with a random quality
    Equipment1%Receive a random piece of equipment with a random quality


    Gender

    Last Updated: 26th of November 2019

    The gender of a Character is based on the player's choice and does not necessarily represent the gender of the player behind the Character. In the Grail Lords both genders, Lords and Ladies are equal. Therefor the gender has no effect on actions, quests or events. They are mostly added for informative purposes and allow players to add more depth in their Character.

    Seekers can change their gender at the Grail Castle in exchange for 50 Grail Tokens.


    Town Reputation

    Last Updated: 19th of July 2019

    Each Seeker has a certain reputation in each of the towns he or she visits. This reputation can be increased by trading, participating in the town community, making a donation or helping the town. Or it can be decreased by fighting the town guards, avoiding town taxes or pick pocketing.

    Seekers start with 5,000 reputation in each of the towns. This can be increased up to 10,000 reputation or decreased up to 1 reputation. The reputation of each town is shown at the home page.

    Positive Effects:
    + When your reputation is above 5,000 there's a chance for a positive event during the Daily Reset.

    Negative Effects:
    - When your reputation is lower than 100 you no longer can enter the Town Announced.
    - When your reputation is below 5,000 there's a chance for a negative event during the Daily Reset.
    - You no longer can use the Soup Kitchen when having less than 4,000 Town Reputation.


    Quest Book

    Last Updated: 18th of October 2017

    Your Quest Book contains all the information about your Quests.
    The (blue) quest book can be found at the main page of your character.
    Inside it gives you a list of the Quests and its status:

    quest_completed.gif means you successfully completed the Quest.
    quest_failed.gif means you failed to complete the Quest.

    Completing or failing quests are irreversible and may affect your way of life in The Grail Lords.


    Activity Status

    Last Updated: 01st of July 2019

    The Activity of a Seeker is represented by a colored dot next to their name.
    Seekers who are inactive for more than 365 days in a row, are permanently deleted from the Realm.

    Green: Active Seeker: The Seeker has been active the last 10 days.
    Yellow: Inactive Seeker: The Seeker has been active the last 50 days.
    Red: Inactive Seeker: The Seeker has inactive for more than 50 days.
    Blue: Seeker on Vacation: The Seeker is currently in vacation mode.

    Vacation Mode:
    Seekers in The Grail Lords can go into vacation mode for a period of time.
    This requires 1 Grail Token unaffected of the length of the vacation. In vacation mode, the character and any ranch animals they would have are automatically fed. Please note that, although the animals will be fed, they still can die from old age. Seekers who remain in vacation mode for longer than 365 days will still be permanently deleted. The vacation mode ends automatically as soon the player logs back into The Grail Lords.


    Profile Icons

    Last Updated: 26th of June 2019

    The Profile Icons are rewards that can be earned by Seekers through various ways. Usually after performing exceptional deeds in the Realm. These small symbols can be proudly displayed on the Profile page and Seekers can select which Icons they want to place on their profile at the Profile Settings. At the Grail Castle, Seekers can purchase additional slots to display more Profile Icons at the same time. Each space requires 100 Grail Tokens.

    Additional Notes:
    - All Seekers own an Icon representing their Home Town.
    - Some Icons are unique and can only be owned by one Seeker at the time.

    + [See the complete list of Profile Icons]


    Personal Place

    Last Updated: 02nd of January 2013

    Your Personal Place is where you keep your personal belongings like your Items, Equipment and Inventory.
    When changing your location the name, the image and the accessibility of your personal place might change.

    LocationResidence NameAccessibility
    Home TownYour ResidenceComplete Access
    TownYour Hotel RoomNo Kitchen available
    On the MapYour EncampmentNo Kitchen available
    No Items can be equipped
    HospitalYour Hospital RoomVery Limited access
    JailYour Prison CellVery Limited access

    The Kitchen

    Last Updated: 17th of June 2019

    The Kitchen is the place where you can create food. You need to be in your Home Town for this.
    There are different types of food that can be made:
    - Meals
    - Soups
    - Breads
    - Make Cheese
    - Plopcorn


    Cooking Meals

    Last Updated: 19th of July 2019

    Meals are cooked in the Kitchen of the Residence. They can not be cooked outside your town due to the lack of accommodation. Each meal is made from one or more food ingredients which can be found in the Inventory.
    Based on the Cooking Skill of the Seeker, more food ingredients can be added into the meals. When eating a meal, each food ingredient of the meal will increase the related Personal Skill of the Seeker. Despite the complexity of the meal, the hunger of the Seeker is always decreased by one point.

    Possible Meals:

    Simple Meals1 Food ingredientNo Cooking Skill required
    Basic Meals2 Food ingredients25 Cooking Skill required
    Variated Meals3 Food ingredients50 Cooking Skill required
    Delicious Meals4 Food ingredients75 Cooking Skill required
    Grail Meals5 Food ingredients100 Cooking Skill required

    Food Ingredients:
    + Cheese: Increases the Luck Skill.
    + Eggs: Increases the Constitution Skill.
    + Fish: Increases the Intelligence Skill.
    + Grapes: Increases the Patience Skill.
    + Meat: Increases the Strength Skill.
    + Mushrooms: Increases the Speed Skill.
    + Potatoes: Increases the Endurance Skill.
    + Poultry: Increases the Agility Skill.
    + Vegetables: Increases the Charisma Skill.

    Additional Notes:
    - You can buy and sell cooked meals at the Town Restaurant.
    - Unlike bread, meals can only be consumed inside any town.

    Prepare Soup

    Last Updated: 30th of October 2019

    Soups can be prepared in the Kitchen of your Residence when the requirements are met. Drinking soup does not remove hunger but depending on the food ingredients used certain Personal Skills will increase.
    Drinking soup counts toward the limit of 5 drinks a day.

    Requirements to make Soup:
    - Seekers must have at least 25 points on their Cooking Skill.
    - Seekers must have read the Book: "Livre de Potage" in the Town Library.
    - A Cauldron must be equipped (can be made in the Blacksmith Workshops).

    7 different Soups:
    - Cheese Soup, made from cheese, will raise the Luck Skill.
    - Egg Soup, made from eggs, will raise the Constitution Skill.
    - Fish Soup, made from fish, will raise the Intelligence Skill.
    - Grape Soup, made from grapes, will raise the Patience Skill.
    - Meat Soup, made from meat, will raise the Strength Skill.
    - Mushroom Soup, made from mushrooms, will raise the Speed Skill.
    - Potato Soup, made from potatoes, will raise the Endurance Skill.
    - Poultry Soup, made from poultry, will raise the Agility Skill.
    - Vegetable Soup, made from vegetables, will raise the Charisma Skill.


    Bread

    Last Updated: 19th of July 2019

    Bread is the most common food that can be found in the Realm. It does take away the hunger, but unlike cooked meals it does not improve any skill. When traveling, bread is the only food that can be taken with you. Bread can be baked at the Cooking Section of the Home Residence. The baked breads can be consumed at the Meal Section or can be donated to the Soup Kitchen to help the new Seekers survive.

    Costs to make bread:
    + 1 Wood
    + 1 Bag of Flour
    + 10 Stamina

    Effect of bread:
    - Amount Produced: 3 bread (basic) + 1 bread for each 20 points on the Baking Skill.
    - When consumed bread takes away Hunger.
    - When the Decadence Skill is higher than 25, eating bread lowers the skill by 0.02 points.

    Special:
    - Only food type that can be eaten outside towns.
    - Can be donated at the Soup Kitchen to improve Town Reputation.


    Make Cheese

    Last Updated: 21st of June 2019

    Cheese can be made at the Kitchen of the Residence. A Cheese Curdle (Carpenter Item) must be equipped before any Cheese can be made.

    Once a Cheese Curdle is equipped the process of making Cheese is started by filling the curdle with 30 Milk. After this is done, stamina is required to curdle the milk. The Cheese Making Skill increases the amount of units that can be done with the same amount of stamina. Then, the cheese need to come to age. This requires 7 days. At the start of the 8th day, the Cheese is ready and can be taken out of the Curdle and be placed in the Backpack.

    Amount of Cheese gained:
    + A basic amount of 9 Cheese.
    + 1 Cheese for each quality level of the Curdle.
    + 1 Cheese for each 20 points on the Cheese Making Skill.

    Additional Notes:
    - Drinking Cheese Potion will instantly make the Cheese in the Curdle come to age.
    - Once the Cheese is ready, the Curdle will lose durability equal to 20 * (1 + (Curdle Quality - 1) * 0.3).


    Plopcorn

    Last Updated: 04th of October 2014

    When being in their hometown, all Seekers can make the candy "Plopcorn" at the Cooking Section of their Home Residence. Making Plopcorn does not require any Skill but does consume 1 stamina each time a Corn is transformed into a bag of Plopcorn. The Plopcorn can be consumed at the Meal Section.

    Costs to make plopcorn:
    - 1 Corn
    - 1 stamina

    Effect of Plopcorn:
    - Improves mood between 5 and 10 points.

    Special:
    - There is no limit on eating Plopcorn daily.
    - Although Plopcorn gets eaten, it does not affect your Hunger.


    Comestibles

    Last Updated: 17th of October 2017

    Comestibles can be found at your Residence (The table in front). There are 4 different types of comestibles.

    - Drinks various soups & beverages.
    - Plopcorn a mood raising candy.
    - Bread the basic food for outside.
    - Meals food that improves personal skills.


    Your Items

    Last Updated: 21st of June 2019

    Items are unique game objects that can be made by the players at the Town Workshops. Each Item has a certain Quality level which indicates how difficult the item is to be made, how strong its effects will be and how much durability the item has. The Items are divided in four different categories based on how they are used by the player.

    List of available Items:
    - [See the Blacksmith Items]
    - [See the Carpenter Items]
    - [See the Clothier Items]
    - [See the Alchemy Items]

    Different Item Qualities:
    - Level 1: Cheap Quality
    - Level 2: Normal Quality
    - Level 3: Expert Quality
    - Level 4: Master Quality
    - Level 5: Grand Master Quality
    - Level 6: Grail Quality

    Different Item Categories:
    - The Possessions: Possessions are items that affect the Seeker once equipped. Unlike tools, possessions don't require a tool slot. You never can equip more than one possession of each kind.

    - The Tools: Tools must be equipped and require a tool slot. Many actions in the game require a certain tool to be equipped. After each use, the durability of the tool decreases.

    - The Potions: Potions count as having a drink and can only be used once. All potions are made at the Alchemist Workshop.

    - The Barrels: Barrels are used to stock alcoholic drinks like beer and wine. The can be opened at any time and be refilled several times.


    Your Inventory

    Last Updated: 17th of June 2019

    The Inventory is where all your goods are stored. Goods are game objects that aren't unique and stack. This is unlike tools and items, where each item is unique.

    + Backpack and Storage

    Backpack Your Backpack contains all the goods you currently carry with you and are always accessible. The amount you can carry is limited. When you carry more than your maximum allows you will be over-encumbered.

    Storage Box Your Storage is a safe place at your Residence. You can only access your storage while being in your Home Town. There is no limit on how many goods you can have at your storage.

    At your Inventory you find:
    + Your Food Ingredients
    + Your Drinks
    + Your Resources
    + Your Ingredients
    + Common Ingredients
    + Uncommon Ingredients
    + Rare Ingredients
    + Exceptional Ingredients
    + Your Gems

    + [List of Inventory Objects]


    Your Equipment

    Last Updated: 05th of December 2019

    Your Equipment can be found at your Residence Closet and contains your Arms and Armors as well as any clothing you possess. Each equipment has a certain rarity which represents how difficult it is to find it into the Realm.

    Equipment Rarity
    + Common
    + Uncommon
    + Rare
    + Epic
    + Exceptional
    + Legendary
    + Mythical

    [List of available Equipment]


    Skills

    Last Updated: 17th of March 2017

    Skills are one of the most important aspects of this game.
    The skills mainly determine your character.
    Almost every action in this game is influenced by one of more of your skills. Furthermore, performing actions will increase one of your skill.

    When your skills increase, you will become more efficient in certain actions, depending on the skill.

    For example: when cooking a meal, your Cooking Skill will increase. When your Cooking Skill increases, you will be able to create more complex meals and it will cost you less stamina cooking the meal.

    As a Skill increases the progress of increasing the skill further will get more and more difficult.

    All Skills always start at 1 point and can never drop below. Neither can a skill ever rise above 100 points.


    Personal Skills

    Last Updated: 17th of March 2017

    Personal Skills are the skills that form your character in game and make you different from others.
    Personal Skills usually do not increase by performing actions that require stamina. The most common way to increase your personal skills is by eating meals that contain one or more food ingredients.


    Agility Skill

    Last Updated: 18th of October 2017

    Agility Skill

    Skill Gained:
    + Your Agility can be increased by eating meals containing the Poultry Food ingredient.
    + Jail:Your Agility increases when hitting a prisoner in the Town Jail with eggs or stones.

    Skill Effects:
    + Your Agility increases the efficiency when working to reduce your prison penalty in the Town Jail.


    Constitution Skill

    Last Updated: 22nd of November 2019

    The Constitution Skill is a Personal Skill and directly affects the total Life-points a Seeker can have.

    Skill Gained:
    + The Constitution Skill increases by eating meals containing the Egg food ingredient.
    + The Constitution Skill increases by drinking soups containing the Egg food ingredient.

    Skill Effect:
    + Each point on the Constitution Skill increases the maximum Life-points by 1.
    + When having 100 on the Constitution Skill, a bonus of 50 Life-points is added.
       Bringing the maximum up to 250 Life-points.


    Charisma Skill

    Last Updated: 25th of May 2019

    Skill Gained:
    Your Charisma can be increased by eating meals and drinking Soups containing the Vegetable Food ingredient.

    Skill Effects:
    + When fighting a Town Guard, your Charisma lowers the amount of Reputation you lose.
    + When bribing the Town Scribe, the chance on success raises with 0.1% for each point on your Charisma Skill.
    + When sneaking in a town, the chance on a success raises with 0.1% for each point on your Charisma Skill.
    + When trading with the Witch the chance on getting a Healing Potion increases by 0.09% for each point.
    + Your Charisma increases the efficiency when working to reduce your prison penalty in the Town Jail.


    Decadence Skill

    Last Updated: 02nd of December 2019

    The Decadence Skill is a Personal Skill and represents the moral decay of the Seeker. Unlike most personal skills, the Decadence Skill can't be increased by eating meals containing a particular food ingredient. Instead, the skill increases by particular actions that can considered as decadent. Having a high Decadence Skill comes with some disadvantages for the Seeker that need to be considered.

    Skill Gained:
    + By throwing away cooked meals at the residence.
    + By eating additional meals while the character is no longer hungry.

    Skill Lost:
    + When the Decadence Skill is higher than 25, eating bread lowers the skill by 0.02 points.

    Skill Effect:
    + Each 20 points on the Skill allows one extra drink consumption daily.
    + Increases the chance on eating additional meals without throwing them up.
    + Each point on the skill lowers the waiting time to eat another sweets with 6 seconds.
    + Each point on the skill lowers the mood with 0.03% during the daily reset.


    Endurance Skill

    Last Updated: 03rd of December 2019

    The Endurance Skill is a Personal Skill and represents the Character's mental toughness and ability to withstand pain, suffering and discomfort.

    Skill Gained:
    + By drinking Potato Soup.
    + By eating meals containing the Potato Food ingredient.

    Skill Effects:
    + Increases the efficiency when trying to escape the Town Jail by digging a hole.
    + Reduces the amount of stamina required to dig by 1 Stamina for each 10 points on the skill.
    + Each point reduces the chance on losing Life-points while mining at the Coal or Iron Mine by 0.5%.
    + Each point increases the chance by 0.5% to ignore the effects from starving during the Daily Reset.
    + Each point reduces the chance by 0.5% to lose stamina when having less than 51 Life-points during the Reset.
    + Each point allows the Seeker to carry 1 additional Wgt and a bonus of 50 extra Wgt when the Seeker has 100 on the Endurance Skill.

    Additional Notes:
    + Drinking an Endurance Potion will temporarily increase the Endurance Skill by 20 points.


    Intelligence Skill

    Last Updated: 19th of July 2018

    The Intelligence Skill is a Personal Skill and represent how smart and quick thinking your Character is.

    Skill Gained:
    + By drinking Fish Soup.
    + By eating meals containing the Fish Food ingredient.

    Skill Effects:
    + Each point increases the chance by 1% to receive a reduction of 5 Stamina when copying Books at the Library.
    + The Skill increases the chance of reading pages of the book you are copying books in the Library by 0.15%.
    + The Skill reduces the stamina cost for Tax Investigations by 0.1 Stamina for each point.
    + The Skill increases the efficiency when working to reduce your prison penalty in the Town Jail.
    + The Skill increases the chance to find ingredients when searching herbs by 0.05% for each point on the skill.


    Learning Skill

    Last Updated: 22nd of November 2019

    The Learning Skill is a Personal Skill and directly affects the amount of Stamina a Seeker receives during the Daily Reset. It represents the ability of the Seeker to adapt into the Realm and learn from their daily experiences.

    Skill Gained:
    + If the Seeker was active, the Learning Skill increases between 0.04 and 0.08 points during the daily reset.
    + The skill increases when the Seeker spend Stamina writing in their Journal (possession).

    Skill Effect:
    + Each point on the Learning Skill grants 1 additional Stamina during the Daily Reset.
    + When having 100 on the Learning Skill, a bonus of 50 additional Stamina is added.
       Bringing the maximum up to 150 additional Stamina every reset.

    Additional Notes:
    + Unlike most of the other personal skills, the Learning Skill can't be increased by eating meals.
    + The Seeker must have been active during the day to receive experience on the Learning Skill during the Reset.


    Luck Skill

    Last Updated: 17th of December 2017

    The Luck Skill increases your chances to have a more positive outcome in many different situations. Luck has an invisible effect on many random related situations.

    Skill Gained:
    Your Luck Skill is a Personal Skill and increases when eating meals containing Cheese.

    Skill Effect:
    + The Luck Skill influences the chance on finding Gems.
    + The Luck Skill influences the chance on winning the Hrabrost Dice Game.
    + The Luck Skill has a small influence on your chances in winning any Town Lottery.
    + The skill increases the chance to obtain loot after defeating monsters in battle.
    + Increases your chance to catch a fish at the shore with 0.1% for each point on the Luck Skill.


    Patience Skill

    Last Updated: 18th of October 2017

    Skill Gained:
    Your Patience can be increased by eating meals containing the Grape Food ingredient.

    Skill Effects:
    + Increases your chance to catch a fish at the shore with 0.1% for each point on the Patience Skill.

    + Forging Iron Nails: When forging Iron Nails in the Blacksmith Workshop your Patience Skill increases the amount of Iron Nails you will forge from 1 Iron Bar.

    + Jail: Your Patience increases the efficiency when trying to escape from the Town Jail by sawing the Iron Bars.


    Physical Resistance Skill

    Last Updated: 16th of October 2017

    Physical Resistance Skill


    Regeneration Skill

    Last Updated: 02nd of March 2018

    Skill Gained:
    The Regeneration Skill increases when recovering your Life-points in the Hospital of a Town using stamina.

    Skill Effect:
    + During each Daily Reset you restore 1 Life-point for each 4 points on the Regeneration Skill. This on top of other possibilities to restore your Life-points like Blankets.
    + The required stamina to heal yourself in the Hospital lowers with 1 point for each 20 points you have on the Regeneration Skill.


    Speed Skill

    Last Updated: 16th of October 2017

    Speed Skill

    Skill Effects:
    + Your Speed increases the efficiency when working to reduce your prison penalty in the Town Jail.


    Strength Skill

    Last Updated: 16th of October 2017

    The Strength Skill represents the physical power one has.

    Combat Effects:
    - The minimum damage increases with 0.5 for each point on the Strength Skill.
    - The maximum damage increases with 1 for each point on the Strength Skill.

    Skill Effects:
    + Your Strength increases the efficiency when working to reduce your prison penalty in the Town Jail.
    - Increases the chance on getting an extra wood when chopping in the Forest with 1% for each point.


    Fighting Skills

    Last Updated: 19th of June 2018

    The Fighting Skills are Skills only used during Combat. The progress of the Fighting Skills are different than from other Skills.
    In a Combat either with a monster or another player, the Seeker doesn't use any of its stamina. Because of that Fighting Skills don't increase depending on the used stamina.

    When the Seeker has defeated a foe in combat, he or she will receive a certain amount of combat experience. The amount gained depends on the Combat level of the Seeker and the combat level of the defeated foe. When a Seeker has earned enough experience, he or she will raise a combat level. Every level gives the Seeker 5 points to spend freely over any of the Fighting Skills.
    The Seeker cannot raise his Fighting Skills higher than his or her current Combat Level.
    Most Fighting Skills are directly related to the weapons and armor used by the Seeker.

    For example: The Sword-fighting Skill is automatically used when a Seeker use a kind of Sword in Combat. A Seeker wearing a suit of Light Armor will automatically profit from its Light Armor Skill.
    Other Fighting Skills have a direct random effect in a combat unaffected from the equipment used.


    Aiming

    Last Updated: 16th of October 2017

    Aiming Skill

    Skill Effect:
    + Increases the chance on hitting a prisoner when throwing stones or eggs in the Town Jail.


    Archery Skill

    Last Updated: 13th of November 2017

    The Archery Skill is a Fighting Skill and the primary skill of all bow-like weapons. It improves the overall performance when wielding and using any weapon of the bow class. The Archery Skill has a limited usefulness as ranged combat and ranged weapons are still under development.

    Skill Effect:
    + Each point increases the chance to hit when using a bow by 1%.
    + Each point increases the damage when using a bow by 1%.


    Arms Master

    Last Updated: 03rd of June 2019

    The Arms Master Skill is a passive combat skill that get activated when dealing damage (both main hand and off hand weapons) to an opponent.

    Skill Effect:
    + Each point increases the chance to deal the maximum damage of the weapon by 0.25%.


    Axe Fighting

    Last Updated: 05th of December 2019

    The Axe Fighting Skill is the primary skill of all Axe-like weapons. It improves the overall (initiative, chance to hit and damage) performance when wielding a weapon of the Axe Class.

    Skill Effect:
    + Improves the initiative, chance to hit and damage dealt while wielding with an Axe-like weapon in combat.
    + Increases the chance by 1% for each point on the skill to receive 1 wood extra when chopping wood in the Forest.


    Back Stabbing

    Last Updated: 13th of November 2017

    The Back Stabbing Skill is a Fighting Skill and the secondary skill of the all dagger class weapons.

    Skill Effect:
    + A successful back-stab ignores the defense value of the opponent when the damage is dealt.

    Chance on success:
    + Each point on the skill increases the chance of inflicting a back-stab by 0.2%.


    Blocking

    Last Updated: 13th of February 2019

    The Blocking Skill is a Fighting skill and most often the Secondary Skill of Shields.

    Skill Gained:
    + The Skill can be increased by using available Skill Points gained through gaining Combat levels.

    Skill Effect:
    + Each point increases the chance to successfully block an incoming attack by 0.2% on top of a base chance of 5%.


    Charging

    Last Updated: 08th of April 2018

    The Charging Skill is a passive Fighting skill and increases the base initiative of the Seeker.

    Skill Gained:
    The Skill can be increased by using available Skill Points gained through gaining Combat levels.

    Skill Effect:
    + Each point increases the initiative by 0.5 when fighting on a mount.
    + Each point increases the initiative by 0.25 when fighting on foot.


    Cleaving

    Last Updated: 16th of October 2017

    Cleaving


    Critical Strike

    Last Updated: 03rd of November 2017

    The Critical Strike Skill is a passive Fighting Skill that increases the chance to inflict double the damage during combat. The skill works always, unaffected by the choice of weapons or equipment.

    Skill Effect:
    + A Critical Strike doubles the basic damage on an opponent before the defense modifier is applied.

    Skill Gained:
    + The Skill can be increased by using available Skill Points gained through gaining Combat levels.

    Chance on success:
    + Each point increases the chance to inflict double damage with 0.2% on top of a base chance of 5%.


    Crossbow Fighting

    Last Updated: 13th of November 2017

    The Crossbow Fighting Skill is a Fighting Skill and the primary skill of all crossbow-like weapons. It improves the overall performance when wielding and using any weapon of the crossbow class. The Crossbow Fighting Skill has a limited usefulness as ranged combat and ranged weapons are still under development.

    Skill Effect:
    + Each point increases the chance to hit when using a crossbow by 1%.
    + Each point increases the damage when using a crossbow by 1%.


    Crushing

    Last Updated: 16th of October 2017

    There are three types of damage (Crushing, Piercing and Slashing).
    When fighting with a weapon that deals crushing damage against an opponent with a weakness for crushing, the Crushing Skill gets activated.

    Skill Effect:
    Each point on the Crushing Skill increases the damage with 2%.


    Dagger Fighting

    Last Updated: 16th of October 2017

    The Dagger Fighting Skill is the primary skill of all Dagger-like weapons. It improves the overall performance when wielding and fighting with a weapon of the Dagger Class.

    Skill Effect:
    - Increases the chance to hit when wielding an Dagger with 1% for each point.
    - Increases the damage when using a Dagger with 1% for each point.


    Dodge

    Last Updated: 03rd of November 2017

    The Dodge Skill is a passive Fighting Skill and increases the chance to avoid being hit during combat. The skill works always, unaffected by the choice of weapons or equipment.

    Skill Gained:
    + The Skill can be increased by using available Skill Points gained through gaining Combat levels.

    Skill Effect:
    + Each point increases the chance to successfully dodge a hit by 0.2% on top of a base chance of 5%.
    + Decreases the chance of being hit by stones or eggs while being imprisoned in the Town Jail.


    Dual Wielding

    Last Updated: 02nd of November 2017

    The Dual Wielding Skill is a passive Fighting Skill that allows the Seeker to use the additional weapon equipped in the left hand.

    Skill Effect:
    The Dual Wielding Skill increases the chance to perform an attack with the weapon in the left hand. Chance to hit and the damage are not affected but depend on the weapon itself and the normal formula to hit and deal damage.

    Chance on success:
    Base chance of 10% + 0.8% for each point on the Dual Wielding Skill.


    First Strike

    Last Updated: 16th of October 2017

    The First Strike Skill increases the initiative with 1 for each point on the skill. It increases the overall speed and reaction of the Character allowing to take more actions during a combat round. The skill works for all weapon classes.

    Skill Effect:
    The First Strike Skill increases the initiative with 1 for each point on the Skill.


    Heavy Armor

    Last Updated: 16th of October 2017

    Heavy Armor


    Killing Blow

    Last Updated: 16th of October 2017

    The Killing Blow Skill is the Secondary Skill of the Mace Class and is a passive Fighting skill.

    Skill Effect:
    A successful Killing Blow instantly kills the opponent ending the battle in your favor.

    Chance on success:
    Each point on the Killing Blow Skill increases the chance on an instantly kill with 0.02%.


    Light Armor

    Last Updated: 16th of October 2017

    Light Armor


    Mace Fighting

    Last Updated: 18th of October 2017

    The Mace Fighting Skill is the primary skill of all Mace-like weapons. It improves the overall performance when wielding and fighting with a weapon of the Mace Class.

    Skill Effect:
    - Increases the chance to hit when wielding an Mace with 1% for each point.
    - Increases the damage when using a Mace with 1% for each point.


    Martial Arts

    Last Updated: 16th of October 2017

    Martial Arts


    Medium Armor

    Last Updated: 16th of October 2017

    Medium Armor


    Melee Fighting

    Last Updated: 07th of November 2019

    The Melee Fighting Skill is a passive skill and increases the damage of all Melee Weapons.

    Skill Effect:
    - Each point on the Melee Skill adds +0.5 points of damage when using a Melee Weapon.


    Parry

    Last Updated: 13th of February 2019

    The Parry Skill is the Secondary Skill of the Sword Class, the Staff Class and the Spear Class and is a passive Fighting skill.

    Skill Effect:
    + Each successful Parry blocks the attack of the opponent and no damage is dealt.

    Chance on success:
    + Each point on the Parry Skill increases the chance to parry by 0.2% on top of a base chance of 5%.


    Piercing

    Last Updated: 16th of October 2017

    There are three types of damage (Crushing, Piercing and Slashing).
    When fighting with a weapon that deals piercing damage against an opponent with a weakness for piercing, the Piercing Skill gets activated.

    Skill Effect:
    Each point on the Piercing Skill increases the damage with 2%.


    Ranged

    Last Updated: 07th of November 2019

    The Ranged Fighting Skill is a passive Fighting Skill that increases the damage when using ranged weapons in combat. Each of the available weapons is either a melee or a ranged weapon. All ranged weapons use the ranged fighting skill value, while all melee weapons use the Melee Fighting Skill value. The Ranged Fighting Skill has a limited usefulness as ranged combat and ranged weapons are still under development.

    Skill Effect:
    + Each point on the Ranged Fighting Skill increases the damage by +0.5 points.


    Shield Fighting

    Last Updated: 16th of October 2017

    The Shield Fighting Skill is the Primary Skill of the Shield Class. The Skill increases the chance to use your Shield as an weapon and smite your opponent.


    Slashing

    Last Updated: 16th of October 2017

    There are three types of damage (Crushing, Piercing and Slashing).
    When fighting with a weapon that deals slashing damage against an opponent with a weakness for slashing, the Slashing Skill gets activated.

    Skill Effect:
    Each point on the Slashing Skill increases the damage with 2%.


    Polearm Fighting

    Last Updated: 05th of December 2019

    The Polearm Fighting Skill is the primary skill of all Polearm weapons. It improves the overall (initiative, chance to hit and damage) performance when wielding and fighting with a weapon of the Polearm Class.

    Skill Effect:
    + Improves the initiative, chance to hit and damage dealt while wielding with an Polearm-like weapon in combat.


    Staff Fighting

    Last Updated: 16th of October 2017

    The Staff Fighting Skill is the primary skill of all Staff-like weapons. It improves the overall performance when wielding and fighting with a weapon of the Staff Class.

    Skill Effect:
    - Increases the chance to hit when wielding an Staff with 1% for each point.
    - Increases the damage when using a Staff with 1% for each point.


    Sword Fighting

    Last Updated: 16th of October 2017

    The Sword Fighting Skill is the primary skill of all Sword-like weapons. It improves the overall performance when wielding and fighting with a weapon of the Sword Class.

    Skill Effect:
    - Increases the chance to hit when wielding a Sword with 1% for each point.
    - Increases the damage when using a Sword with 1% for each point.


    Throwing

    Last Updated: 16th of October 2017

    Throwing Skill

    Skill Effect:
    + Increases the chance on hitting a prisoner when throwing stones or eggs in the Town Jail.


    Two Handed Fighting

    Last Updated: 16th of October 2017

    The Two Handed Fighting Skill is used when fighting with weapons that require both hands to wield. This passive fighting skill will increase the damage dealt to the opponent.

    Skill Effect:
    Each point on the Two Handed Fighting Skill will increase the damage dealt with 2%.


    Unarmed Fighting

    Last Updated: 16th of October 2017

    Unarmed Fighting


    Whirlwind

    Last Updated: 16th of October 2017

    Whirlwind


    Crafting Skills

    Last Updated: 02nd of January 2013

    ~No information available yet~


    Alchemy Skill

    Last Updated: 15th of November 2017

    The Alchemy Skill is a Crafting Skill and represents the character's ability to work with potions and brews while using various ingredients. The skill is most used in the Alchemy Workshop in Town.

    Skill Gained:
    + When using stamina to create objects (potions) in the Alchemy Workshop.
    + The Alchemy Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effects:
    + Each 20 points on the skill allows you to create objects (potions) of a higher quality in the Alchemy Workshop.
    + Each 25 points increases the amount of units you complete with 1 stamina by 1 in the Alchemy Workshop.

    Additional Information:
    + Seekers can join the Alchemy Guild to increase their Guild Score while working on Alchemy Objects.


    Blacksmithing Skill

    Last Updated: 15th of November 2019

    The Blacksmithing Skill is a Crafting Skill and represents your character's ability to work with metal and create various metal objects. The skill is most used in the Blacksmith Workshop in Town.

    Skill Gained:
    + When using stamina to create objects in the Blacksmith Workshop.
    + When using stamina to create iron nails in the Blacksmith Workshop.
    + The Blacksmith Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effects:
    + Each 20 points on the skill allows you to create objects of a higher quality in the Blacksmith Workshop.
    + Each 5 points on the skill gives you 1 extra Iron Nail when creating Iron Nails in the Blacksmith Workshop.
    + Each 25 points increases the amount of units you complete with 1 stamina by 1 in the Blacksmith Workshop.
    + Each point increases the efficiency when trying to escape from the Town Jail by sawing the Iron Bars.

    Additional Information:
    + Seekers can join the Blacksmith Workshop to increase their Guild Score while working on Blacksmith Objects.


    Carpentry Skill

    Last Updated: 15th of November 2019

    The Carpentry Skill is a Crafting Skill and represents your character's ability to work with wood and create objects made of wood. The skill is most used in the Carpenting Workshop in Town.

    Skill Gained:
    + When using stamina to create objects in the Carpentry Workshop.
    + When using stamina on constructing boats at the Ferry Express.
    + The Carpentry Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effects:
    + Each 20 points on the skill allows you to create objects of a higher quality in the Carpentry Workshop.
    + Each 25 points increases the amount of units you complete with 1 stamina by 1 in the Carpentry Workshop.
    + Each 25 points increases the amount of units you complete with 1 stamina by 1 when building a Ferry boat.

    Additional Information:
    + Seekers can join the Carpentry Guild to increase their Guild Score while working on Carpentry Objects.


    Tailoring Skill

    Last Updated: 11th of January 2018

    The Tailoring Skill -or called Clothier Skill in the past- is a Crafting Skill and represents your character's ability to work with wool and leather and create clothing of all kinds. The skill is most used in the Tailor Workshop in Town.

    Skill Gained:
    + When using stamina to create objects in the Tailor Workshop.
    + The Tailoring Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effects:
    + Each 20 points on the skill allows you to create objects of a higher quality in the Tailor Workshop.
    + Each 25 points increases the amount of units you complete with 1 stamina by 1 in the Tailor Workshop.

    Additional Information:
    + Seekers can join the Tailor Guild to increase their Guild Score while working on Tailor Objects.


    Cooking Skill

    Last Updated: 17th of November 2019

    The Cooking Skill is a Crafting Skill that represents the ability of the Seeker to cook meals and preparing soup at the Kitchen of the Residence.

    Skill Gained:
    + By spending stamina to cook meals in the kitchen.
    + By spending stamina to prepare soup in the kitchen.
    + The Cooking Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effect:
    + Each 33 points on the skill reduces the required 8 Stamina to cook a meal by 1 point.
    + Each 50 points on the skill reduces the required 10 Stamina to make a soup by 1 point.
    + Each 25 points on the Skill allows the Seeker to include 1 additional food ingredient in a meal.

    Additional Information:
    + To be able to prepare soups, a minimum 25 points on the Cooking Skill is required.


    Heavy Armorer

    Last Updated: 16th of November 2019

    The Heavy Armorer Skill is a Crafting Skill and represents your character's ability to repair equipment of the Heavy Armor class. Other skills to repair equipment are Light Armorer and Medium Armorer and Repair.

    Skill Gained:
    + The skill increases when repairing Heavy Armor equipment.
    + The skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.
    + The skill can be trained through lessons at the University of the Town Academy.

    Skill Effects:
    + When the skill is lower than 50 points:
        Each point increases the chance by 2% to repair an additional durability point for free.
    + When the skill is equal or higher than 50 points:
        1 additional durability is repaired for each stamina spend.
        Each point higher than 50 adds an additional 2% chance to repair one additional durability.

    Additional Notes:
    + The equipment must be unequipped in order to get repaired.


    Light Armorer

    Last Updated: 16th of November 2019

    The Light Armorer Skill is a Crafting Skill and represents your character's ability to repair equipment of the Light Armor class. Other skills to repair equipment are Medium Armorer and Heavy Armorer and Repair.

    Skill Gained:
    + The skill increases when repairing Light Armor equipment.
    + The skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.
    + The skill can be trained through lessons at the University of the Town Academy.

    Skill Effects:
    + When the skill is lower than 50 points:
        Each point increases the chance by 2% to repair an additional durability point for free.
    + When the skill is equal or higher than 50 points:
        1 additional durability is repaired for each stamina spend.
        Each point higher than 50 adds an additional 2% chance to repair one additional durability.

    Additional Notes:
    + The equipment must be unequipped in order to get repaired.


    Medium Armorer

    Last Updated: 16th of November 2019

    The Medium Armorer Skill is a Crafting Skill and represents your character's ability to repair equipment of the Medium Armor class. Other skills to repair equipment are Light Armorer and Heavy Armorer and Repair.

    Skill Gained:
    + The skill increases when repairing Medium Armor equipment.
    + The skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.
    + The skill can be trained through lessons at the University of the Town Academy.

    Skill Effects:
    + When the skill is lower than 50 points:
        Each point increases the chance by 2% to repair an additional durability point for free.
    + When the skill is equal or higher than 50 points:
        1 additional durability is repaired for each stamina spend.
        Each point higher than 50 adds an additional 2% chance to repair one additional durability.

    Additional Notes:
    + The equipment must be unequipped in order to get repaired.


    Naval Construction

    Last Updated: 04th of November 2017

    The Naval Construction Skill is a Crafting Skill and represents your character's ability to construct vessels.

    Skill Gained:
    + When using stamina on constructing boats at the Ferry Express.
    + The Naval Construction Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effects:
    + Each point increases the chance by 1% to add an extra unit when building a boat at the Ferry Express.


    Ore Smelting

    Last Updated: 07th of August 2018

    The Ore Smelting Skill is a Crafting Skill and allows you to produce Iron Bars from Iron Ore in the Blacksmith Workshop.

    Skill Gained:
    + By using stamina to smelt Iron Ore into Iron Bars at the Blacksmith Workshop of town.
    + The Ore Smelting Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effects:
    + Reduces the required 80 Iron Ore to produce an Iron Bar by 0.4 Ore for each point on the skill.


    Daily Skills

    Last Updated: 02nd of January 2013

    ~No information available yet~


    Cowardice

    Last Updated: 20th of July 2019

    The Cowardice Skill is a Daily Skill and is the representation of the lack of bravery of the Seeker. The Cowardice Skill is one of the few skills that comes with negative effects for the Seeker.
    Unlike making a tactical retreat in combat using the Retreat Skill, the Seeker does not engage in combat and cowardly runs from the danger. Each map location has a certain fear threshold. If the Cowardice Skill of the Seeker is higher than this fear threshold, the Seeker overcome their fear before entering the location.

    Skill Gained:
    + The skill increases each time the Seeker runs away from a monsters on the map.

    Skill Lost:
    + The skill can be reduced by 1 point for 25 Grail Tokens at the Grail Castle.
    + The skill decreases when the Seeker fights and defeats opponents with a higher combat level.
    + The skill decreases when the Seeker makes an attempt to overcome fear when entering a Map Location.
    + The skill can be reduced by drinking a Heroic Heart Potion (effect: 0.3 points + 0.2 points * Potion Quality level).

    Skill Effect:
    + To enter a map location, the Cowardice Skill must be equal to or lower than the fear threshold of that location.


    Crawling

    Last Updated: 29th of March 2018

    The Crawling Skill is one of the four daily skills used to travel.
    It represents the ability to move around in underground areas like dungeons and caves. The Crawling Skill currently has a limited usefulness as the underground area's are still under development.

    Skill Gained:
    + The skill increases when moving in underground areas of the Realm Map.
    + The Crawling Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effect:
    + Each point increases the chance by 1% to reduce the required stamina to move underground by 1 point.


    Disguising Skill

    Last Updated: 16th of November 2017

    The Disguising Skill is a Daily Skill and represent how good the character is at sneaking in and out towns unseen. The skill is particulary useful when a Seeker is no longer welcome in a town.

    Skill Gained:
    + The skill increases when spending stamina to disguise yourself for sneaking through the Town Gate.

    Skill Effect:
    + Each point on the skill increases the chance to successfully sneak through a Town Gate by 0.7%.
    + Each point on the skill reduces the time by 3 seconds before you can try to sneak out of a town again.


    Eye for Quality

    Last Updated: 17th of November 2017

    The Eye for Quality Skill is a Daily Skill that represents the Seeker's ability to spot the quality, durability and other statistics of items and equipment offered for sale at the Item Market by other Seekers.
    Some charlatan traders might sell old and used tools or equipment with little durability left, charging full price. Inspecting the wares before buying them can prevent the buyer of doing a very bad deal.

    Skill Gained:
    + The skill can be learned at the University of the Town Academy.
    + The skill increases when spending stamina trying to inspect an Object on the Item Market.

    Skill Effects:
    + Each point on the skill increases the chance for an successful inspection by 1%.


    Identify Creature

    Last Updated: 16th of October 2017

    The Identify Creature Skill is used to know the statistics (Life-points, damage, weaknesses,...) of the monster before the combat starts. This leaves the opportunity to run away from the monster when it would be too strong to defeat.

    Skill Gained:
    - This skill can be learned at the University of the Town Academy.
    - Each time you fail to identify a creature the Identify Creature Skill raises.

    Skill Effects:
    - Each point on the Identify Creature Skill increases the chance to a successful identification with 1%.


    Mercantile Skill

    Last Updated: 13th of November 2019

    The Mercantile Skill is a Daily Skill that improves the Seeker's talent to trade with other Seekers, towns, and NPC'S. The skill positively influences the prices for the Seeker when trading with the game or paying taxes toward a town.

    Skill Gained:
    + The skill increases when selling beers at the Grail Tavern.

    Skill Effects:
    + Each point increases the price paid for selling beers to the Grail Tavern by 0.1%.
    + Each point reduces the amount to pay by 0.25% when paying the Town Tax.
    + Each point reduces the fee to place a request at the Buyer’s Corner by 0.5%.
    + Each point grants a reduction of 0.5% when using the services of a Healer at the Town Hospital.
    + Each 50 points on the skill lowers the trade ratio for trading Herbs at the Witch Hut lowers by 1.


    Reading

    Last Updated: 31st of October 2017

    The Reading Skill is a Daily Skill that improves when reading books in the Town Library or when following Reading classes at the University of the Town Academy. A Seeker must have at least 20 points on the reading skill before he/she is considered to be literate and allowed entrance into the Town Library. William Quakespeare teaches basic reading classes every Tuesday and Saturday in the Town University .

    Skill Gained:
    + By reading Books in the the Library of the Town Academy.
    + By following Reading Classes at the University of the Town Academy.
    + The Reading Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effect:
    + Each point increases the chance by 1% to read an additional page for each stamina spent in the Library.


    Repair

    Last Updated: 21st of November 2019

    The Repair Skill is a Daily Skill and represents your character's ability to repair Main Hand and Off Hand equipment. Other skills to repair equipment are Light Armorer, Medium Armorer and Heavy Armorer.

    Skill Gained:
    + The skill increases when repairing Main Hand and Off Hand equipment.
    + The Repair Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.
    + The skill can be trained through lessons at the University of the Town Academy.

    Skill Effects:
    + When the skill is lower than 50 points:
        Each point increases the chance by 2% to repair an additional durability point for free.
    + When the skill is equal or higher than 50 points:
        1 additional durability is repaired for each stamina spend.
        Each point higher than 50 adds an additional 2% chance to repair one additional durability.

    Additional Notes:
    + The equipment must be unequipped in order to get repaired.
    + The Repair Skill has no effect when repairing Light, Medium and Heavy Armor.


    Retreat

    Last Updated: 11th of February 2019

    The Retreat Skill is a Daily Skill and represents the ability of the Seeker to tactically redraw from combat situations. Unlike running away from combat and increasing the Cowardice Skill, the Seeker did put up a fight and faced their foe. Therefor, the Retreating Skill does not come with any negative effects.

    Skill Gained:
    + The skill increases each time the Seeker retreats or tries to retreat from combat.

    Skill Effect:
    + Each point increases the chance by 0.5% to successfully retreat from combat on top of a base chance of 45%.


    Riding Skill

    Last Updated: 29th of March 2018

    The Riding Skill is one of the four daily skills used to travel.
    It represents your character's ability to move over land using a mount.

    Skill Gained:
    + The skill increases when moving over land tiles on the Realm Map using a mount.
    + The Riding Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effect:
    + Each point increases the chance by 1% to reduce the required stamina to cross over land with a mount by 1.

    Additional Notes:
    + Once you own a warhorse, the riding skill will always be used instead of the Walking Skill when traveling.


    Sustaining Skill

    Last Updated: 16th of October 2017

    The Sustaining Skill represent your handling with equipped items & tools. A higher Sustaining will directly result in losing less durability points of the tools you use. Your Sustaining Skill improves every time one of your Tools breaks after using it.

    Skill Effects:
    + For each point on your Sustaining Skill the durability loss on an item or tool is reduced with 0.5%.


    Swimming Skill

    Last Updated: 29th of March 2018

    The Swimming Skill is one of the four daily skills used to travel.
    It represents your character's ability to swim through water on the map.

    Skill Gained:
    + The skill increases when moving through water areas on the Realm Map.
    + The Swimming Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effect:
    + Each point increases the chance by 1% to reduce the required stamina to cross over water areas by 1.
    + When saving a drifter, the required amount of 50 Stamina is lowered by 0.25 points each point on the skill.


    Walking Skill

    Last Updated: 29th of March 2018

    The Walking Skill is one of the four daily skills used to travel.
    It represents your character's ability to move on foot over the map.

    Skill Gained:
    + The skill increases when moving on foot over land tiles on the Realm Map.
    + The Walking Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effect:
    + Each point increases the chance by 1% to reduce the required stamina to cross over land areas on foot by 1.


    Writing

    Last Updated: 15th of November 2017

    The Writing Skill is a Daily Skill that improves the Seeker's talent to copy books in the Town Library. The skill can be improved by following writing classes at the University of the Town and by spending stamina on copying books. Currently, most of the towns have copied the available books. Which makes the writing skill a skill with limited for now.

    Skill Gained:
    + By copying Books in the the Library of the Town Academy.
    + By following writing classes at the University of the Town Academy.
    + The Writing Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effect:
    + Each 4 points on the skill decreases the required 50 stamina to copy one book page by 1 stamina.


    Resource Skills

    Last Updated: 02nd of January 2013

    ~No information available yet~


    Chicken Attitude

    Last Updated: 19th of April 2018

    The Chicken Attitude Skill is a Resource Skill and represent how good the character is at handling Chickens at the Town Ranch.

    Skill Gained:
    + The skill increases when feeding a Chicken.
    + The skill increases when slaughtering a Chicken.
    + The skill increases when spending stamina searching for eggs.
    + The skill increases when inspecting a Chicken at the Animal Market.
    + The Chicken Attitude Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Lost:
    + The Skill decreases by 0.05 points when your Chicken is starving during the Daily Reset.

    Skill Effects:
    + Each point increases the chance to successfully inspect a Chicken at the Animal Market by 1%.
    + Each 20 points reduces the cost to search eggs by 1 Stamina (starting from 10 stamina).
    + Each 10 points reduce the cost to slaughtering a chicken by 1 Stamina (starting from 25 stamina).
    + Each point increases the chance of the chicken to survive after max age is reached by 0.33%.
    + Each 25 points increases the amount of units you can complete while Breeding Chickens at the Laborhall by 1.


    Cow Attitude

    Last Updated: 19th of April 2018

    The Cow Attitude Skill is a Resource Skill and represents how good the character is at handling Cows at the Town Ranch.

    Skill Gained:
    + The skill increases when feeding a cow.
    + The skill increases when milking a cow.
    + The skill increases when slaughtering a Cow.
    + The skill increases when inspecting a Cow at the Animal Market.
    + The Cow Attitude Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Lost:
    + The Skill decreases by 0.05 points when your Cow is starving during the Daily Reset.

    Skill Effects:
    + Each point increases the chance to successfully inspect a Cow at the Animal Market with 1%.
    + Each 10 points reduces the cost to milk cows by 1 Stamina (starting from 20 stamina).
    + Each 10 points reduces the cost to slaughter cows by 1 Stamina (starting from 25 stamina).
    + Each point increases the chance of the cow to survive another day after max age is reached by 0.33%.
    + Each 25 points increases the amount of units you can complete while breeding Cows at the Laborhall by 1.


    Farming Skill

    Last Updated: 11th of November 2017

    The Farming Skill is a Resource Skill and increases the crop yields gained after each harvest.

    Skill Gained:
    + The Farming Skill increases automatic by 1 for each successful harvest gained from any of your farm fields.

    Skill Effect:
    + For each 10 points on the Skill you receive 1 extra crop on top of the usual amount gained after harvesting a field.


    Fishing Skill

    Last Updated: 02nd of December 2019

    The Fishing Skill is a Resource Skill and increases the chance on catching fish while fishing at the shore.

    Skill Gained:
    + The skill increases when spending stamina on fishing at the shore.
    + The Fishing Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effect:
    + Each point on the skill increases the chance on catching a fish by 0.5%.

    Additional Notes:
    + The Weathered Fisherman can be hired at the Grail Castle and temporarily increases the skill by 20 points.


    Harvesting Skill

    Last Updated: 01st of November 2017

    The Harvesting Skill is a Resource Skill and increases the efficiency of harvesting farm fields in Town.

    Skill Gained:
    + The Skill increases when spending stamina on harvesting farm fields.
    + The Harvesting Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effect:
    + Each point on the skill reduces the required 40 stamina to complete one of the 10 units needed to complete the harvesting phase by 0.2 stamina.

    Additional Notes:
    + The follower Uncle Waldo can be hired at the Grail Castle for 1 Beer a day and temporarily increases the Harvesting skill by 20 points.


    Herbalism

    Last Updated: 16th of November 2017

    The Herbalism Skill is a Resource Skill and represent how good the character is at handling searching and finding herbs and ingredients in the Forest or at the Shore.

    Skill Gained:
    + The skill increases when spending stamina on herb searching in the forest or at the shore.
    + The Herbalism Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effects:
    + Each point on the skill increases the chance to find an ingredient with each stamina spend by 0.3%.

    Additional Notes:
    + The follower Armenta the Herbalist can be hired at the Grail Castle for 35 Bronze a day and temporarily increases the Herbalism skill by 20 points.


    Horse Attitude

    Last Updated: 16th of May 2019

    The Horse Attitude Skill is a Resource Skill and represent how good the character is at handling Horses at the Town Ranch.

    Skill Gained:
    + The skill increases when feeding a horse.
    + The skill increases when training a horse.
    + The skill increases when slaughtering a horse.
    + The skill increases when inspecting a horse at the Animal Market.
    + The Horse Attitude Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Lost:
    + The Skill decreases by 0.05 points when your Horse is starving during the Daily Reset.

    Skill Effects:
    + Each point increases the chance to successfully inspect a horse at the Animal Market by 1%.
    + Each 4 points reduces the cost to train horses by 1 stamina (starting from 50 stamina).
    + Each 10 points reduces the cost to slaughtering a horse by 1 stamina (starting from 25 stamina).
    + Each 25 points increases the amount of units you can complete while Breeding Horses at the Laborhall by 1.


    Hunting

    Last Updated: 12th of November 2017

    The Hunting Skill is a Resource Skill and represents the Seeker's ability to hunt animals in the forests.

    Skill Gained:
    + The Hunting Skill increases when using stamina to hunt animals in the forests.
    + The Hunting Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effect:
    + Each point on the skill increases the chance on a successful hunt by 0.5%.
    + Each 20 points on the Hunting Skill allows the Seeker to hunt on a more difficult animal.


    Mining

    Last Updated: 06th of February 2019

    The Mining Skill is a Resource Skill and represent how good the character is at mining Coal or Iron Ore in the Mines.

    Skill Gained:
    + The skill increases when spending stamina mining coal or iron ore in the mines.
    + The Mining Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effects:
    + Each 50 points on the skill allows the seeker to mine coal in a deeper region of the coal mine.
    + Each point on the skill increases the chance to mine 1 Coal extra with each stamina spend by 0.2%.
    + Each point on the skill increases the chance to mine 1 Iron Ore extra with each stamina spend by 0.5%.
    + The Mining Skill increases the efficiency when trying to escape the Town Jail by digging a hole.

    Additional Notes:
    + The follower Miner Bob can be hired at the Grail Castle for 35 Bronze a day and temporarily increases the Mining Skill by 20 points.


    Pig Attitude

    Last Updated: 17th of November 2019

    The Pig Attitude Skill is a Resource Skill and represents how good a character is in handling Pigs at the Town Ranch.

    Skill Gained:
    + The skill increases when feeding a pig grass or corn.
    + The skill increases when slaughtering a pig.
    + The skill increases when inspecting a pig at the Animal Market.
    + The Pig Attitude Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Lost:
    + The Skill decreases by 0.05 points when your Pig is starving during the Daily Reset.

    Skill Effects:
    + Each point increases the chance to successfully inspect a pig at the Animal Market by 1%.
    + Each 10 points reduce the required 25 Stamina to slaughter a pig by 1 Stamina.
    + Each point increases the chance to double the fattening effect when feeding a corn to a pig.
    + Each point multiplies the total amount of meat gained when slaughtering a pig by 0.2%.
    + Each point increases the chance of the pig to survive another day after max age is reached by 0.33%.
    + Each 25 points increases the amount of units you can complete while breeding pigs at the Laborhall by 1.


    Ploughing Skill

    Last Updated: 01st of November 2017

    The Ploughing Skill is a Resource Skill and increases the efficiency of ploughing farm fields in Town.

    Skill Gained:
    + The Skill increases when spending stamina on ploughing farm fields.
    + The Ploughing Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effect:
    + Each point on the skill reduces the required 40 stamina to complete one of the 10 units needed to complete the ploughing phase by 0.2 stamina.

    Additional Notes:
    + The follower Babe the Ox can be hired at the Grail Castle for 1 Bag of Wheat a day and temporarily increases the Ploughing skill by 20 points.


    Sheep Attitude

    Last Updated: 19th of April 2018

    The Sheep Attitude Skill is a Resource Skill and represent how good the character is at handling Sheep at the Town Ranch.

    Skill Gained:
    + The skill increases when feeding a sheep.
    + The skill increases when shearing sheep.
    + The skill increases when slaughtering a sheep.
    + The skill increases when inspecting a sheep at the Animal Market.
    + The Sheep Attitude Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Lost:
    + The Skill decreases by 0.05 points when your Sheep is starving during the Daily Reset.

    Skill Effects:
    + Each point increases the chance to successfully inspect a sheep at the Animal Market by 1%.
    + Each 5 points reduces the cost to shear a sheep by 1 stamina (starting from 40 stamina).
    + Each 10 points reduces the cost to slaughtering a sheep by 1 stamina (starting from 25 stamina).
    + Each point increases the chance of the sheep to survive another day after max age is reached by 0.33%.
    + Each 25 points increases the amount of units you can complete while breeding sheep at the Laborhall by 1.


    Sowing Skill

    Last Updated: 31st of October 2017

    The Sowing Skill is a Resource Skill and increases the efficiency of sowing farm fields in Town.

    Skill Gained:
    + The Skill increases when spending stamina on sowing farm fields.
    + The Sowing Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effect:
    + Each point on the skill reduces the required 40 stamina to complete one of the 10 units needed to complete the sowing phase by 0.2 stamina.

    Additional Notes:
    + The Scare Crow follower can be hired at the Grail Castle for 6 Life-points a day and temporarily increases the Sowing skill by 20 points.


    Wood Chopping Skill

    Last Updated: 02nd of November 2017

    The Wood Chopping Skill is a Resource Skill and increases the amount of wood you receive while chopping wood at the forest.

    Skill Gained:
    + The skill increases when spending stamina on chopping wood in the forest.
    + The wood chopping skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effect:
    + Each 10 points on the skill will grant 1 piece of Wood on extra.
    + When receiving damage while chopping wood, each 20 points on the Skill increase the damage by 1.

    Additional Notes:
    + The follower Jack Lumber can be hired at the Grail Castle for 35 Bronze a day and temporarily increases the wood chopping skill by 20 points.


    Professions

    Last Updated: 02nd of January 2013

    ~Professions: No information available yet~


    Baking

    Last Updated: 09th of November 2017

    The Baking Skill is a Profession Skill and represents the Seeker's ability to bake bread in the Kitchen of the Residence.

    Skill Gained:
    + By using stamina to bake breads in the Kitchen of the home town.
    + The Baking Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effects:
    + With each 20 points on the skill the Seeker receives one extra bread when baking.


    Bookkeeping Skill

    Last Updated: 16th of October 2017

    Skill Gained:
    The Bookkeeping Skill increases when spending stamina on Town Tax Investigations in the Labourhall.
    The Bookkeeping Skill can also be learned and taught at the Town University.

    Skill Effect:
    + The Bookkeeping Skill lowers the stamina cost with 0.4 for each point when doing a Town Tax Investigation.


    Brewing

    Last Updated: 29th of August 2019

    The Brewing Skill is a Profession Skill and represents the Seeker's ability to make alcoholic beverages in the Brewery Workshop.

    Skill Gained:
    + By using stamina to stirring Barrels of Beer at the Brewery Workshop of town.
    + By using stamina to checking Barrels of Wine at the Brewery Workshop of town.
    + The Brewing Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effects:
    + Each 10 points on the skill decreases the required 20 stamina to stir a barrel of beer by 1 stamina.
    + Each 10 points on the skill decreases the required 20 stamina to check a barrel of wine by 1 stamina.


    Cheese Making Skill

    Last Updated: 09th of November 2017

    The Cheese Making Skill is a Profession Skill that improves the productivity of making cheese in the Kitchen of the Residence.

    Skill Gained:
    + By spending stamina to complete the cheese making process in the kitchen.
    + The Cheese Making Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effect:
    + Each 20 points on the skill gives the Seeker 1 extra cheese once the process has been completed.
    + Each 20 points on the skill increases the amount of units you can complete with 1 stamina by 1.


    Labourer

    Last Updated: 16th of October 2017

    The Labourer Skill is a Profession Skill and represents your character's laboring capability.

    Skill Gained:
    + Increases when working on the cultivation of town fields.
    + Increases when delving stone at the Stone Quarry.

    Skill Effects:
    + Lowers the stamina required with 0.2 for each point while cultivating town fields.
    + Required stamina is reduced by 1 for each 2.5 points when upgrading the field culture at the Labourhall.
    + Increases the amount of stone gained with 1 for each 25 points on the skill at the Stone Quarry.
    + Lowers the 100 stamina required for upgrading one unit of a town structure by 0.75 for each point.


    Milling Skill

    Last Updated: 12th of November 2017

    The Milling Skill is a Profession Skill and represents the Seeker's ability to mill flour at the Town Mill.

    Skill Gained:
    + The skill increases when using stamina to mill flour at the town mill.
    + The Milling Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effects:
    + With each 20 points on the skill the required 10 stamina to mill flour lowers by 1 point.
    + The Councillor responsible for the Mill can mill 1 bag of Flour for each 20 points on the skill as the daily task.


    Pickpocketing

    Last Updated: 28th of June 2018

    The Pickpocket skill is a Profession Skill and represents the character's ability to steal money from other players unnoticed. As the skill increases, so does chance on a successful pickpocket without being noticed by others.

    Skill Gained:
    + The skill can be trained up to 60 points at the Town Center.
    + The skill increases when spending stamina on attempts to steal money from Seekers at the Town Center.
    + The Pickpocketing Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effect:
    + Each point on the skill reduces the the chance on getting caught with 0.7%.
    + Each point on the skill increases the the chance on a successful theft with 0.8%.


    Reading

    Last Updated: 31st of October 2017

    The Reading Skill is a Daily Skill that improves when reading books in the Town Library or when following Reading classes at the University of the Town Academy. A Seeker must have at least 20 points on the reading skill before he/she is considered to be literate and allowed entrance into the Town Library. William Quakespeare teaches basic reading classes every Tuesday and Saturday in the Town University .

    Skill Gained:
    + By reading Books in the the Library of the Town Academy.
    + By following Reading Classes at the University of the Town Academy.
    + The Reading Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effect:
    + Each point increases the chance by 1% to read an additional page for each stamina spent in the Library.


    Teaching

    Last Updated: 16th of November 2017

    The Teaching Skill is a Profession Skill and represents the character's ability to transfer knowlegde to others. The skill is most used at the University of the Town Academy.

    Skill Gained:
    + The skill increases at the reset when having at least one student who followed your class during the day.
    + The Teaching Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effect:
    + Each 2 points on the skill decreases the required 100 stamina to teach a class by 1 stamina.


    Wound Treatment

    Last Updated: 17th of November 2017

    The Wound Treatment Skill is a Profession Skill that represents the Seeker's ability to heal wounded Seekers at the Hospital.

    Skill Gained:
    + The skill can be learned at the University of the Town Academy.
    + The skill increases when spending stamina to heal wounded Seekers or producing healing points at the hospital.
    + The Wound Treatment Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effects:
    + Each 20 points on the skill reduce the required 10 stamina to heal or produce 1 life-point.


    Writing

    Last Updated: 15th of November 2017

    The Writing Skill is a Daily Skill that improves the Seeker's talent to copy books in the Town Library. The skill can be improved by following writing classes at the University of the Town and by spending stamina on copying books. Currently, most of the towns have copied the available books. Which makes the writing skill a skill with limited for now.

    Skill Gained:
    + By copying Books in the the Library of the Town Academy.
    + By following writing classes at the University of the Town Academy.
    + The Writing Skill can be increased up to 20 for 150 Grail Tokens at the Grail Castle.

    Skill Effect:
    + Each 4 points on the skill decreases the required 50 stamina to copy one book page by 1 stamina.


    Towns

    Last Updated: 10th of June 2018

    Towns are places in the Realm that provide additional accommodations to Seekers. They usually are safe and civil places.

    There are currently 5 towns in the Realm:


    *The Grail Monastery shouldn't be considered as a real town, but more as a private place for the Grail Lords. Common Seekers can't become a member of the Grail Monastery. However they still can visit it like a normal town.

    Each town has a Town Center that grants the Seeker access to various sections of the Town.
    The Towns are lead by a Town Leader who is usually elected by the citizens. To assist the Town Leader with his daily tasks, a Council -which is chosen by the town leader- keep the town running smoothly and away from bankruptcy!

    Seekers join a town when they start their Adventure but can abandon the town and join another town during their life-time.

    Town Bank

    Last Updated: 17th of March 2017

    Once a Town Bank is built by the Town, citizens can deposit their savings in the bank. The amount of money that can be saved in the bank depends on the level of the Bank. Each of the Bank upgrades add additional benefits for the citizens.

    Every day the Bank requires 3 Writable Skins from the Town Inventory. If the town has no Writable Skins available, the bank will be closed for that day. When a bank is closed, Seekers can't deposit or withdraw any money from their account.

    Town Bank Level Effects
    - Level 1: Deposit maximum: 1 gold. Seekers can only access their account in their home-town.
    - Level 2: Deposit maximum: 2 gold. Seekers can redraw money from their account in any town.
    - Level 3: Deposit maximum: 4 gold. Seekers can access their account in any town.
    - Level 4: Deposit maximum: 8 gold. The Bank can loan town money to Seekers up to 10 Silver each loan.
    - Level 5: Deposit maximum: 16 gold. The Bank can loan town money to Seekers up to 50 Silver each loan.
    - Level 6: Deposit maximum: 32 gold. The Bank can loan town money to Seekers up to 1 Gold each loan.
    - Level 7: Deposit maximum: 64 gold. The Bank can loan town money to Seekers up to 10 Gold each loan.
    - Level 8: Deposit maximum: 128 gold. The Town administration can see the bank accounts from citizens.
    - Level 9: Deposit maximum: 256 gold. The Town administration can access bank accounts from jailed criminals.
    - Level 10: Deposit maximum: none. The Town administration can access bank accounts from reported criminals.


    Hospital

    Last Updated: 20th of March 2018

    When you get badly wounded, you will be automatically transported to the Hospital of your home town. You will be unable to leave the Hospital until you fully recovered from your wounds. The nurses will feed you so you do not suffer from starvation, however any animals you have might starve while you lay in the hospital.

    While laying in the Town Hospital you will be unable to:
    + Access your own inventory and items, not even to consume any potions.
    + You will not be able to perform any tasks, other than healing yourself.

    There are several ways to speed up your recovery process:

    + Grail Surgery: Use Grail Tokens to get back on your feet.
    + Regenerate Life-points: Use your stamina and Regeneration Skill to recover Life-points.
    + Request a Healer: Purchase Life-points from the Hospital's healing pool for a price set by the Town.

    The Town Hospital is also accessible when you are not badly wounded but have minor injuries. You can recover your lost Life-points similar like when being badly wounded but you are able to leave the Hospital at any time.
    In addition you also can visit and heal other wounded Seekers, speeding up their healing process by:

    + Healing Potion: Use one of your Healing Potions to help with the recovery of the wounded Seeker.
    + Work as Healer: Use your stamina and Wound Treatment Skill to generate Life-points and get paid a wage.
    + Wound Treatment: Recover the Life-points of the wounded using your stamina and Wound Treatment Skill.

    The Hospital is a town structure that can be upgraded by the Town. Wood, stone, beds and blankets are required to start this structure upgrade. Each Hospital level gives the following benefits:

    + The Healing pool increases by 200 for each Hospital Level.
    + Wounded Seekers recover one extra Life-point during the daily reset.
    + The stamina penalty of 50% is lowered by 5% for each Hospital level.


    Mill

    Last Updated: 17th of October 2017

    The Town Mill allows Seekers to mill their Wheat into Flour. The Flour can be used to bake Bread.

    To make a 1 Bag of Flour, you need 2 Bags of Wheat and stamina. The amount of stamina required depends on your Milling Skill.

    The Mill can be used for personal use in which the Town can levy a tax on using the Mill. This tax get added on your Tax Tab and can be paid any time or when leaving the Town.

    Sometimes the Town sets work orders to mill the Wheat of the Town into Bags of Flour. A wage set by the town will be paid after each completed Bag of Flour.


    The Ranch

    Last Updated: 17th of March 2017

    Seekers can hold animals who provide different resources that can be used to prepare meals or create various tools. The Ranches are located inside the towns and thus require you to be in the town to manage your animals.

    There are 5 different animals that can be hold at the Ranch, each with their unique abilities:
    - Chickens
    - Cows
    - Horses
    - Pigs
    - Sheep

    All animals require to be fed on a daily basis, which takes 1 stamina for each animal. When an animal doesn't get fed regularly, it will starve to death. By feeding your animals and using their abilities your Animal Attitude Skills will increase. The higher your skills, the less stamina it will require to work with your animals.
    You do not need to have special food for your animals, they eat grass -which is free. Pigs however can be fed with corn as well.

    Animal Abilities
    Each animal has unique abilities where the Seeker can make use from. See lower for detailed information about each animal. You can either do the work yourself or post a job offer in the Labour hall of the town.

    Slaughter your Animal
    If an animal reached his maximum age, it will most likely die. When this happens you won't receive any meat. Slaughter your animal before it reaches the maximum age. This requires a Butcher's Knife. The durability of your knife goes down each time you use it, until it breaks.

    Animal Breeding
    All animals are produced by the town in their Breeding program. A town without a breeding program will run out of animals. Seekers can improve their Animal Attitude Skill by helping the town with their Breeding Program in the Labour hall in exchange for a wage.


    Chickens

    Last Updated: 17th of October 2017

    - A good starting animal -cheap to buy.
    - Provides you with 2 Eggs each 3 days.
    - Meals containing eggs will increase your Constitution Skill.
    - Average maximum age: 30 days.
    - Slaughtering gives you Poultry (1 + 1 extra for each 5 days the Chicken was alive).
    - Meals containing Poultry will increase your Agility Skill.


    Cows

    Last Updated: 17th of October 2017

    - More expensive and provides Milk (drink) instead of food.
    - Can be milked once in 3 days which provides you 4 Milk.
    - Drinking Milk increases your Physical Resistance Skill.
    - Milk also can be used to prepare Cheese (expensive food) which increases your Luck Skill.
    - Average maximum age: 70 days.
    - Slaughtering gives you 8 Meat and 3-4 Leather Squares.
    - Meals containing Meat will increase your Strength Skill.


    Horses

    Last Updated: 19th of February 2019

    Horses are one of the 5 animals that can be hold at the Town Ranch. Compared with the other animals, horses are expensive and usually meant for more experienced Seekers. The purpose of having a horse is to train it into a loyal warhorse. This is a slow process that takes 100 days of training. Only when the horse is fully trained it can be "upgraded" into your Warhorse.

    Additional Information:
    - Horses are known to be an expensive and long term investment.
    - Unlike other animals, horses have no maximum age and can't die from old age.
    - As long the horse appears at your Town Ranch it can still die from starvation.
    - Once a horse has been upgraded into a warhorse, the ranch spot will become available again.


    Pigs

    Last Updated: 17th of November 2019

    Pigs are one of the 5 possible animals Seekers can hold at their Town Ranch. The primary goal of raising pigs is making them as fat as possible before slaughtering them. The amount of meat and writable skins gained from slaughtering pigs is based on their fat level. In addition, each pig alive at the Town Ranch increases the Luck Skill of the Seeker by 2.

    Pig Information:
    + Expected life span: 40 days.
    + Raises the Pig Attitude Skill when feeding grass or corn.
    + Temporarily increases the Luck Skill by 2 for each Pig in the ranch.
    + Gives Meat when slaughtered: 2 for each fat level + (Pig Attitude Skill * fat level * 0.02)).
    + Gives Writable Skins when slaughtered: 10 basic + 1 extra for each fat level.

    Fattening the Pig:
    + Feeding the pig grass: there's a small chance (based on the Pig Attitude Skill) that the pig get more fat.
    + Feeding the pig corn: the pig get one fat level. Based on the Pig Attitude Skill, there is a chance to receive one additional fat level.
    + A Pig Boosting Potion: all pigs at the ranch have an increased chance to get more fat during the daily reset.
    + Possible fat levels: Skinny < Light < Normal < Chubby < Fleshy < Extra Fleshy < Plump < Fat < Obese < Super Obese < Monstrous < Just too fat < THE FATTEST.

    Pig Boosting Potion:
    Pig Boosting Potions are hormonal potions that rapidly increases the fat of Pigs. The potion effect applies on all Pigs at the Ranch for 5 days. During each reset, your pigs are selected in a random order. The first pig selected has a 90% chance for the potion to have an effect, and the chance for the potion to have an effect on each pig after that is reduced by 8% per pig.

    The potion has 2 possible effects for the pig:
       + The fat level of the pig increases by 1.
       + The pig explodes due to the effects of the potion. This chance is 7% - 1% for each quality level of the Potion.


    Sheep

    Last Updated: 17th of October 2017

    - Advised for more advanced Seekers.
    - Can be sheared once in 3 days which provides you 6 Wool.
    - Wool is used to produce clothes and tools.
    - Average maximum age: 50 days.
    - Slaughtering gives you 8 Meat and 2 Leather Squares.
    - Leather Squares are used to produce clothes and tools.
    - Meals containing Meat will increase your Strength Skill.


    Restaurant

    Last Updated: 19th of July 2019

    The Town Restaurant or Bistro is the place where Seekers can buy various meals, sweets and bread sold by other citizens of the town. It also is the place where a Soup Kitchen is installed for young Seekers who can receive a free bread meal once a day.

    The Soup Kitchen:
    The Soup Kitchen is a part of the Town Restaurant. Seekers younger than 31 days can receive a free bread meal once a day. The bread from the Soup Kitchen comes from other Seekers donating bread to help their fellow citizen and increase their Town Reputation. The Seeker immediately eats the bread, so it can't be sold or stocked.

    Products for sale:
    + Bread
    + Plopcorn
    + Pralines
    + Meals

    Additional Notes:
    + The town tax is applied when purchasing anything from the Town Restaurant.


    Fields

    Last Updated: 21st of October 2019

    Each Seeker can cultivate land into fields fit for agriculture.
    To acquire a new field Seekers have to cultivate a piece of land into a field suitable for farming.
    The Labourer Skill reduces the required basic amount of 40 Stamina needed to complete 1 work unit of cultivation. There is no limit on how many fields a Seeker can own, but each subsequent field requires more work units to complete cultivation.

    FieldUnits required to cultivate
    1st Field1 unit
    2nd Field8 units
    3rd Field27 units
    4th Field64 units
    5th Field125 units
    Nth FieldN * N * N units

    Once a field is cultivated it can be used to grow various crops repeatedly.
    There are 6 different Cultures available:

    Field CultureBasic HarvestType
    Corn Field10 - 15 CornResource
    Grape Field10 - 15 GrapesFood
    Hop Field10 - 15 HopResource
    Potato Field10 - 15 PotatoesFood
    Vegetable Field10 - 15 VegetablesFood
    Wheat Field10 - 15 WheatResource

    On top of the basic harvest amount, Seekers receive +1 crop for each 10 points on their Farming Skill and additional +2 crops for each Culture Upgrade the Town has completed.

    A full crop growing cycle consists of 9 phases. Once a phase is completed, the next phase starts on the next day.
    • Phase 1: Ploughing
      Ploughing a field requires 10 work units.
      The Ploughing Skill lowers the basic amount of 40 Stamina needed to complete 1 unit.
      A Plough must be equipped and loses durability with each completed unit.
    • Phase 2: Sowing
      Sowing a field requires 10 work units.
      The Sowing Skill lowers the basic amount of 40 Stamina needed to complete 1 unit.
    • Phase 3: Waiting
      The crops on the field are growing. This phase takes one day and no actions are required during it.
    • Phase 4: Waiting
      The crops on the field are growing. This phase takes one day and no actions are required during it.
    • Phase 5: Waiting
      The crops on the field are growing. This phase takes one day and no actions are required during it.
    • Phase 6: Waiting
      The crops on the field are growing. This phase takes one day and no actions are required during it.
    • Phase 7: Waiting
      The crops on the field are growing. This phase takes one day and no actions are required during it.
    • Phase 8: Waiting
      The crops on the field are growing. This phase takes one day and no actions are required during it.
    • Phase 9: Harvesting
      Harvesting a field requires 10 work units.
      The Harvesting Skill lowers the basic amount of 40 Stamina needed to complete 1 unit.
      As soon as harvesting is completed, the crops are delivered into Seeker's Inventory or into Storage if harvesting was completed by hired labour.
    On the next day after phase 9 was completed field cycle resets and the field can be ploughed again.

    Additional Notes:
    + With each harvest, the set Town Tax on growing fields is automatically taken.
    + Seekers can change the Culture of their fields at any time, but doing so resets the field cycle.

    Buyer's Corner

    Last Updated: 13th of November 2019

    The Buyer’s Corner is one of the three available markets in a town. At the Buyer's Corner, Seekers can place requests to purchase inventory goods, items, potions and/or tools and offer a price which they are willing to pay for the requested product. This money has to be paid in advance and in addition an administration fee of 1% must be paid to place the request. Each point on the Mercantile Skill reduces this fee by 0.5%.
    Requests are visible for 30 days or until they are fulfilled. Expired requests can be cancelled and the Seeker will receive back the money they paid in advance. Once a Seeker collects their request, the tax of the town where the product got bought applies like normal.

    Grail Delivery Service:
    Seekers can place requests Realm Wide, meaning that the requested product can be bought in any town. The Seeker must travel to the town where the product has been sold or can make use of the Grail Delivery Service in exchange for 10 Grail Tokens. The product will then be delivered directly to the Seeker.

    Additional Information:
    - The Grail Administration fee never get refunded.
    - Seekers can place between 400 and 500 item requests at the same time.


    Goods Market

    Last Updated: 19th of July 2019

    At the Goods Market of a Town, Seekers can buy Inventory Objects offered by other Seekers or the Town. To buy Items, Tools, Potions and Equipment the Seeker has to visit the Item Market. Although there is no minimum or maximum price restriction, an average price for each product is shown so that Seekers have an idea on how profitable their purchase would be.

    Different Market Sections:
    + At the Food Market the food ingredients are offered that are used to cook meals.
    + At the Drinks Market Seekers can find various soups, milk and beer.
    + At the Resource Market the resources are sold to craft various items and tools at the workshops.
    + At the Ingredients Market herbs and creature ingredients are sold to brew all kind of potions.
    + At the Gem Market rare and valuable gems are offered for sale here.

    Additional Notes:
    + The town tax is applied when purchasing anything from the Goods Market.


    Item Market

    Last Updated: 17th of March 2017

    The Item market is where the seekers can sell the goods that they have collected or crafted. These market prices are under no one's supervision and you should always do your research and use the identify skill to make sure that people are not trying to sell you a piece of junk item.

    Item Market

    This is where people sell their goods that fall under the Item description.

    Tool Market

    This is where people sell the goods that they make with the skills that are used in the workshops of the town.

    Potion Market

    This is where people sell the potions that they have made with the alchemy skill.

    Animal Market

    This is where people sell their animals that they have raised in their ranch.


    Identify Item

    Last Updated: 17th of October 2017

    Identify Item is an action that you can perform on items that are for sale on the Item Market of a town.

    Depending on your Eye For Quality Skill, your chance of having a successful identification of the item increases.
    When the item is successfully identified by you, you will see all the available information of the item.

    This is particularly useful when you are interested in buying items where the durability aspect of the item matters a lot. Because then the current durability left on identified item will be shown.
    Never forget that some merchants might try to sell items with a low durability for the same price as like it would be a new item, knowing that some careless buyers might get tricked.

    Each try to identify will cost you 1 stamina.


    Barracks

    Last Updated: 02nd of January 2013

    The Barracks are a place where all the town members gather when the sun is getting low and the tavern doors have been closed. Call out a name and you might be surprised at who you find! :)


    Great Hall

    Last Updated: 02nd of January 2013

    The Great Hall is one of the buildings of the town. It is in the Great Hall where you can participate at the town lottery (if any) and become a citizen of the town.


    Abandon Town

    Last Updated: 14th of June 2019

    At the Town Hall, Seekers can leave the town they currently live in. When Seekers abandon their home town, they don't automatically join another town. Instead the Seeker will remain town-less until he/she becomes a citizen of a town again.

    When leaving a town the following should be taking in consideration:
    - You will lose all of yourfarm fields.
    - You will lose all remaining animals at the Ranch.
    - All your remaining ranch expansions will be lost.
    - Your Reputation will drop by 1,000 Points.
    - In case of Elections your vote(s) will be cancelled.
    - In case of an event your related scores will be set back to 0.
    - Your bank account will be closed and the money on it returned to you.
    - Your Storage will no longer be accessible until you join a town again.
    - Unfinished tools in the workshops can only be completed in the town you created them.


    Join Town

    Last Updated: 14th of June 2019

    Seekers can Abandon their town and Join a new town as long they meet the required Town Reputation.

    Additional Notes:
    - Seekers can never join The Grail Monastery.
    - Your Reputation will increase by 500 Points.
    - When joining a Town, you regain access to your Home Storage.


    Town Elections

    Last Updated: 05th of October 2019

    The Town Elections happen in 4 different phases.

    Phase I: The Poll requesting Town Elections.
    After 30 days since the last Elections, any citizen older then 30 days can anonymously start a Town Poll for 50 Stamina. The poll will run for 5 days. Citizens can vote either in favor of the current Town Leader and their Council or against. When the majority of the citizens request new Elections, the next phase starts.

    Phase II: Accepting Applications
    When the majority requested new elections, new Elections will be organized automatically. Citizens older then 30 days and members of the town have 5 days to send an application in case they want to become the new Town Leader. This costs 1 Silver. The candidates have some space available to deploy their election campaign and motivate Citizens to vote for them.

    Phase III: Elections
    The Elections last for 5 days in which citizens older then 30 days can vote for one of the candidates. All citizens can vote once, but Grail Nobles have the possibility to cast a second vote. This privilege can only be used once during each election.

    Phase IV: Results
    The winner of the elections will be installed as the new Town Leader by Lord Arogandor. The new Town Leader will then be able to install a new Council. After the elections a cool-down period of 30 days start in which there can not be any poll requesting new Elections.


    Town Grailympics

    Last Updated: 03rd of March 2019

    The Grailympics are a weekly event in which towns compete against each other in various competitions. All citizens can choose and participate in one competition each week to help their towns. Participation requires 5 Stamina and increases Town Reputation by 2. Every Sunday, all citizens of the winning town will receive an additional 20 Stamina for that day. As an additional prize, one Grail Stamina Potion is given to one random participant each week.

    How Competitions Work
    The Grailympics consist of 3 competitions (rotating weekly), and each Seeker can choose to participate in one of those competitions. Each competition is build around 3 Skills and 3 random factors (Motivation, Condition, Mental Spirit) all ranging from 1 to 100 points. These random factors allow even young citizens to contribute to their towns.

    Score of a Participant:
    + total value of Skill A
    + total value of Skill B
    + total value of Skill C
    + random number between 1 - 100
    + random number between 1 - 100
    + random number between 1 - 100

    Thus, the score a Seeker can obtain ranges between 6 and 600, were 300 points are fixed and based on the Seeker's Skill, while the other 300 come from 3 random values that aren't affected by anything.

    Score of a Town:
    + top three citizen scores from Competition 1
    + top three citizen scores from Competition 2
    + top three citizen scores from Competition 3


    A town's total score is always the sum of 9 citizens' scores - the 3 highest scores from each of the 3 competitions.
    If the score of a Seeker is among the 3 highest in the selected competition, then the town score will increase and the Seeker will be displayed in the top 3. If the score is lower than the top 3, the score for the town does not increase.

    Using the re-roll
    All participants can use one re-roll to try and improve their lowest random number for 3 Grail Tokens. The highest value of both rolls is kept. In other words, the score of the participant can never get lower. In addition, Grail Nobles will have a guaranteed higher result on their re-roll than their lowest score.

    Town Lottery

    Last Updated: 17th of October 2017

    The Town Lottery is a town event organized by the town council.

    Everybody can participate with the lottery of a town and buy up to 9 tickets per lottery. Seekers are able to participate in different lotteries at the same time in different towns.

    The town council can fill in the duration of the lottery, the price of 1 ticket and the taxation on the tickets. The money of the taxation goes to the town treasury, while the remaining money goes into the lottery jackpot.

    The drawing takes place during the daily reset.
    Depending on the amount of tickets and your Luck Skill, you have a certain chance to win the jackpot.

    When there is no winner the town will take a cut from the jackpot automatically, the remaining money remains in the jackpot for the next lottery.


    Academy

    Last Updated: 21st of November 2019

    The Town Academy is one of the available buildings in any Town.
    It is the place where scholars gather and increase their knowlegde either by following classes or reading books. Each Academy is run by a member of the Town Council who is in charge of handling the classes at the University and purchasing new books for the Library.

    There are two sections insde the Town Academy:


    Library

    Last Updated: 21st of November 2019

    Together with the University, the Library is a part of the Town Academy. Seekers can only enter the Library once they passed the Literacy Test. Inside the Library the Seeker can read any of the books the town possesses. This might vary from town to town. For this, Seekers need to purchase a Library Pass which can be done in the Library itself and will be valid for 10 days.

    Reading Books
    Each book contains a number of pages and each page requires 1 Stamina to read. The Reading Skill increases the chance to read an additional page without stamina cost. Allowing the Seeker to progress through the books using less Stamina. Only once the book has been read the Seeker receives the effect of the Book, which can be a Skill Bonus, unlocking a quest, unlocking a new ability or something else. Each book can only be read once.

    Writing Books
    Town do not automatically receive books, they need to be copied by Seekers from the original book. Each 4 points on the Writing Skill reduces the required 50 Stamina by 1 to write one page. The writers receive a wage set by the Town. Each time the Seeker has a small chance based in their Intelligence Skill to read already a small part of the book before it became available in the Library.


    University

    Last Updated: 21st of November 2019

    Together with the Library, the University is a part of the Town Academy.
    At the university Seekers can follow and teach classes to improve certain Skills. The University is managed by the Town Councillor who is in charge for accepting or refusing applications to teach. Accepting a class costs the town one Writable Skin. If there are no Writable Skins available in the Town's Inventory, the class can't be accepted.

    The Students
    Students can pick and follow one of the classes offered during that day which requires 100 Stamina. Each class has a certain difficulty (basic, advanced, expert, master and grand master) which is based on the skill of the Teacher. If the class is perfect Perfect Class for the student, they receive 150 Stamina worth of experience on the skill. If the class is difficult Difficult Class, they will only receive 75 Stamina worth of experience. In case the student's skill is higher than the skill of the teacher, the class can’t be followed Inefficient Class.

    Teachers
    Seekers who reached at least 20 in one of the Academic Skills, can teach the skill to other Seekers. The Councillor responsible for the Academy must accept or reject the class. Once accepted, the teacher will give the class next day and be unable to leave town for that day. Students will pay a fee (set by the teacher) to follow the class. The Teaching Skill reduces the amount of Stamina required to teach. There are also NPC-teachers who teach certain skills with a random difficulty. Before starting to teach it might be good to meet with possible students first. This avoids empty classrooms.

    Academic Skills:


    Labour Hall

    Last Updated: 17th of October 2017

    The Labour Hall is where you go to work on other players' job orders.

    The Townjobs tab is where all the jobs that the town needs done are located. These jobs are:

    Town Culture Upgrades,

    This is where the town field upgrades are listed.

    Town Milling Jobs,

    This is where the Town Milling jobs are listed.

    Town Breeding Program,

    These are where the animals that the town needs to have bred are listed.

    The Field sector is where all of the jobs relating to fields are listed. The jobs here are posted by other players.

    The Ranch sector is where the jobs relating to animals are posted. These jobs are posted by other players.

    The Workshop is where all of the work orders are posted for the players that want to hire people to make things for them in the different workshops.

    Available followers is where you can hire followers who have different effects that help you out.


    Town Center

    Last Updated: 24th of May 2015

    The Town Center represents the heart of the town and from there you can enter all the existing Town Buildings. It is also the place where you can enter the Taverns, the mini-games and visit the Traveling Merchant or steal from other players.

    The Town Buildings:
    - Town Gate: Allows you to leave/enter the town and if you like, hire mercenaries to accompany you.
    - Town Ranch: The Ranch is the place where you buy and keep animals.
    - Town Restaurant: The Restaurant offers meals and bread for when you are hungry.
    - Farmfields: Here you can manage your fields and grow crops.
    - Workshops: There are several different workshops each allowing you to make different objects.
    - Item Market: Here you can buy Potions, Tools, Equipment and Animals from other Seekers.
    - Goods Market: Here you can buy Food, Drinks, Resources and Ingredients from other Seekers.
    - Town Barracks: The Barracks contain lists with the town members of all the towns.
    - Town Office: Here you can find the Town Announcements. It also is the place where the Town Council gathers.
    - Great Hall: In the Hall you can buy Lottery Tickets, see the current Council and join or abandon a town.
    - Town Mill: The Mill is used to produce Flour from Wheat Bags.
    - Town Hospital: Wounded Seekers recover in the Hospital. You also can recover your lost life-points.
    - Town Academy: At the Academy you can improve certain skills, teach, study or read books.
    - Labour Hall: At the labour hall you find work offered by other Seekers.
    - Your Residence: This is where your house is located and will bring you to your residence.
    - Town Jail: At the Town Jail you can report crimes and visit the prisoners.


    Pickpocket

    Last Updated: 28th of June 2018

    At the Town Center, Seekers can make an attempt to steal money from other players. This is called Pickpocketing and is considered a crime for which you can be sentenced to Jail.

    Possible Victims
    Thieves can not pick a victim directly. Instead the pickpocket attempt is made on a random Seeker who is currently in the Town, been active the last 48 hours, not in disguise and at least 30 days old.
    The Personal Bodyguard is an NPC follower that can be hired for 1 Grail Token a day. In addition to his assist in combat, he also will successfully prevent any pickpocket attempts made on the Seeker.

    Training the Pickpocketing Skill
    The Pickpocketing Skill can be trained up to 60 points using stamina. During the training you won't steal any money, but you can't get caught and sentenced to jail neither.

    Making a pickpocket attempt
    Each attempt to pickpocket requires 20 Stamina. The chance on your success depends on the Pickpocketing Skill.
    - Chance on success: Is your chance to successfully steal money from your victim. The amount you steal varies between 1% and 5% of what your victim carries on the moment and is limited to a maximum of 15 Silver.
    - Chance on getting caught: Is the chance that your attempt was seen by the victim and/or other people in town. Even if you failed to steal any money, you still can be seen.
    - Grail Agent: There always is a 10% chance a Grail Agent arrests you and sentences you to jail immediately.
    - Cool-down: After each attempt there is a waiting time of 2 hours before another attempt can be made.

    Reporting a crime
    Seekers who witnessed the pickpocket attempt receive an event and have the possibility to report the crime to the Town Watch. Once a crime is reported, the Councillor responsible for the Town Watch can sent out an arrest warrant for the thief.

    In case the thief is still in the town on the time the arrest is sent out, he/she will be automatically sentenced to the Town Jail. In case the thief managed to leave the town in time, he/she no longer can enter the town for a period of time.


    Traveling Merchant

    Last Updated: 24th of May 2015

    ~This feature is coming soon~

    The Traveling Merchants allows Seekers to sell and buy goods for fixed prices.


    Town Jail

    Last Updated: 17th of October 2017

    The Town Jail is a town building that has to be build by the town and can be upgraded until lvl 6. It main function is to lock Seekers who have transgressed some of the ingame rules or ingame laws. When jailed seekers are unable to leave the jail. They can't access their fields, animals, inventory or even meals.
    The Prison Penalty points represent the time prisoners have to spend in the Jail. Every day those points automatically get reduced during the daily reset. When the points reaches 0 the Seeker is free again.
    Because the meals are out of reach in jail Seekers will most likely starve, however they will not completely die. When the life-points should reach 0 they stay at 1 life-point. The prisoner itself and any visitors have options in the Jail. Visitors will see a complete list of all the prisoners jailed in the Realm. They also have 3 different options with each prisoner that is in the same town as the visitor.

    Visitor Options

    - Give a Bread: Visitors can give one of their breads to the prisoner. This will feed the prisoner just like having a normal bread meal.
    - Throwing eggs: Visitors can throw (their) eggs. This raises the mood and sometimes the Agility Skill.
    - Throw a stone: Stones can be thrown to the prisoners, when hit the prisoner will lose some life-points.

    Prisoner Options

    - Pay the tax debts:
    While being in prison, prisoners can repay their debts to the town. They can do that by spending stamina and generate money for the town. This is helpful if the prisoner want to maintain their relation with the town in the future.

    - Work for faster release:
    While in jail prisoners can spent stamina to work for a faster release. This will lower the Prison Penalty points and thus lower the time that has to be spend in jail. This option is only available when the prisoner has no debts in the town.

    - Escape by digging a tunnel:
    Prisoners can spend stamina digging a tunnel and hope to get free that way. The prisoner doesn't know how much stamina to spend. Every dig makes the tunnel a little longer. At a certain point the tunnel is long enough and the prisoner will be set free. The next prisoner who digs have to start all over again. The higher the level of the prison, the harder it will be to escape like this.

    - Escape by removing the bars:
    Prisoners can spend their stamina sawing the iron bars in front of the window. This works exactly the same like with digging the tunnel. Only the skills that might affect your work are different.


    Tax Investigation

    Last Updated: 19th of June 2018

    A Tax Investigation is an ability used by Towns to see if the target Seeker has unpaid taxes in the town.
    Only if the suspect is known to be in the town, an investigation can be started (note: As long as Seekers are in disguise they are not known to be in town).

    Investigation Jobs can be taken at the Labourhall. They require a basic of 100 stamina with a reduction of 0.4 stamina for each point in the Bookkeeping Skill and 0.1 stamina for each point in the Intelligence Skill.

    If the suspect has no or less taxes than an amount chosen by the town, the investigation has no further effect and is finished. However if the suspect has more taxes than allowed, the investigation continues. A warning is sent to the suspect together with a deadline 48 hours.

    As soon the suspect completely paid the required tax, the investigation has no further effect and is finished.
    Note: Only the tax at the start of the investigation is taken in account. Additional taxes gained during the 48 hours have no effect on the investigation.

    If the suspect did not completely pay the required tax, he or she can be arrested by the town.
    Seekers can only be arrested when they are known to be in town (note: again, when the suspect is in disguise they are not known to be in town).
    If the 48 hours passed and the Seeker is not arrested yet, he or she can still decide to pay the tax in which case the investigation has no further effect and is finished.

    When sentenced to jail, the amount of unpaid taxes have a direct influence on the time you have to spend in jail.


    Town Office

    Last Updated: 18th of October 2017

    The Town Office is only accessible for the Town Council of that Town. Other Seekers have no business there and cannot enter.
    It is in the Town Office where the Town Council makes its decisions for the Town. The building upgrades, the Town Warehouse, Town Inventory and Town Member statistics are located there.
    The Town Council is chosen by the Town Leader. The task of the Council is to make the town prosper and help its members. An active Town Council is essential for a successful Town.


    Workshop Guilds

    Last Updated: 19th of June 2018

    When you join a Workshop Guild, your Guild Score will increase whenever you spend stamina on making items in that workshop or if you work for other Seekers at the labour hall. There is no limit on the amount of Guilds you join and you can abandon the Guild at any time.

    There are currently 4 Workshop Guilds:
    - The Blacksmith Guild
    - The Carpenter Guild
    - The Tailor Guild
    - The Alchemist Guild

    Become a Guild Apprentice
    When you have less than 40 on the Workshop Skill, you can apply to a Guild Master. Once that Master accepted your application, you can use your master's skill to create new tools and items. In exchange, the stamina used by you will increase the guild score of your master. You can leave your master whenever you want or when you reach 40 on the skill.

    Become a Guild Master
    When you have 80 or more on the Workshop Skill you can become a Guild Master and help younger Seekers. You can have one apprentice or 2 when you reached 100 on the skill. Your apprentices must live in the same town as you do and you can kick the apprentice and quit being a master at any time.


    Workshops

    Last Updated: 27th of September 2017

    The Workshops are available in every town. In the workshops you can create tools, items and potions.

    There are 5 Workshops:
    - The Blacksmith Workshop. Where you can forge tools from metal and melting iron in Iron Bars.
    - The Carpentry Workshop. Where tools from wood are assembled.
    - The Tailor Workshop. Clothes and wool items are made there.
    - The Alchemist Workshop. Where you can make all kind of potions.
    - The Brewery. Where you can make beers and wine.


    Alchemist Workshop

    Last Updated: 17th of June 2019

    The Alchemist Workshop is one of the available Workshops in the Town. In the Workshop Potions can be made by using various Herbs. The Alchemist Workshop can be upgraded by the Town Council up to level 6. Each level allows the users of the Workshop to create higher quality Potions.

    [See the Alchemist Potions]


    Blacksmith Workshop

    Last Updated: 17th of June 2019

    The Blacksmith Workshop is one of the available Workshops in the Town. The Workshop can be upgraded by the Town Council up to level 6. Each level allows the users of the Workshop to create higher quality Objects.
    In the Blacksmith Workshop you also can melt Iron Ore in Iron Bars or forge Iron Nails from Iron Bars.

    Melting Iron Ore:
    Melting Iron Ore into Iron Bars requires a level 1 Blacksmith Workshop, 5 stamina, 3 Coal and a certain amount of Iron Ore. The amount or ore needed depends on your Ore Melting Skill.

    Forging Iron Nails:
    Forging Iron Nails require a level 1 Blacksmith Workshop, 1 Iron Bar and 40 stamina. You will receive 30 Iron Nails + 1 extra Nail for each 5 points on your Blacksmithing Skill and have another chance for getting extra Nails depending on your Patience Skill.

    [See the Blacksmith Items]


    Carpenter Workshop

    Last Updated: 17th of June 2019

    The Carpenter Workshop is one of the available Workshops in the Town. In this Workshop Objects are made that require mostly wood. The Carpenter Workshop can be upgraded by the Town Council up to level 6. Each level allows the users of the Workshop to create higher quality Objects.

    [See the Carpenter Items]


    Tailor Workshop

    Last Updated: 17th of June 2019

    The Tailor (or Clothier) Workshop is one of the available Workshops in the Town. In the Workshop weavers produce clothes using various Wool and Leather Squares. The Tailor Workshop can be upgraded by the Town Council up to level 6. Each level allows the users of the Workshop to create higher quality Objects.

    [See the Tailor Items]


    The Brewery

    Last Updated: 18th of October 2017

    The Town Brewery can be found at the Workshops and is place where Seekers can make Alcoholic beverages like Beer and Wine. Towns need to construct the different levels of the Brewery before the possibilities to make beverages become unlocked and available to the Seekers.

    Brewery level 1 - Brewing Beers

    Beer is the most common alcoholic drink available. It also is the cheapest and often used in the Grail Taverns as a socializing drink. To produce a Barrel of Beer an Empty Barrel and 20 Hops are required. Once the Barrel is filled, it needs to be stirred once a day and that for a period of 4 days. Stirring the Barrel requires 20 stamina*. Once the production process is finished one Barrel of Beer has been produced and placed in your Tool Chest. This barrel can be opened and the Seeker will receive 50 Beers. After each use the barrel will lose 25 durability but can be used again to repeat the process.

    Brewery level 2 - Producing Wine

    Wine is another alcoholic drink, very popular by the drunkards and the higher upper class of the Grail Seekers. Producing a Barrel of Wine requires an Empty Barrel and 20 Grapes. Once the Barrel is filled, the wine needs to come to age which takes 10 days. During that time the Barrel needs to be checked once a day which requires 20 stamina*. Once the production process is finished one Barrel of Wine has been produced and placed in your Tool Chest. This barrel can be opened and the Seeker will receive 25 Wine. After each use the barrel will lose 25 durability but can be used again to repeat the process.

    * The required stamina gets reduced with 1 stamina for each 10 points on your Brewing Skill.


    Town Gate

    Last Updated: 18th of October 2017

    The Town Gate is the only location in a town from where Seekers can start their adventure outside the safety of the towns. It also is the entrance for when a Seeker arrives at a Town.

    At each Town Gate followers can be hired for both inside the town as for venturing outside into the wild.

    Leaving the Town
    When leaving a Town, you'll be checked for up-payed Town Taxes. Refusing to pay the taxes will force you into a fight with the Town Guard.

    Entering the Town
    When entering the Town a minimum of 100 Town Reputation is required. Having less will leave you two options to enter the Town still:
    Sneaking inside the town

    Bribing the Town Scribe
    The Seeker can choose to pay an amount of money to pass the gate. The more money offered the higher the chance is to be allowed in the town. Whether the attempt succeeds or fails, the Seeks does lose his/her money.
    The chance on a successful bribing attempt increases with 0.5% for each point on your Charisma Skill.


    The Grail Castle

    Last Updated: 02nd of January 2013

    The Grail Castle is the very heart of the Grail Realm. From there the Grail Lords run their business.
    Because the Grail Castle is not an actual location on the World Map, it always is accessible! Even when you are in the Hospital or in Jail.
    In the Reward Hall of the Grail Castle Seekers can exchange their Grail Tokens for special favours.
    The Hall of Fame is where Seekers can see several lists with Rankings. Like the Popularity Ranking or Honour Ranking.
    Seekers also are able to work straight for the Grail Lords. This is by far the most easiest way to make money and it is always available.


    Grail Lottery

    Last Updated: 09th of January 2018

    Each first week of the month a Grail Lottery is organized by The Grail Lords. All Seekers can participate in this event and buy as many lottery tickets as they like and can afford.
    A ticket costs 10 Bronze and gives you one chance on winning Grail Tokens. The more tickets you have, the higher chance you will have on winning Tokens. The winning tickets are unaffected by it's owners. So one Seeker can own multiple winning tickets.
    Tickets can be bought anywhere even while being in the Hospital or the Jail. At the end of the week the winning tickets are randomly picked.

    The Jackpot Prize:

    The jackpot of each lottery starts with 200 Grail Tokens.
    With each 10 tickets bought, the jackpot increases by 1 extra Grail Token.

    1st prize wins 50% of the Grail Tokens in the Jackpot.
    2nd prize wins 25% of the Grail Tokens in the Jackpot.
    3th prize wins 12% of the Grail Tokens in the Jackpot.
    4th prize wins 5% of the Grail Tokens in the Jackpot.
    5th prize wins 3% of the Grail Tokens in the Jackpot.
    6th - 10th wins 1% of the Grail Tokens in the Jackpot.

    The winners have until next lottery to claim their Grail Tokens. Unclaimed prizes will be lost with the start of a new Grail Lottery.

    The Grail Tavern

    Last Updated: 25th of April 2019

    The Grail Tavern is an in-game chat room where Seekers can meet and talk with each other in a peaceful environment. It is a great place to gather information, meet new friends and set up trade deals.
    The Grail Tavern is also the place were you can drink beer in an unlimited quantity bought by yourself or offered by others.

    The Tavern Legend:
    Leave Tavern: Leave the Chat Room.
    Buy yourself a Beer: Buy yourself a Beer for 25 Bronze.
    Buy a Round for all!: Offer a round of Beer to everybody in the tavern, paying 25 Bronze a beer.
    Accept or Refuse Beer: Accept/Refuse beers offered by other Seekers.


    Tavern Tuesday:
    Each 3rd Tuesday of the month there is a social gathering at the Taverns, called Tavern Tuesday. During that day the Beer prices have been reduced to 22 Bronze instead of the usual 25 Bronze.

    Chat Rules

    Last Updated: 20th of January 2018

    • Do not swear or curse! Ever! This includes words in other languages and also abbreviations, such as 'stfu' or 'fu'. If you are unsure about a word, simply do not use it. The Moderators will decide if the language used is inappropriate, not the chatters.
    • No massive amount of CAPS. WE ALL CAN READ YOUR SENTENCES WITHOUT THE CAPS, THANK YOU.
    • English is the only language allowed in chat.
    • Do not encourage others to break rules, do not intimidate or harass others either.
    • Don't spam or flood the Taverns. Spamming is posting repeated, unwanted or annoying messages.
    • No insults, no threats, no racism and no flaming. Flaming is a term used to describe a hostile or aggressive interaction between chatters. Insults include any comment made to or about a Seeker that are intended to degrade or embarrass. Threats to other Seekers are allowed only if the context is entirely in-game. Racism will not be tolerated in any context.
    • No Controversial/Sexual Chats. The Grail Tavern is not the place to voice your opinion on controversial subjects such as gender, school, politics or religion. Please keep in mind that the Grail Community is an all ages area, and sexual comments or suggestions will not be tolerated.
    • Do not post links to offensive sites or pictures (no nudity, pornography or violence) in the Tavern.
    • Do not use the Tavern to promote any out-game activity.
    • Most important of all - Don't annoy the Tavern Moderators! (Moderators have a red or green colored name).

    Seekers found breaking any of the rules may be warned, kicked or banned by a Moderator, depending on severity.

    Moderators have been picked by Lord Arogandor for their consistency, fairness and reliability. If you feel you have been unfairly treated by a moderator, first try to talk with this mod. If unsuccessful, send an message to Lord Arogandor explaining your side and also the time this occurred so he may investigate the situation.

    If you are warned by a moderator - do not argue that you did not do anything wrong. If you're warned or kicked out by a moderator, trust their judgement that you did "something" wrong. Some will tolerate your behavior more than others so don't argue it was unfair, just realize you did "something" unacceptable by someone else and learn!

    Combat

    Last Updated: 13th of February 2019

    Combat Terminology:

    • Blocking: Passive, defensive action based on the Blocking Skill. Only activates when the secondary skill of the main hand or the off hand is blocking. A successful block reduces the damage to 0 after a placed hit.

    • Critical Strike: Passive action that doubles the base damage (before defense reductions are added) after a successful hit. The chance on success is based on the Critical Strike Skill.

    • Dodging: Passive, defensive action based on the Dodging Skill. A successful dodge reduces the damage to 0 after a placed hit.

    • Parry: Passive, defensive action based on the Parry Skill. Only activates when the secondary skill of the main hand or the off hand is parry. A successful parry reduces the damage to 0 after a placed hit.

    • Retreat: Player action, allowing the Seeker to end the fight. Chance on success is based on the Retreat Skill. On success, the combat ends and the Seeker can continue their travel. No combat experience is awarded. On failure, the round for the Seeker ends immediately.

    World Map

    Last Updated: 14th of June 2019

    The World Map symbolizes the Realm of the Grail Lords. On the map different locations can be found.
    The most important locations, like the towns are connected by roads on which Seekers can travel faster (meaning, they require less stamina to move through). Each tile requires a certain amount of stamina to cross depending on the terrain of the tile, the weather and the traveling skills of the Seeker. With each step, the traveling skill connected to the tile will increase.

    Traveling Skills:
    - The Walking Skill sym_walking.png is used when moving over land on foot.
    - The Riding Skill sym_riding.png is used when moving over land on a mount.
    - The Swimming Skill sym_swimming.png is used when moving through water.
    - The Crawling Skill sym_crawling.png is used in underground areas.

    Terrain base stamina cost:
    - Roads require 3 Stamina to cross.
    - Plains require 4 Stamina to cross.
    - Forests require 5 Stamina to cross.
    - Water require 6 Stamina to cross.
    - Mountains require 7 Stamina to cross.

    Due to new additions and updates the Realm keeps expanding, allowing Seekers to discover new, unexplored areas.

    The Grail Realm
    map.jpg


    Different Locations

    Last Updated: 22nd of July 2019

    When traveling on the World Map Seekers will be able to enter different locations. Depending in which location they are, they will be able to perform various actions.

    The Fear Threshold:
    The fear threshold of a location is the maximum Cowardice Skill a Seeker can have to enter the location without fear. In case the Cowardice Skill is higher, the Seeker must overcome a test -which requires 10 Stamina- to gather courage. Seekers can also increase their courage by drinking alcohol and getting drunk (each intoxication level temporarily decreases the Cowardice Skill by 10 points).

    Chance to succeed: 100 - (Cowardice Skill - fear treshold of the location)

    List with Locations:

    NameX PositionY PositionFear Treshold
    The Grail Monastery (Town)0x0y-
    Camaar (Town)-13x8y-
    Spero (Town)11x10y-
    Sarmiz (Town)5x-18y-
    Azetyth (Town)-25x-9y-
    The Abandoned Mine-5x4y-
    The Coal Mine15x3y60
    The Ferry Express (mainland)-2x-7y-
    The Ferry Express (island)-8x-16y-
    The Flooded Quarry1x-7y30
    The Forgotten Ruins-13x0y30
    The Iron Mine-14x0y60
    The Ruins of Hrabrost0x13y30
    The Stone Quarry0x-24y60
    The Witch Hut3x6y50
    Forests80
    Shores90

    The Grail Monastery

    Last Updated: 14th of June 2019

    The Grail Monastery is a location on the World Map. It is the home-town of Lord Arogandor.

    The Grail Monastery is also the setting for the Weekly Errand and various other Quests.

    Additional Notes:
    - Seekers can't become a citizen of the The Grail Monastery.


    Ferry Express

    Last Updated: 07th of February 2018

    The Ferry Express is a location on the map and the only way to reach the Island north across the sea. Seekers who want to make use of the Ferry need to purchase a ticket before they can embark the boat. The ticket prices are set by the town who controls the Ferry Express. Currently this is the town Spero.

    Once the Seeker purchased a ticket, the boat immediately departs to the Island. Sailing towards and from the Island takes 3 hours in which the Seeker is stuck on the boat. Once the boat arrived the Seeker can disembark and embark again at anytime.

    At the Ferry Express, Seekers can donate Money, Wood, Wool and Iron Nails to construct additional boats. The Carpentry Skill and the Naval Construction Skill improve the efficiency of building new boats.

    Each boat has 500 durability that decreases by 1 each time a Seeker makes use of the Ferry Express. When there are no longer boats available, the Island can't be reached any longer until new boats have been constructed.

    The Ferry Express has an Office that is only accessible with a password known by the town leader. Inside the office the money earned through tickets is kept as well the materials donated by Seekers for building additional boats.


    The Forest

    Last Updated: 18th of October 2017

    In the Grail Realm there are many forests. They can be recognized on the World Map as the tiles with trees. There are no differences between the Forests on the World Map. When you are on a Forest Tile you can enter the forest and do one of the 3 different actions there:

    Chopping Wood

    To cut wood you need to have a Wood Axe equipped. Each attempt to cut wood requires 20 Stamina. Depending on your Wood Chopping Skill, your Axe Fighting Skill and your Strength Skill you will cut more wood. Each time you chop wood, there is a 20% chance to receive damage.

    Wood gained: 1 basic + 1 extra for each 10 points on the Wood Chopping Skill

    Damage: 2 - 3 damage + 1 damage for each 20 points on the Wood Chopping Skill


    Search for Herbs

    Searching for Herbs in the Forest is exactly the same like searching for Herbs at the Shore. But the herbs you will find in the Forest are different than those you will find at the Shore. You need to have an Herb Bag equipped before you can search for herbs. Your Herbalism Skill influences the chance on finding herbs. The more stamina you spend, the more chances you create to find Herbs.

    Hunt on small animals

    Before you can start a hunt you will need to have a Hunting Set equipped. Hunting takes 2 hours and 50 stamina basic. Depending on your Hunting Skill you will be able to hunt on more rare animals. The Skill also influences your chance on success. You can further increase your chances by adding additional stamina and/or drinking a Hunting Potion. Depending on the animal you hunted on you will receive different resources if the hunt was successful.

    The Mines

    Last Updated: 18th of October 2017

    There are currently 2 mines available in the Realm.

    The Iron Mine
    The Iron Mine is a location on the map close to the town Camaar, where Seekers can delve Iron Ore. Iron ore is mainly used to produce Iron Bars at the Blacksmith Workshop. To mine, a Pickaxe must be equipped. With each stamina spend on mining, you have a chance to lose 1 to 3 life-points.

    The Coal Mine
    The Coal Mine is a location on the map close to the town Spero, where Seekers can delve Coal. Coal is mainly used at the Blacksmith Workshop. To mine, a Pickaxe must be equipped. There are three different regions in the coal mine, the deeper you go in the mine, the more coal you will receive but the more damage you receive as well. With each stamina spend on mining, you have a chance to lose 1 to 3 life-points * region level.

    Related Skills
    + Mining Skill: Increases the amount of Coal or Iron Ore you will delve with each stamina spent.
    + Endurance Skill: Decreases the chance on receiving damage while mining with each stamina spent.
    + Luck Skill: Increases the chance on finding Healing Potions and money while mining.


    The Shore

    Last Updated: 01st of December 2019

    The shores and sea are locations on the map that mostly contain water. They are usually represented as blue colored map tiles. To cross over these tiles the Swimming Skill is used instead of the Walking Skill or Riding Skill. At any shore location Seekers can go fishing or search for ingredients.

    Searching for Ingredients:
    Searching for ingredients at the shore is the same like searching for ingredients in the Forest. But the ingredients that can found at the shore are different than those that can be found in the forest. Seekers must have an Herb Bag equipped before they can search for ingredients. The Herbalism Skill influences the chance on finding ingredients and the more stamina used, the more chances are created to find ingredients.

    Fishing:
    A Fishing Rod must be equipped to start fishing (and must be equipped when collecting the catch). Each fishing attempt requires 10 Stamina and 10 minutes to complete. The Fishing Skill, the Patience Skill and the Luck Skill increase the chance to catch one fish with each attempt.

    Chance to catch a fish:
    + 20% base chance.
    + 0.5% for each point on the Fishing Skill.
    + 0.1% for each point on the Patience Skill.
    + 0.1% for each point on the Luck Skill.

    In addition, with each attempt the Seeker has 0.2% chance to catch a Mermaid.

    Catching a Mermaid:
    Mermaids are rare creatures that can be found in the water. The chance on catching a Mermaid can be increased by drinking Fishing Potions. When the Seeker catches a Mermaid they will receive one of the following special rewards:
    - A between 5 and 10 extra Fish.
    - Some herbs from the Shores.
    - A Treasure Chest with Money.
    - A random quality Fishing Rod.
    - A random quality Swimming Pants.
    - Experience on the Swimming Skill.
    - A random quality Kraken Helmet.
    - A random quality Grail Token Chest.

    Fishing Potions:
    Seekers can drink a Fishing Potion which will affect all the fishing attempts made during once fishing session. So it pays of to use a large amount of stamina at once while being under the effects of a Fishing Potion. The potions are not cumulative in effect and last until one fishing session.

    Potion Effects:
    - 2 * potion quality extra fishing attempts.
    - Decreases the time to finish by 12% * potion quality.
    - Increases the chance to catch a mermaid by 0.1% * potion quality.

    The Stone Quarry

    Last Updated: 29th of August 2019

    The Stone Quarry is a map location where Seekers can delve stones (resource). The Quarry is located North-West from the town Sarmiz. To delve stones, a Pickaxe must be equipped.

    Related Skills
    + Labour Skill: Increases the amount of Stone gained by 1 for each 25 points on the Skill.
    + Mining Skill: Each point on the Skill increases the chance to gain 1 extra stone 0.8%.
    + Strength Skill: Each point on the Skill increases the chance to gain 1 extra stone 0.8%.


    The Flooded Quarry

    Last Updated: 14th of June 2019

    The Flooded Quarry is located North of The Grail Monastery. It was an old Stone Quarry that got flooded.
    Today Seekers can play the dice game on the location.


    The Forgotten Ruins

    Last Updated: 14th of June 2019

    The Forgotten Ruins are a Quest location and can be found next to the Iron Mine West of The Grail Monastery.


    The Hrabrost Ruins

    Last Updated: 14th of June 2019

    The Hrabrost Ruins are a Quest location and can be found South of The Grail Monastery. Seekers can play the dice game on the location.


    Witch Hut

    Last Updated: 18th of October 2017

    The Witch Hut is a location on the World Map and can be found somewhere south-east of The Grail Monastery. At the Witch Hut, you can exchange your ingredients for other ingredients of your choice.

    Trading Ingredients: You can trade any ingredient in exchange for an amount of other ingredients of your choice. The ingredients you want to trade must always have the same rarity. The Witch trades 1 ingredient for 4 of your ingredients. Each 50 points on your Mercantile Skill lowers this ratio with one.

    Receiving a Healing Potion: Each ingredient you trade gives you a 1% chance on receiving an Expert Healing Potion for free. Your Charisma Skill improves that chance with 0.09% for each point on the Skill.

    Defeat the Witch: In quest for the missing Alchemist it is possible to defeat the Witch. Seekers who succeed in doing so pillage the Witch Hut and lose the opportunity to trade or meet with the Witch.

    Witch related Quests:
    - The Ludovicus Quest
    - Wood for the Witch


    Monsters

    Last Updated: 26th of June 2017

    Monsters are the common name for the creatures that can be encountered while traveling on the World Map.
    There is a wide variety of monsters you can find. Each with different characteristics like Speed, Agility, Damage, Life,...

    The type and level of the monsters you encounter highly depend on your own Combat Level. Also the region or Quest might affect the type of monsters you can encounter.

    List of Monsters (The list might not be complete)

    In normal situations you have 15% chance to encounter a monster by ever step you set on the World Map.

    On some tiles (towns, the mines, the quarries,...) it is impossible to encounter a monster, because those tiles are supposed to be completely safe.


    Flee from Monster

    Last Updated: 18th of October 2017

    When you encounter a Monster on the World Map you will have the option to fight and engage the monster or to flee away from it.
    If you decide to flee, you move to a random map-tile next to your current position. Running away before the combat even started is considered to be cowardly and that is why the Cowardice Skill will increase.


    Retreat from Monster

    Last Updated: 18th of October 2017

    When fighting a monster, you always will have the option to retreat from the fight. This however will not always work as the monster can block your way out. Retreating from combat works on chance and the higher your Retreat Skill, the bigger the chance of success. If the retreat attempt fails the monster will be able to attack again. If the Seeker is still alive afterwards, a new retreat attempt is possible. If the retreat attempt succeeds the Seeker returns to the map on the same tile without the monster.


    Groups

    Last Updated: 25th of April 2019

    All Seekers can create a Group while being inside any town. A group always exist out of one group leader and up to 3 group members.

    You can only be in one group at the same time and when joining a group, you automatically will follow the group leader wherever he or she goes. Being a group member offers you a safe way to travel across the map. As a member lose the same amount of stamina as the leader. So if the leader has a horse all members profit will from this.

    + The Group Leader:
    - is always the active player.
    - can disband the group at any time.
    - can kick any member of the group at any time.
    - can make any group member the new group leader.
    - can carry up to one member of the group over the map.

    + The Group Members:
    - can leave their group at any time.
    - can't be attacked or have special map encounters.
    - still need sufficient stamina to travel with their group.
    - don't receive any experience while traveling over the map.

    + Additional Notes:
    - In case the leader dies, gets badly wounded or ends up in jail, the group gets disbanded and the members remain on their last location.
    - If one of the members is a wanted criminal or has unpaid town taxes, the group can't leave the town unless the leader either kicks the member or fights the Town Guard.
    - In times of need the Group Leader can carry up to one of the group members. When the leader carries a member, their required stamina for moving over the map is doubled + 1 extra.


    Weather

    Last Updated: 17th of March 2019

    The weather creates a more dynamic Realm and does affect the daily life of it's inhabitants by various effects.

    weather_normal.pngNormal Weather:
    No special weather conditions are in affect.

    weather_fog.pngFog:
    During the entire year, there is a 7% chance that there will be fog for the duration of that day. When there is fog, visibility while traveling over the map is decreased to 2 tiles instead of 3 in all directions.

    weather_rain.pngRain:
    During the entire year, there is a 7% chance that there will be rain for the duration of that day. When it is raining, Seekers lose an additional 5 mood during the Daily Reset.

    weather_storm.pngStorm:
    During the entire year, there is a 3% chance that there will be storm for the duration of that day. When it is storming, the Ferry Express does not sail that day.

    weather_heat.pngHeat:
    During the summer months of June, July and August, there is a daily chance of 20% that there will be heat for the duration of that day. In that case, Seekers can have one additional drink that day.

    weather_snow.pngSnowing:
    During the winter months of December, January and February, there is a daily chance of 20% that it will be snowing for the duration of that day. When it snows, traveling over the map requires 1 extra Stamina for each tile crossed and Seekers have a 50% chance to encounter special winter encounters instead of the normal map encounters.


    Followers

    Last Updated: 02nd of January 2013

    Followers are Non Playing Characters (NPC's) who join Seekers for certain reasons and give certain benefits to that Seeker.

    The NPC's are controlled by the computer and Seekers don't have control about them. However there are certain ways to gain or lose a follower.


    Warhorse

    Last Updated: 21st of March 2019

    Once a Horse is fully trained at the Town Ranch, it can be upgraded into the Warhorse personal follower. Once upgraded, the horse at the ranch disappears and the Seeker gained the follower permanently. While the warhorse is a member of their retinue it doesn't require to be fed and it can't die.

    Dismounting:
    Seekers can dismount their warhorse and leave it behind at the ranch of their home town. For that a free ranch spot is required. Once the horse is placed back at the ranch, it requires to be fed like regular animals and might die from starvation! Seekers can mount their horse again at anytime while being in their home town. Until then, they continue their adventure on foot.

    Advantages of having a Warhorse:
    - The stamina required to travel over land is reduced by 1.
    - The Seeker will use the Riding Skill instead of the Walking Skill.
    - The warhorse has 50% chance to attack opponents once each turn during combat.
    - A warhorse increases the maximum weight allowance by 200 Wgt.
    - Only with a warhorse a Horse Cart can be equipped and used.


    Porkard the Pig Tenderer

    Last Updated: 18th of February 2019

    Porkard the Pig Tenderer is a follower that can be hired in any town for 15 Bronze/day. Once hired he will feed all of your animals during the Daily Reset.

    Important Note:
    Porkard does feed animals just before the daily reset which means that the animals will be hungry again just after the reset, but Seekers will not receive any penalty on their Animal Attitude Skills nor will any of the animals be starving. During the day, Seekers can chose to feed their animals themselves and receive experience on their related Animal Attitude Skill. Porkard does not prevent animals dying from old age.


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    Thursday 05th of December 2019 10:34:39 PM